double x, y;
x = WXROUND(m_xpos - m_bitmap.GetWidth() / 2.0);
y = WXROUND(m_ypos - m_bitmap.GetHeight() / 2.0);
- dc.Blit(x, y, m_bitmap.GetWidth(), m_bitmap.GetHeight(), &tempDC, 0, 0);
+ dc.Blit((long) x, (long) y, m_bitmap.GetWidth(), m_bitmap.GetHeight(), &tempDC, 0, 0);
}
void wxBitmapShape::SetSize(double w, double h, bool recursive)