#include "wx/list.h"
#include "wx/region.h"
#include "wx/accel.h"
+#include "wx/intl.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxRectangle;
+class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
// Get overall window size
virtual void GetSize(int *width, int *height) const;
+ virtual wxSize GetSize() const { int w, h; GetSize(& w, & h); return wxSize(w, h); }
+ virtual wxRect GetRect() const { int w, h; int x, y; GetPosition(& x, & y); GetSize(& w, & h); return wxRect(x, y, w, h); }
// Get window position, relative to parent (or screen if no parent)
virtual void GetPosition(int *x, int *y) const;
+ virtual wxPoint GetPosition() const { int x, y; GetPosition(&x, &y); return wxPoint(x, y); }
// Get client (application-useable) size
virtual void GetClientSize(int *width, int *height) const;
+ virtual wxSize GetClientSize() const { int w, h; GetClientSize(& w, & h); return wxSize(w, h); }
// Set overall size and position
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
- inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
+ virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
+ virtual void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
+ { SetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
+ virtual void SetSize(const wxSize& size) { SetSize(-1, -1, size.x, size.y, wxSIZE_USE_EXISTING); }
+
+ virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
+ virtual void Move(const wxPoint& pt) { SetSize(pt.x, pt.y, -1, -1, wxSIZE_USE_EXISTING); }
// Set client size
virtual void SetClientSize(int width, int size);
+ virtual void SetClientSize(const wxSize& sz) { SetClientSize(sz.x, sz.y); }
// Convert client to screen coordinates
virtual void ClientToScreen(int *x, int *y) const;
+ virtual wxPoint ClientToScreen(const wxPoint& pt) const
+ { int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
// Convert screen to client coordinates
virtual void ScreenToClient(int *x, int *y) const;
+ virtual wxPoint ScreenToClient(const wxPoint& pt) const
+ { int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
// Set the focus to this window
virtual void SetFocus();
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
+ // tooltips
+ // create a tooltip with this text
+ void SetToolTip(const wxString& tip);
+
+ // TODO
+#if wxUSE_TOOLTIPS
+ // pointer may be NULL to remove the tooltip
+ void SetToolTip(wxToolTip *tooltip);
+ // get the current tooltip (may return NULL if none)
+ wxToolTip* GetToolTip() const { return m_tooltip; }
+#endif
+
// Update region access
- virtual wxRegion GetUpdateRegion() const;
+ virtual wxRegion& GetUpdateRegion() const;
virtual bool IsExposed(int x, int y, int w, int h) const;
virtual bool IsExposed(const wxPoint& pt) const;
virtual bool IsExposed(const wxRect& rect) const;
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
+ virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
// New functions that will replace the above.
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE);
+ // Helper functions for Motif
+ void CreateScrollbar(int orientation);
+ void DestroyScrollbar(int orientation);
+
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
- virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
+ virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
// Caret manipulation
virtual void CreateCaret(int w, int h);
inline wxWindow *GetParent() const;
inline void SetParent(wxWindow *p) ;
inline wxWindow *GetGrandParent() const;
- inline wxList *GetChildren() const;
+ inline wxList& GetChildren() const;
+ // Reparents this window to have the new parent.
+ virtual bool Reparent(wxWindow* parent);
// Set/get the window's font
virtual void SetFont(const wxFont& f);
- inline virtual wxFont *GetFont() const;
+ inline virtual wxFont& GetFont() const;
// Set/get the window's validator
void SetValidator(const wxValidator& validator);
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
+ void OnKeyDown(wxKeyEvent& event);
+ void OnKeyUp(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent& event);
// Does this window want to accept keyboard focus?
virtual bool AcceptsFocus() const;
- virtual void PrepareDC( wxDC &dc ) {};
+ virtual void PrepareDC( wxDC & WXUNUSED(dc) ) {};
public:
/// Motif-specific
+ void ClearUpdateRects();
void CanvasGetSize(int* width, int* height) const; // If have drawing area
void CanvasGetClientSize(int *width, int *height) const;
void CanvasGetPosition(int *x, int *y) const; // If have drawing area
virtual WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
inline int GetPixmapWidth() const { return m_pixmapWidth; }
inline int GetPixmapHeight() const { return m_pixmapHeight; }
- virtual WXRegion GetPaintRegion() const { return m_paintRegion; }
// Change properties
virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
// Generates a paint event
virtual void DoPaint();
+ // How to implement accelerators. If we find a key event,
+ // translate to wxWindows wxKeyEvent form. Find a widget for the window.
+ // Now find a wxWindow for the widget. If there isn't one, go up the widget hierarchy
+ // trying to find one. Once one is found, call ProcessAccelerator for the
+ // window. If it returns TRUE (processed the event), skip the X event,
+ // otherwise carry on up the wxWindows window hierarchy calling ProcessAccelerator.
+ // If all return FALSE, process the X event as normal.
+ // Eventually we can implement OnCharHook the same way, but concentrate on accelerators
+ // for now.
+ // ProcessAccelerator must look at the current accelerator table, and try to find
+ // what menu id or window (beneath it) has this ID. Then construct an appropriate command
+ // event and send it.
+ virtual bool ProcessAccelerator(wxKeyEvent& event);
+
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
protected:
public:
/// Motif-specific
+ bool m_needsRefresh; // Do we need to repaint the backing store?
bool m_canAddEventHandler;
bool m_button1Pressed;
bool m_button2Pressed;
// For double-click detection
long m_lastTS; // last timestamp
int m_lastButton; // last pressed button
- wxList m_updateRects; // List of wxRectangles representing damaged region
+ wxList m_updateRects; // List of wxRects representing damaged region
bool m_isShown;
- WXRegion m_paintRegion; // Clip region generated by expose event
protected:
WXWidget m_mainWidget;
WXWidget m_hScrollBar;
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
-inline wxList *wxWindow::GetChildren() const { return m_children; }
-inline wxFont *wxWindow::GetFont() const { return (wxFont *) & m_windowFont; }
+inline wxList& wxWindow::GetChildren() const { return (wxList&) * m_children; }
+inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
inline wxString wxWindow::GetName() const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
+// A little class to switch off size optimization while an instance of the object
+// exists
+class WXDLLEXPORT wxNoOptimize: public wxObject
+{
+public:
+ wxNoOptimize();
+ ~wxNoOptimize();
+
+ static bool CanOptimize();
+
+protected:
+ static int m_count;
+};
+
#endif
// _WX_WINDOW_H_