virtual wxString GetLabelText() const { return GetLabelText(GetLabel()); }
+#if wxUSE_MARKUP
// Set the label with markup (and mnemonics). Markup is a simple subset of
// HTML with tags such as <b>, <i> and <span>. By default it is not
// supported i.e. all the markup is simply stripped and SetLabel() is
{
return DoSetLabelMarkup(markup);
}
+#endif // wxUSE_MARKUP
// controls by default inherit the colours of their parents, if a
const wxValidator& validator,
const wxString& name);
+#if wxUSE_MARKUP
// This function may be overridden in the derived classes to implement
// support for labels with markup. The base class version simply strips the
// markup and calls SetLabel() with the remaining text.
virtual bool DoSetLabelMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
// initialize the common fields of wxCommandEvent
wxEllipsizeMode mode, int maxWidth,
int replacementWidth);
+#if wxUSE_MARKUP
// Remove markup from the given string, returns empty string on error i.e.
// if markup was syntactically invalid.
static wxString RemoveMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
// this field contains the label in wx format, i.e. with '&' mnemonics,
#if defined(__WXUNIVERSAL__)
#include "wx/univ/control.h"
-#elif defined(__WXPALMOS__)
- #include "wx/palmos/control.h"
#elif defined(__WXMSW__)
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)