#include "wx/object.h"
// Colour
-class WXDLLEXPORT wxColour: public wxColourBase
+class WXDLLIMPEXP_CORE wxColour: public wxColourBase
{
public:
// constructors
// ------------
-
- // default
- wxColour();
DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// copy ctors and assignment operators
- wxColour(const wxColour& col);
- wxColour& operator = (const wxColour& col);
+ wxColour(const wxColour& col)
+ {
+ *this = col;
+ }
- // dtor
- ~wxColour();
+ wxColour& operator=(const wxColour& col);
// accessors
- bool Ok() const { return m_isInit; }
+ virtual bool IsOk() const { return m_isInit; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
+ unsigned char Alpha() const { return m_alpha; }
// comparison
- bool operator == (const wxColour& colour) const
+ bool operator==(const wxColour& colour) const
{
return (m_red == colour.m_red &&
m_green == colour.m_green &&
m_blue == colour.m_blue &&
+ m_alpha == colour.m_alpha &&
m_isInit == colour.m_isInit);
}
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
+ bool operator!=(const wxColour& colour) const { return !(*this == colour); }
protected:
// Helper function
void Init();
- virtual void InitWith(unsigned char red, unsigned char green, unsigned char blue);
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
+ unsigned char m_alpha;
private:
DECLARE_DYNAMIC_CLASS(wxColour)