const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxAC_DEFAULT_STYLE,
- const wxString& name = "animationctrl");
+ const wxString& name = wxAnimationCtrlNameStr);
/**
Returns the animation associated with this control.
Note that the inactive bitmap, if smaller than the control's size, will be
centered in the control; if bigger, it will be stretched to fit it.
*/
- void SetInactiveBitmap(const wxBitmap& bmp);
+ virtual void SetInactiveBitmap(const wxBitmap& bmp);
/**
Stops playing the animation.
Destructor.
See @ref overview_refcount_destruct for more info.
*/
- ~wxAnimation();
+ virtual ~wxAnimation();
/**
Returns the delay for the i-th frame in milliseconds.