# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=wxWindows - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
# PROP Output_Dir "../lib"
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# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../lib/msw" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
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# PROP Output_Dir "../lib"
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# ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswd" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "_DEBUG" /D "__WXDEBUG__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
+RSC=rc.exe
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# End Source File
# Begin Source File
+SOURCE=.\common\artprov.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\common\artstd.cpp
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SOURCE=.\common\choiccmn.cpp
# End Source File
# Begin Source File
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# Begin Source File
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+# ADD CPP /W1 /D "USE_DEFINE" /D "IDE_INVOKED"
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
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SOURCE=.\common\dseldlg.cpp
# End Source File
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+# SUBTRACT CPP /YX /Yc /Yu
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SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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SOURCE=.\common\imagall.cpp
# End Source File
# Begin Source File
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SOURCE=.\common\imaggif.cpp
# End Source File
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+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
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SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\zstream.cpp
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-# Begin Source File
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-SOURCE=.\common\extended.c
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SOURCE=.\generic\dcpsg.cpp
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SOURCE=.\generic\wizard.cpp
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# End Group
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SOURCE=.\msw\accel.cpp
# End Source File
# Begin Source File
# End Source File
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SOURCE=.\msw\enhmeta.cpp
# End Source File
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SOURCE=.\msw\helpbest.cpp
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SOURCE=.\msw\joystick.cpp
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SOURCE=.\msw\ole\uuid.cpp
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# Begin Group "Headers"
# Begin Source File
SOURCE=..\include\wx\msw\setup.h
+
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
+
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
+
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\mswdllud\wx\setup.h
+ copy "$(InputPath)" ..\lib\mswdllud\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
+
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\mswu\wx\setup.h
+ copy "$(InputPath)" ..\lib\mswu\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
+
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\mswud\wx\setup.h
+ copy "$(InputPath)" ..\lib\mswud\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
+
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\mswdll\wx\setup.h
+ copy "$(InputPath)" ..\lib\mswdll\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
+
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\mswdlld\wx\setup.h
+ copy "$(InputPath)" ..\lib\mswdlld\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
+
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\msw\wx\setup.h
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# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
+
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy $(InputPath) ..\lib\mswd\wx\setup.h
+ copy "$(InputPath)" ..\lib\mswd\wx\setup.h
# End Custom Build
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!ENDIF
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# End Source File
# End Group
# Begin Group "Common"
# End Source File
# Begin Source File
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+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\bitmap.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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+# Begin Source File
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SOURCE=..\include\wx\dcclient.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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+# End Source File
+# Begin Source File
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SOURCE=..\include\wx\ffile.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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+# Begin Source File
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SOURCE=..\include\wx\imagbmp.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\zstream.h
# End Source File
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# End Group
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# Begin Source File
SOURCE=..\include\wx\generic\wizard.h
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