#ifndef WX_PRECOMP
#include "wx/app.h"
+ #include "wx/log.h"
+ #include "wx/intl.h"
#endif //WX_PRECOMP
#include "wx/apptrait.h"
#include "wx/ptr_scpd.h"
+#if wxUSE_DYNLIB_CLASS
+ #include "wx/dynlib.h"
+#endif // wxUSE_DYNLIB_CLASS
+
// ----------------------------------------------------------------------------
// wxRendererPtr: auto pointer holding the global renderer
// ----------------------------------------------------------------------------
class wxRendererPtr : public wxRendererPtrBase
{
public:
- wxRendererPtr() : wxRendererPtrBase(NULL) { m_initialized = false; }
-
// return true if we have a renderer, false otherwise
bool IsOk()
{
return get() != NULL;
}
+ // return the global and unique wxRendererPtr
+ static wxRendererPtr& Get()
+ {
+ static wxRendererPtr s_renderer;
+
+ return s_renderer;
+ }
+
private:
+ wxRendererPtr() : wxRendererPtrBase(NULL) { m_initialized = false; }
+
void DoInit()
{
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
bool m_initialized;
+ // just to suppress a gcc warning
+ friend class wxRendererPtrDummyFriend;
+
DECLARE_NO_COPY_CLASS(wxRendererPtr)
};
+#if wxUSE_DYNLIB_CLASS
+
+// ----------------------------------------------------------------------------
+// wxRendererFromDynLib: represents a renderer dynamically loaded from a DLL
+// ----------------------------------------------------------------------------
+
+class wxRendererFromDynLib : public wxDelegateRendererNative
+{
+public:
+ // create the object wrapping the given renderer created from this DLL
+ //
+ // we take ownership of the pointer and will delete it (and also unload the
+ // DLL) when we're deleted
+ wxRendererFromDynLib(wxDynamicLibrary& dll, wxRendererNative *renderer)
+ : wxDelegateRendererNative(*renderer),
+ m_renderer(renderer),
+ m_dllHandle(dll.Detach())
+ {
+ }
+
+ virtual ~wxRendererFromDynLib()
+ {
+ delete m_renderer;
+ wxDynamicLibrary::Unload(m_dllHandle);
+ }
+
+private:
+ wxRendererNative *m_renderer;
+ wxDllType m_dllHandle;
+};
+
+#endif // wxUSE_DYNLIB_CLASS
+
// ============================================================================
// wxRendererNative implementation
// ============================================================================
+wxRendererNative::~wxRendererNative()
+{
+ // empty but necessary
+}
+
+// ----------------------------------------------------------------------------
+// Managing the global renderer
+// ----------------------------------------------------------------------------
+
/* static */
wxRendererNative& wxRendererNative::Get()
{
- static wxRendererPtr s_renderer;
+ wxRendererPtr& renderer = wxRendererPtr::Get();
- return s_renderer.IsOk() ? *s_renderer.get() : GetDefault();
+ return renderer.IsOk() ? *renderer.get() : GetDefault();
}
+/* static */
+wxRendererNative *wxRendererNative::Set(wxRendererNative *rendererNew)
+{
+ wxRendererPtr& renderer = wxRendererPtr::Get();
+
+ wxRendererNative *rendererOld = renderer.release();
+
+ renderer.reset(rendererNew);
+
+ return rendererOld;
+}
+
+
+// ----------------------------------------------------------------------------
+// Dynamic renderers loading
+// ----------------------------------------------------------------------------
+
+#if wxUSE_DYNLIB_CLASS
+
+/* static */
+wxRendererNative *wxRendererNative::Load(const wxString& name)
+{
+ wxString fullname = wxDynamicLibrary::CanonicalizePluginName(name);
+
+ wxDynamicLibrary dll(fullname);
+ if ( !dll.IsLoaded() )
+ return NULL;
+
+ // each theme DLL must export a wxCreateRenderer() function with this
+ // signature
+ typedef wxRendererNative *(*wxCreateRenderer_t)();
+
+ wxDYNLIB_FUNCTION(wxCreateRenderer_t, wxCreateRenderer, dll);
+ if ( !pfnwxCreateRenderer )
+ return NULL;
+
+ // create a renderer object
+ wxRendererNative *renderer = (*pfnwxCreateRenderer)();
+ if ( !renderer )
+ return NULL;
+
+ // check that its version is compatible with ours
+ wxRendererVersion ver = renderer->GetVersion();
+ if ( !wxRendererVersion::IsCompatible(ver) )
+ {
+ wxLogError(_("Renderer \"%s\" has incompatible version %d.%d and couldn't be loaded."),
+ name.c_str(), ver.version, ver.age);
+ delete renderer;
+
+ return NULL;
+ }
+
+ // finally wrap the renderer in an object which will delete it and unload
+ // the library when it is deleted and return it to the caller
+ return new wxRendererFromDynLib(dll, renderer);
+}
+
+#endif // wxUSE_DYNLIB_CLASS
+