Show_Lines,
Show_Polygons,
Show_Mask,
- Show_Ops
+ Show_Ops,
+ Show_Regions
};
// ----------------------------------------------------------------------------
gs_bmpMask,
gs_bmpWithMask,
gs_bmp4,
+ gs_bmp4_mono,
gs_bmp36;
// ----------------------------------------------------------------------------
void DrawText(wxDC& dc);
void DrawImages(wxDC& dc);
void DrawWithLogicalOps(wxDC& dc);
+ void DrawRegions(wxDC& dc);
void DrawDefault(wxDC& dc);
private:
MyFrame *m_owner;
ScreenToShow m_show;
+ wxBitmap m_smile_bmp;
+ wxIcon m_std_icon;
DECLARE_EVENT_TABLE()
};
File_ShowPolygons,
File_ShowMask,
File_ShowOps,
- MenuShow_Last = File_ShowOps,
+ File_ShowRegions,
+ MenuShow_Last = File_ShowRegions,
MenuOption_First,
wxString path = pathList.FindValidPath("pat4.bmp");
if ( !path )
return FALSE;
+ /* 4 colour bitmap */
gs_bmp4.LoadFile(path, wxBITMAP_TYPE_BMP);
- wxMask* mask4 = new wxMask(gs_bmp4, *wxBLACK);
- gs_bmp4.SetMask(mask4);
+ /* turn into mono-bitmap */
+ gs_bmp4_mono.LoadFile(path, wxBITMAP_TYPE_BMP);
+ wxMask* mask4 = new wxMask(gs_bmp4_mono, *wxBLACK);
+ gs_bmp4_mono.SetMask(mask4);
path = pathList.FindValidPath("pat36.bmp");
if ( !path )
EVT_MOTION (MyCanvas::OnMouseMove)
END_EVENT_TABLE()
+#include "../image/smile.xpm"
+
MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent )
{
m_owner = parent;
m_show = Show_Default;
+ m_smile_bmp = wxBitmap(smile_xpm);
+ m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
}
-//draw a polygon and an overlapping rectangle
-//is transparent is 1, the fill pattern are made transparent
-//is transparent is 2, the fill pattern are made transparent but inversed
-//is transparent is 0 the text for and background color will be used to represent/map
-//the colors of the monochrome bitmap pixels to the fillpattern
+// Draw a polygon and an overlapping rectangle
+// If transparent is 1, the fill pattern is made transparent.
+// If transparent is 2, the fill pattern is made transparent but inversed
+// If is transparent is 0 the text for and background color will be used to represent/map
+// the colors of the monochrome bitmap pixels to the fillpattern
//
-//i miss_used the the menu items for setting so called back and fore ground color
-//just to show how the those colors do influence the fillpatterns
-//just play with those,
-//and with the code
-//variations are endless using other logical functions
+// I abused the the menu items for setting so called back and fore ground color
+// just to show how the those colors do influence the fillpatterns just play
+// with those, and with the code variations are endless using other logical
+// functions.
+
void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
{
- wxBrush* brush4 = new wxBrush(gs_bmp4);
+ wxBrush* brush4 = new wxBrush(gs_bmp4);
+ wxBrush* brush4_mono = new wxBrush(gs_bmp4_mono);
wxBrush* brush36 = new wxBrush(gs_bmp36);
wxPoint todraw[5];
{
case 0:
{
+ dc.SetLogicalFunction(wxCOPY);
+
dc.SetPen( wxPen( "black", 4, wxSOLID) );
dc.SetBrush( *brush4 );
- dc.SetTextForeground(*wxGREEN);
- dc.SetTextBackground(m_owner->m_colourForeground);
- dc.SetLogicalFunction(wxCOPY);
dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
- //don't understand hwo but the outline is also depending on logicalfunction
dc.SetPen( wxPen( "red", 4, wxSOLID) );
dc.SetBrush( *brush36 );
dc.SetTextForeground(*wxCYAN);
dc.SetTextBackground(m_owner->m_colourBackground);
- dc.SetLogicalFunction(wxCOPY);
dc.DrawRectangle( x+10, y+10, 200, 200 );
+
+ dc.SetPen( wxPen( "green", 4, wxSOLID) );
+ dc.SetBrush( *brush4_mono );
+ dc.SetTextForeground(*wxCYAN);
+ dc.SetTextBackground(m_owner->m_colourBackground);
+ dc.DrawRectangle( x+50, y+50, 200, 200 );
+
+ dc.DrawCircle( x+400, y+50, 130 );
+
dc.SetBrush(wxNullBrush);
dc.SetPen(wxNullPen);
break;
}
delete brush4;
+ delete brush4_mono;
delete brush36;
}
dc.FloodFill(0, 0, wxColour(255, 0, 0));
#endif //
- dc.DrawIcon( wxICON(mondrian), 40, 40 );
-
dc.DrawCheckMark(5, 80, 15, 15);
dc.DrawCheckMark(25, 80, 30, 30);
dc.DrawCheckMark(60, 80, 60, 60);
- // this is the test for "blitting bitmap into DC damages selected brush"
- // bug
- wxIcon icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
- wxCoord rectSize = icon.GetWidth() + 10;
+ // this is the test for "blitting bitmap into DC damages selected brush" bug
+ wxCoord rectSize = m_std_icon.GetWidth() + 10;
wxCoord x = 100;
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush( *wxGREEN_BRUSH );
dc.DrawRectangle(x, 10, rectSize, rectSize);
- dc.DrawBitmap(icon, x + 5, 15, TRUE);
+ dc.DrawBitmap(m_std_icon, x + 5, 15, TRUE);
x += rectSize + 10;
dc.DrawRectangle(x, 10, rectSize, rectSize);
- dc.DrawIcon(wxTheApp->GetStdIcon(wxICON_INFORMATION), x + 5, 15);
+ dc.DrawIcon(m_std_icon, x + 5, 15);
x += rectSize + 10;
dc.DrawRectangle(x, 10, rectSize, rectSize);
// test for "transparent" bitmap drawing (it intersects with the last
// rectangle above)
//dc.SetBrush( *wxTRANSPARENT_BRUSH );
- #include "../image/smile.xpm"
- wxBitmap bmp(smile_xpm);
- if (bmp.Ok())
- dc.DrawBitmap(bmp, x + rectSize - 20, rectSize - 10, TRUE);
+ if (m_smile_bmp.Ok())
+ dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, TRUE);
dc.SetBrush( *wxBLACK_BRUSH );
dc.DrawRectangle( 0, 160, 1000, 300 );
}
}
+void MyCanvas::DrawRegions(wxDC& dc)
+{
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.SetPen( *wxTRANSPARENT_PEN );
+ dc.DrawRectangle( 10,10,310,310 );
+
+ dc.SetClippingRegion( 20,20,100,270 );
+
+ dc.SetBrush( *wxRED_BRUSH );
+ dc.DrawRectangle( 10,10,310,310 );
+
+ dc.SetClippingRegion( 20,20,100,100 );
+
+ dc.SetBrush( *wxCYAN_BRUSH );
+ dc.DrawRectangle( 10,10,310,310 );
+
+ dc.DestroyClippingRegion();
+ dc.SetClippingRegion( 120,30,100,270 );
+
+ dc.SetBrush( *wxGREY_BRUSH );
+ dc.DrawRectangle( 10,10,310,310 );
+
+ if (m_smile_bmp.Ok())
+ {
+ dc.DrawBitmap( m_smile_bmp, 140, 20, TRUE );
+ dc.DrawBitmap( m_smile_bmp, 140, 290, TRUE );
+ dc.DrawBitmap( m_smile_bmp, 110, 80, TRUE );
+ dc.DrawBitmap( m_smile_bmp, 210, 80, TRUE );
+ }
+}
+
void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
{
wxPaintDC dc(this);
DrawDefault(dc);
break;
+ case Show_Regions:
+ DrawRegions(dc);
+ break;
+
case Show_Text:
DrawText(dc);
break;
case Show_Polygons:
DrawTestPoly( 0, 100, dc, 0 );
+/*
DrawTestPoly( 33, 500, dc, 1 );
DrawTestPoly( 43, 1000, dc, 2 );
+*/
break;
case Show_Mask:
menuFile->Append(File_ShowPolygons, "&Polygons screen\tF4");
menuFile->Append(File_ShowMask, "wx&Mask screen\tF5");
menuFile->Append(File_ShowOps, "&ROP screen\tF6");
+ menuFile->Append(File_ShowRegions, "Re&gions screen\tF6");
menuFile->AppendSeparator();
menuFile->Append(File_About, "&About...\tCtrl-A", "Show about dialog");
menuFile->AppendSeparator();