+ wxPaintDC dc( this );
+ PrepareDC( dc );
+
+ dc.DrawText( _T("Loaded image"), 30, 10 );
+ if (my_square && my_square->Ok()) dc.DrawBitmap( *my_square, 30, 30 );
+
+ dc.DrawText( _T("Drawn directly"), 150, 10 );
+ dc.SetBrush( wxBrush( wxT("orange"), wxSOLID ) );
+ dc.SetPen( *wxBLACK_PEN );
+ dc.DrawRectangle( 150, 30, 100, 100 );
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle( 170, 50, 60, 60 );
+
+ if (my_anti && my_anti->Ok())
+ dc.DrawBitmap( *my_anti, 280, 30 );
+
+ dc.DrawText( _T("PNG handler"), 30, 135 );
+ if (my_horse_png && my_horse_png->Ok())
+ {
+ dc.DrawBitmap( *my_horse_png, 30, 150 );
+ wxRect rect(0,0,100,100);
+ wxBitmap sub( my_horse_png->GetSubBitmap(rect) );
+ dc.DrawText( _T("GetSubBitmap()"), 280, 190 );
+ dc.DrawBitmap( sub, 280, 210 );
+ }
+
+ dc.DrawText( _T("JPEG handler"), 30, 365 );
+ if (my_horse_jpeg && my_horse_jpeg->Ok())
+ dc.DrawBitmap( *my_horse_jpeg, 30, 380 );
+
+ dc.DrawText( _T("GIF handler"), 30, 595 );
+ if (my_horse_gif && my_horse_gif->Ok())
+ dc.DrawBitmap( *my_horse_gif, 30, 610 );
+
+ dc.DrawText( _T("PCX handler"), 30, 825 );
+ if (my_horse_pcx && my_horse_pcx->Ok())
+ dc.DrawBitmap( *my_horse_pcx, 30, 840 );
+
+ dc.DrawText( _T("BMP handler"), 30, 1055 );
+ if (my_horse_bmp && my_horse_bmp->Ok())
+ dc.DrawBitmap( *my_horse_bmp, 30, 1070 );
+
+ dc.DrawText( _T("BMP read from memory"), 280, 1055 );
+ if (my_horse_bmp2 && my_horse_bmp2->Ok())
+ dc.DrawBitmap( *my_horse_bmp2, 280, 1070 );
+
+ dc.DrawText( _T("PNM handler"), 30, 1285 );
+ if (my_horse_pnm && my_horse_pnm->Ok())
+ dc.DrawBitmap( *my_horse_pnm, 30, 1300 );
+
+ dc.DrawText( _T("TIFF handler"), 30, 1515 );
+ if (my_horse_tiff && my_horse_tiff->Ok())
+ dc.DrawBitmap( *my_horse_tiff, 30, 1530 );
+
+ dc.DrawText( _T("XPM handler"), 30, 1745 );
+ if (my_horse_xpm && my_horse_xpm->Ok())
+ dc.DrawBitmap( *my_horse_xpm, 30, 1760 );
+
+
+ if (my_smile_xbm && my_smile_xbm->Ok())
+ {
+ dc.DrawText( _T("XBM bitmap"), 30, 1975 );
+ dc.DrawText( _T("(green on red)"), 30, 1990 );
+ dc.SetTextForeground( _T("GREEN") );
+ dc.SetTextBackground( _T("RED") );
+ dc.DrawBitmap( *my_smile_xbm, 30, 2010 );
+
+ dc.SetTextForeground( wxT("BLACK") );
+ dc.DrawText( _T("After wxImage conversion"), 150, 1975 );
+ dc.DrawText( _T("(red on white)"), 150, 1990 );
+ dc.SetTextForeground( wxT("RED") );
+ wxImage i = my_smile_xbm->ConvertToImage();
+ i.SetMaskColour( 255, 255, 255 );
+ i.Replace( 0, 0, 0,
+ wxRED_PEN->GetColour().Red(),
+ wxRED_PEN->GetColour().Green(),
+ wxRED_PEN->GetColour().Blue() );
+ dc.DrawBitmap( wxBitmap(i), 150, 2010, true );
+ dc.SetTextForeground( wxT("BLACK") );
+ }
+
+
+ wxBitmap mono( 60,50,1 );
+ wxMemoryDC memdc;
+ memdc.SelectObject( mono );
+ memdc.SetPen( *wxBLACK_PEN );
+ memdc.SetBrush( *wxWHITE_BRUSH );
+ memdc.DrawRectangle( 0,0,60,50 );
+ memdc.SetTextForeground( *wxBLACK );
+#ifndef __WXGTK20__
+ // I cannot convince GTK2 to draw into mono bitmaps
+ memdc.DrawText( _T("Hi!"), 5, 5 );
+#endif
+ memdc.SetBrush( *wxBLACK_BRUSH );
+ memdc.DrawRectangle( 33,5,20,20 );
+ memdc.SetPen( *wxRED_PEN );
+ memdc.DrawLine( 5, 42, 50, 42 );
+ memdc.SelectObject( wxNullBitmap );
+
+ if (mono.Ok())
+ {
+ dc.DrawText( _T("Mono bitmap"), 30, 2095 );
+ dc.DrawText( _T("(red on green)"), 30, 2110 );
+ dc.SetTextForeground( wxT("RED") );
+ dc.SetTextBackground( wxT("GREEN") );
+ dc.DrawBitmap( mono, 30, 2130 );
+
+ dc.SetTextForeground( wxT("BLACK") );
+ dc.DrawText( _T("After wxImage conversion"), 150, 2095 );
+ dc.DrawText( _T("(red on white)"), 150, 2110 );
+ dc.SetTextForeground( wxT("RED") );
+ wxImage i = mono.ConvertToImage();
+ i.SetMaskColour( 255,255,255 );
+ i.Replace( 0,0,0,
+ wxRED_PEN->GetColour().Red(),
+ wxRED_PEN->GetColour().Green(),
+ wxRED_PEN->GetColour().Blue() );
+ dc.DrawBitmap( wxBitmap(i), 150, 2130, true );
+ dc.SetTextForeground( wxT("BLACK") );
+ }
+
+ // For testing transparency
+ dc.SetBrush( *wxRED_BRUSH );
+ dc.DrawRectangle( 20, 2220, 560, 68 );
+
+ dc.DrawText(_T("XPM bitmap"), 30, 2230 );
+ if ( m_bmpSmileXpm.Ok() )
+ dc.DrawBitmap(m_bmpSmileXpm, 30, 2250, true);
+
+ dc.DrawText(_T("XPM icon"), 110, 2230 );
+ if ( m_iconSmileXpm.Ok() )
+ dc.DrawIcon(m_iconSmileXpm, 110, 2250);
+
+ // testing icon -> bitmap conversion
+ wxBitmap to_blit( m_iconSmileXpm );
+ if (to_blit.Ok())
+ {
+ dc.DrawText( _T("SubBitmap"), 170, 2230 );
+ wxBitmap sub = to_blit.GetSubBitmap( wxRect(0,0,15,15) );
+ if (sub.Ok())
+ dc.DrawBitmap( sub, 170, 2250, true );
+
+ dc.DrawText( _T("Enlarged"), 250, 2230 );
+ dc.SetUserScale( 1.5, 1.5 );
+ dc.DrawBitmap( to_blit, (int)(250/1.5), (int)(2250/1.5), true );
+ dc.SetUserScale( 2, 2 );
+ dc.DrawBitmap( to_blit, (int)(300/2), (int)(2250/2), true );
+ dc.SetUserScale( 1.0, 1.0 );
+
+ dc.DrawText( _T("Blit"), 400, 2230);
+ wxMemoryDC blit_dc;
+ blit_dc.SelectObject( to_blit );
+ dc.Blit( 400, 2250, to_blit.GetWidth(), to_blit.GetHeight(), &blit_dc, 0, 0, wxCOPY, true );
+ dc.SetUserScale( 1.5, 1.5 );
+ dc.Blit( (int)(450/1.5), (int)(2250/1.5), to_blit.GetWidth(), to_blit.GetHeight(), &blit_dc, 0, 0, wxCOPY, true );
+ dc.SetUserScale( 2, 2 );
+ dc.Blit( (int)(500/2), (int)(2250/2), to_blit.GetWidth(), to_blit.GetHeight(), &blit_dc, 0, 0, wxCOPY, true );
+ dc.SetUserScale( 1.0, 1.0 );
+ }
+
+ dc.DrawText( _T("ICO handler (1st image)"), 30, 2290 );
+ if (my_horse_ico32 && my_horse_ico32->Ok())
+ dc.DrawBitmap( *my_horse_ico32, 30, 2330, true );
+
+ dc.DrawText( _T("ICO handler (2nd image)"), 230, 2290 );
+ if (my_horse_ico16 && my_horse_ico16->Ok())
+ dc.DrawBitmap( *my_horse_ico16, 230, 2330, true );
+
+ dc.DrawText( _T("ICO handler (best image)"), 430, 2290 );
+ if (my_horse_ico && my_horse_ico->Ok())
+ dc.DrawBitmap( *my_horse_ico, 430, 2330, true );
+
+ dc.DrawText( _T("CUR handler"), 30, 2390 );
+ if (my_horse_cur && my_horse_cur->Ok())
+ {
+ dc.DrawBitmap( *my_horse_cur, 30, 2420, true );
+ dc.SetPen (*wxRED_PEN);
+ dc.DrawLine (xH-10,yH,xH+10,yH);
+ dc.DrawLine (xH,yH-10,xH,yH+10);
+ }
+ dc.DrawText( _T("ANI handler"), 230, 2390 );
+ int i ;
+ for (i=0; i < m_ani_images; i ++)
+ if (my_horse_ani[i].Ok())
+ {
+ dc.DrawBitmap( my_horse_ani[i], 230 + i * 2 * my_horse_ani[i].GetWidth() , 2420, true );
+ }
+}
+
+void MyCanvas::CreateAntiAliasedBitmap()
+{
+ wxBitmap bitmap( 300, 300 );
+
+ wxMemoryDC dc;
+
+ dc.SelectObject( bitmap );
+
+ dc.Clear();
+
+ dc.SetFont( wxFont( 24, wxDECORATIVE, wxNORMAL, wxNORMAL) );
+ dc.SetTextForeground( wxT("RED") );
+ dc.DrawText( _T("This is anti-aliased Text."), 20, 20 );
+ dc.DrawText( _T("And a Rectangle."), 20, 60 );
+
+ dc.SetBrush( *wxRED_BRUSH );
+ dc.SetPen( *wxTRANSPARENT_PEN );
+ dc.DrawRoundedRectangle( 20, 100, 200, 180, 20 );
+
+ wxImage original= bitmap.ConvertToImage();
+ wxImage anti( 150, 150 );
+
+ /* This is quite slow, but safe. Use wxImage::GetData() for speed instead. */
+
+ for (int y = 1; y < 149; y++)
+ for (int x = 1; x < 149; x++)
+ {
+ int red = original.GetRed( x*2, y*2 ) +
+ original.GetRed( x*2-1, y*2 ) +
+ original.GetRed( x*2, y*2+1 ) +
+ original.GetRed( x*2+1, y*2+1 );
+ red = red/4;
+
+ int green = original.GetGreen( x*2, y*2 ) +
+ original.GetGreen( x*2-1, y*2 ) +
+ original.GetGreen( x*2, y*2+1 ) +
+ original.GetGreen( x*2+1, y*2+1 );
+ green = green/4;
+
+ int blue = original.GetBlue( x*2, y*2 ) +
+ original.GetBlue( x*2-1, y*2 ) +
+ original.GetBlue( x*2, y*2+1 ) +
+ original.GetBlue( x*2+1, y*2+1 );
+ blue = blue/4;
+ anti.SetRGB( x, y, (unsigned char)red, (unsigned char)green, (unsigned char)blue );
+ }
+ my_anti = new wxBitmap(anti);