/////////////////////////////////////////////////////////////////////////////
-// Name: window.h
+// Name: wx/msw/window.h
// Purpose: wxWindow class
// Author: Julian Smart
-// Modified by:
+// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
+// elimination of Default(), ...
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
#pragma interface "window.h"
#endif
-// #include "wx/msw/winundef.h"
-
-// VZ: apparently some version of Windows send extra mouse move messages after
-// a mouse click. My tests under NT 4.0 and 95 didn't show it so I'm
-// tempted to think that it was just an effect of a poor mouse and so the
-// code to work around this is currently disabled - just define this as 1
-// to reenable it
+// [at least] some version of Windows send extra mouse move messages after
+// a mouse click or a key press - to temporarily fix this problem, set the
+// define below to 1
+//
+// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0
-// ---------------------------------------------------------------------------
-// forward declarations
-// ---------------------------------------------------------------------------
-
-class WXDLLEXPORT wxButton;
+// when building wxUniv/MSW we don't want the code for native menu use to be
+// compiled in - it should only be used when building real wxMSW
+#ifdef __WXUNIVERSAL__
+ #define wxUSE_MENUS_NATIVE 0
+#else // __WXMSW__
+ #define wxUSE_MENUS_NATIVE wxUSE_MENUS
+#endif // __WXUNIVERSAL__/__WXMSW__
// ---------------------------------------------------------------------------
// constants
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindow : public wxWindowBase
+class WXDLLEXPORT wxWindowMSW : public wxWindowBase
{
public:
- wxWindow() { Init(); }
-
- wxWindow(wxWindow *parent,
- wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
+ wxWindowMSW() { Init(); }
+
+ wxWindowMSW(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
- virtual ~wxWindow();
+ virtual ~wxWindowMSW();
bool Create(wxWindow *parent,
wxWindowID id,
virtual void SetFocus();
- virtual bool Reparent( wxWindow *newParent );
+ virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
virtual void CaptureMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
+ virtual void Update();
virtual void Clear();
virtual bool SetCursor( const wxCursor &cursor );
const wxFont *theFont = (const wxFont *) NULL)
const;
+#if wxUSE_MENUS_NATIVE
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
void GetCaretPos(int *x, int *y) const;
#endif // wxUSE_CARET
+#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
+#endif // __WXUNIVERSAL__
// a MSW only function which sends a size event to the window using its
// current size - this has an effect of refreshing the window layout
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
+#ifndef __WXUNIVERSAL__
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
+#endif // __WXUNIVERSAL__
// Setup background and foreground colours correctly
virtual void SetupColours();
bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
bool HandleMouseMove(int x, int y, WXUINT flags);
+ bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
- bool HandleKeyDown(WXWORD wParam, WXLPARAM lParam);
- bool HandleKeyUp(WXWORD wParam, WXLPARAM lParam);
+ bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE);
+ bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
+ bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
bool HandleQueryDragIcon(WXHICON *hIcon);
// initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
+ // check if mouse is in the window
+ bool IsMouseInWindow() const;
+
protected:
// the window handle
WXHWND m_hWnd;
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
- bool m_winCaptured:1;
// the size of one page for scrolling
int m_xThumbSize;
// the helper functions used by HandleChar/KeyXXX methods
wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const;
- DECLARE_DYNAMIC_CLASS(wxWindow);
- DECLARE_NO_COPY_CLASS(wxWindow);
+ DECLARE_DYNAMIC_CLASS(wxWindowMSW);
+ DECLARE_NO_COPY_CLASS(wxWindowMSW);
DECLARE_EVENT_TABLE()
};