// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_FONT_H__
#define __WX_FONT_H__
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_FONT_H__
#define __WX_FONT_H__
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, family, style, weight, underlined, face, encoding);
}
(void)Create(size, family, style, weight, underlined, face, encoding);
}
virtual wxString GetFaceName() const;
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
virtual wxString GetFaceName() const;
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetWeight(int weight);
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetWeight(int weight);
- // implementation from now on
- void Unshare();
+ // Unofficial API, don't use
+ virtual void SetNoAntiAliasing(bool no = true);
+ virtual bool GetNoAntiAliasing() const;