void SetWindowStyleFlag( long style );
void RecreateWindow() {}
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
- wxGenericImageList *GetImageList( int which ) const;
- void SetImageList( wxGenericImageList *imageList, int which );
- void AssignImageList( wxGenericImageList *imageList, int which );
+ wxImageList *GetImageList( int which ) const;
+ void SetImageList( wxImageList *imageList, int which );
+ void AssignImageList( wxImageList *imageList, int which );
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
// implementation
// --------------
- wxGenericImageList *m_imageListNormal;
- wxGenericImageList *m_imageListSmall;
- wxGenericImageList *m_imageListState; // what's that ?
+ wxImageList *m_imageListNormal;
+ wxImageList *m_imageListSmall;
+ wxImageList *m_imageListState; // what's that ?
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
DECLARE_DYNAMIC_CLASS(wxGenericListCtrl);
};
+#if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__)
+/*
+ * wxListCtrl has to be a real class or we have problems with
+ * the run-time information.
+ */
-#endif // __LISTCTRLH_G__
+class WXDLLEXPORT wxListCtrl: public wxGenericListCtrl
+{
+ DECLARE_DYNAMIC_CLASS(wxListCtrl)
+
+public:
+ wxListCtrl() {}
+
+ wxListCtrl(wxWindow *parent, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxLC_ICON,
+ const wxValidator &validator = wxDefaultValidator,
+ const wxString &name = "listctrl" )
+ : wxGenericListCtrl(parent, id, pos, size, style, validator, name)
+ {
+ }
+};
+#endif // !__WXMSW__ || __WIN16__ || __WXUNIVERSAL__
-// vi:sts=4:sw=4:et
+#endif // __LISTCTRLH_G__