+ wxColour( const char *colourName ) { InitFromName( wxString::FromAscii(colourName) ); }
+#if wxUSE_UNICODE
+ wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); }
+#endif
+
+ // Get colour from name or wxNullColour
+ static wxColour CreateByName(const wxString& name);