- /* draw source window into a bitmap as we cannot scale
- a window in contrast to a bitmap. this would actually
- work with memory dcs as well, but we'd lose the mask
- information and waste one step in this process since
- a memory already has a bitmap. all this is slightly
- inefficient as we could take an XImage directly from
- an X window, but we'd then also have to care that
- the window is not outside the screen (in which case
- we'd get a BadMatch or what not).
- Is a double XGetImage and combined XGetPixel and
- XPutPixel really faster? I'm not sure. look at wxXt
- for a different implementation of the same problem. */
-
- wxBitmap bitmap( width, height );
-
- /* copy including child window contents */
- gdk_gc_set_subwindow( m_penGC, GDK_INCLUDE_INFERIORS );
- gdk_window_copy_area( bitmap.GetPixmap(), m_penGC, 0, 0,
- srcDC->GetWindow(),
- xsrc, ysrc, width, height );
- gdk_gc_set_subwindow( m_penGC, GDK_CLIP_BY_CHILDREN );
-
- /* scale image */
- wxImage image( bitmap );
- image = image.Scale( ww, hh );
-
- /* convert to bitmap */
- bitmap = image.ConvertToBitmap();
-
- /* draw scaled bitmap */
- gdk_draw_pixmap( m_window, m_penGC, bitmap.GetPixmap(), 0, 0, xx, yy, -1, -1 );
-
+ // get clip coords
+ wxRegion tmp( xx,yy,ww,hh );
+ tmp.Intersect( m_currentClippingRegion );
+ wxCoord cx,cy,cw,ch;
+ tmp.GetBox(cx,cy,cw,ch);
+
+ // rescale bitmap
+ wxBitmap bitmap = memDC->m_selected.Rescale( cx-xx, cy-yy, cw, ch, ww, hh );
+
+ // draw scaled bitmap
+ // was: gdk_draw_pixmap( m_window, m_penGC, bitmap.GetPixmap(), 0, 0, xx, yy, -1, -1 );
+ gdk_draw_pixmap( m_window, m_penGC, bitmap.GetPixmap(), 0, 0, cx, cy, -1, -1 );