#endif // wxUSE_STATUSBAR
}
+bool wxFrameBase::SendIconizeEvent(bool iconized)
+{
+ wxIconizeEvent event(GetId(), iconized);
+ event.SetEventObject(this);
+
+ return GetEventHandler()->ProcessEvent(event);
+}
+
// ----------------------------------------------------------------------------
// status bar stuff
// ----------------------------------------------------------------------------
{
wxMenuBar* bar = GetMenuBar();
+#ifdef __WXMSW__
+ wxWindow* focusWin = wxFindFocusDescendant((wxWindow*) this);
+#else
+ wxWindow* focusWin = (wxWindow*) NULL;
+#endif
if ( bar != NULL )
{
int nCount = bar->GetMenuCount();
for (int n = 0; n < nCount; n++)
- DoMenuUpdates(bar->GetMenu(n), (wxWindow*) NULL);
+ DoMenuUpdates(bar->GetMenu(n), focusWin);
}
}
// update a menu and all submenus recursively
-void wxFrameBase::DoMenuUpdates(wxMenu* menu, wxWindow* WXUNUSED(focusWin))
+void wxFrameBase::DoMenuUpdates(wxMenu* menu, wxWindow* focusWin)
{
- wxEvtHandler* evtHandler = GetEventHandler();
+ wxEvtHandler* evtHandler = focusWin ? focusWin->GetEventHandler() : GetEventHandler();
wxMenuItemList::Node* node = menu->GetMenuItems().GetFirst();
while (node)
{