#pragma hdrstop
#endif
+#if wxUSE_MENUS
+
#ifndef WX_PRECOMP
#include "wx/frame.h"
#include "wx/menu.h"
if ( accel )
m_accels[n] = accel;
else
- m_accels.Remove(n);
+ m_accels.RemoveAt(n);
}
if ( IsAttached() )
#endif // __WIN32__
// if we're already attached to the menubar, we must update it
- if ( IsAttached() )
+ if ( IsAttached() && m_menuBar->IsAttached() )
{
m_menuBar->Refresh();
}
{
delete m_accels[n];
- m_accels.Remove(n);
+ m_accels.RemoveAt(n);
}
//else: this item doesn't have an accel, nothing to do
#endif // wxUSE_ACCEL
wxLogLastError(wxT("RemoveMenu"));
}
- if ( IsAttached() )
+ if ( IsAttached() && m_menuBar->IsAttached() )
{
// otherwise, the chane won't be visible
m_menuBar->Refresh();
// NB: VC++ generates wrong assembler for `if ( id != idMenuTitle )'!!
if ( id != (WXWORD)idMenuTitle )
{
- wxCommandEvent event(wxEVT_COMMAND_MENU_SELECTED);
- event.SetEventObject( this );
- event.SetId( id );
-
// VZ: previosuly, the command int was set to id too which was quite
// useless anyhow (as it could be retrieved using GetId()) and
// uncompatible with wxGTK, so now we use the command int instead
// to pass the checked status
- event.SetInt(::GetMenuState(GetHmenu(), id, MF_BYCOMMAND) & MF_CHECKED);
-
- ProcessCommand(event);
+ SendEvent(id, ::GetMenuState(GetHmenu(), id, MF_BYCOMMAND) & MF_CHECKED);
}
return TRUE;
}
-bool wxMenu::ProcessCommand(wxCommandEvent & event)
-{
- bool processed = FALSE;
-
-#if wxUSE_MENU_CALLBACK
- // Try a callback
- if (m_callback)
- {
- (void)(*(m_callback))(*this, event);
- processed = TRUE;
- }
-#endif // wxUSE_MENU_CALLBACK
-
- // Try the menu's event handler
- if ( !processed && GetEventHandler())
- {
- processed = GetEventHandler()->ProcessEvent(event);
- }
-
- // Try the window the menu was popped up from (and up through the
- // hierarchy)
- wxWindow *win = GetInvokingWindow();
- if ( !processed && win )
- processed = win->GetEventHandler()->ProcessEvent(event);
-
- return processed;
-}
-
// ---------------------------------------------------------------------------
// other
// ---------------------------------------------------------------------------
-void wxMenu::Attach(wxMenuBar *menubar)
-{
- // menu can be in at most one menubar because otherwise they would both
- // delete the menu pointer
- wxASSERT_MSG( !m_menuBar, wxT("menu belongs to 2 menubars, expect a crash") );
-
- m_menuBar = menubar;
-}
-
-void wxMenu::Detach()
-{
- wxASSERT_MSG( m_menuBar, wxT("can't detach menu if it's not attached") );
-
- m_menuBar = NULL;
-}
-
wxWindow *wxMenu::GetWindow() const
{
if ( m_invokingWindow != NULL )
void wxMenuBar::Init()
{
m_eventHandler = this;
- m_menuBarFrame = NULL;
m_hMenu = 0;
}
{
wxCHECK_RET( IsAttached(), wxT("can't refresh unattached menubar") );
- DrawMenuBar(GetHwndOf(m_menuBarFrame));
+ DrawMenuBar(GetHwndOf(GetFrame()));
}
WXHMENU wxMenuBar::Create()
m_titles.Insert(title, pos);
- menu->Attach(this);
-
if ( IsAttached() )
{
if ( !::InsertMenu(GetHmenu(), pos,
if ( !wxMenuBarBase::Append(menu, title) )
return FALSE;
- menu->Attach(this);
+ // Already done in Append above
+ //menu->Attach(this);
m_titles.Add(title);
void wxMenuBar::Attach(wxFrame *frame)
{
-// wxASSERT_MSG( !IsAttached(), wxT("menubar already attached!") );
+ wxMenuBarBase::Attach(frame);
m_menuBarFrame = frame;
void wxMenuBar::Detach()
{
-// ::DestroyMenu((HMENU)m_hMenu);
m_hMenu = (WXHMENU)NULL;
- m_menuBarFrame = NULL;
-}
-
-
-// ---------------------------------------------------------------------------
-// wxMenuBar searching for menu items
-// ---------------------------------------------------------------------------
-
-// Find the itemString in menuString, and return the item id or wxNOT_FOUND
-int wxMenuBar::FindMenuItem(const wxString& menuString,
- const wxString& itemString) const
-{
- wxString menuLabel = wxStripMenuCodes(menuString);
- size_t count = GetMenuCount();
- for ( size_t i = 0; i < count; i++ )
- {
- wxString title = wxStripMenuCodes(m_titles[i]);
- if ( menuLabel == title )
- return m_menus[i]->FindItem(itemString);
- }
-
- return wxNOT_FOUND;
-}
-
-wxMenuItem *wxMenuBar::FindItem(int id, wxMenu **itemMenu) const
-{
- if ( itemMenu )
- *itemMenu = NULL;
-
- wxMenuItem *item = NULL;
- size_t count = GetMenuCount();
- for ( size_t i = 0; !item && (i < count); i++ )
- {
- item = m_menus[i]->FindItem(id, itemMenu);
- }
- return item;
+ wxMenuBarBase::Detach();
}
+#endif // wxUSE_MENUS