// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
- // Reserved for future use
- virtual void ReservedTopLevelWindowFunc1() {}
- virtual void ReservedTopLevelWindowFunc2() {}
- virtual void ReservedTopLevelWindowFunc3() {}
- virtual void ReservedTopLevelWindowFunc4() {}
- virtual void ReservedTopLevelWindowFunc5() {}
- virtual void ReservedTopLevelWindowFunc6() {}
- virtual void ReservedTopLevelWindowFunc7() {}
- virtual void ReservedTopLevelWindowFunc8() {}
- virtual void ReservedTopLevelWindowFunc9() {}
-
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
// coordinates: this is already the case
virtual void DoGetScreenPosition(int *x, int *y) const
{
- return DoGetPosition(x, y);
+ DoGetPosition(x, y);
}
// test whether this window makes part of the frame