// Purpose: Configuration for the universal build of the library
// Author: Julian Smart
// Created: 01/02/97
-// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_8 1
-// Use the 2.8-compatible events and Connect(): this is set to 0 by default as
-// the new events bring significant benefits in compile-time safety and
-// flexibility but can be disabled to somewhat reduce the compilation time and,
-// especially, to still allow building if the compiler template support is too
-// bad to compile the new code.
-//
-// Default is 0 for all compilers except VC6 currently.
-//
-// Recommended setting: 0 (please upgrade your compiler instead of changing it)
-#define wxEVENTS_COMPATIBILITY_2_8 0
-
// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
// default system font is used for wxWindow::GetCharWidth/Height() instead of
// the current font.
// debugging settings
// ----------------------------------------------------------------------------
+// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no
+// need to define it here. You may do it for two reasons: either completely
+// disable/compile out the asserts in release version (then do it inside #ifdef
+// NDEBUG) or, on the contrary, enable more asserts, including the usually
+// disabled ones, in the debug build (then do it inside #ifndef NDEBUG)
+//
+// #ifdef NDEBUG
+// #define wxDEBUG_LEVEL 0
+// #else
+// #define wxDEBUG_LEVEL 2
+// #endif
+
+// wxHandleFatalExceptions() may be used to catch the program faults at run
+// time and, instead of terminating the program with a usual GPF message box,
+// call the user-defined wxApp::OnFatalException() function. If you set
+// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
+//
+// This setting is for Win32 only and can only be enabled if your compiler
+// supports Win32 structured exception handling (currently only VC++ does)
+//
+// Default is 1
+//
+// Recommended setting: 1 if your compiler supports it.
+#define wxUSE_ON_FATAL_EXCEPTION 1
+
+// Set this to 1 to be able to generate a human-readable (unlike
+// machine-readable minidump created by wxCrashReport::Generate()) stack back
+// trace when your program crashes using wxStackWalker
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, set to 0 if your programs never crash
+#define wxUSE_STACKWALKER 1
+
+// Set this to 1 to compile in wxDebugReport class which allows you to create
+// and optionally upload to your web site a debug report consisting of back
+// trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, it is compiled into a separate library so there
+// is no overhead if you don't use it
+#define wxUSE_DEBUGREPORT 1
+
// Generic comment about debugging settings: they are very useful if you don't
// use any other memory leak detection tools such as Purify/BoundsChecker, but
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
// may prefer to use it instead of built in memory debugging code because it is
// faster and more fool proof.
//
-// Using VC++ CRT memory debugging is enabled by default in debug mode
-// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
+// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG
+// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
// and if __NO_VC_CRTDBG__ is not defined.
+// The rest of the options in this section are obsolete and not supported,
+// enable them at your own risk.
+
// If 1, enables wxDebugContext, for writing error messages to file, etc. If
// __WXDEBUG__ is not defined, will still use the normal memory operators.
//
// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
// this causes problems (e.g. link errors), set this to 0. You may need to set
// this to 0 if using templates (at least for VC++). This switch is currently
-// ignored for mingw / cygwin / CodeWarrior
+// ignored for MinGW/Cygwin.
//
// Default is 0
//
// Recommended setting: 0
#define wxUSE_DEBUG_NEW_ALWAYS 0
-// wxHandleFatalExceptions() may be used to catch the program faults at run
-// time and, instead of terminating the program with a usual GPF message box,
-// call the user-defined wxApp::OnFatalException() function. If you set
-// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
-//
-// This setting is for Win32 only and can only be enabled if your compiler
-// supports Win32 structured exception handling (currently only VC++ does)
-//
-// Default is 1
-//
-// Recommended setting: 1 if your compiler supports it.
-#define wxUSE_ON_FATAL_EXCEPTION 1
-
-// Set this to 1 to be able to generate a human-readable (unlike
-// machine-readable minidump created by wxCrashReport::Generate()) stack back
-// trace when your program crashes using wxStackWalker
-//
-// Default is 1 if supported by the compiler.
-//
-// Recommended setting: 1, set to 0 if your programs never crash
-#define wxUSE_STACKWALKER 1
-
-// Set this to 1 to compile in wxDebugReport class which allows you to create
-// and optionally upload to your web site a debug report consisting of back
-// trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
-//
-// Default is 1 if supported by the compiler.
-//
-// Recommended setting: 1, it is compiled into a separate library so there
-// is no overhead if you don't use it
-#define wxUSE_DEBUGREPORT 1
// ----------------------------------------------------------------------------
// Unicode support
// Recommended setting: 0 (this is still work in progress...)
#define wxUSE_EXTENDED_RTTI 0
-// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
-// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
-// and for wxHashMap to be implemented with templates.
-//
-// Default is 0
-//
-// Recommended setting: YMMV
-#define wxUSE_STL 0
-
// Support for message/error logging. This includes wxLogXXX() functions and
// wxLog and derived classes. Don't set this to 0 unless you really know what
// you are doing.
// Recommended setting: 1 as setting it to 0 disables many other things
#define wxUSE_STREAMS 1
+// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
+// Note that if the system's implementation does not support positional
+// parameters, setting this to 1 forces the use of the wxWidgets implementation
+// of wxVsnprintf. The standard vsnprintf() supports positional parameters on
+// many Unix systems but usually doesn't under Windows.
+//
+// Positional parameters are very useful when translating a program since using
+// them in formatting strings allow translators to correctly reorder the
+// translated sentences.
+//
+// Default is 1
+//
+// Recommended setting: 1 if you want to support multiple languages
+#define wxUSE_PRINTF_POS_PARAMS 1
+
+// Enable the use of compiler-specific thread local storage keyword, if any.
+// This is used for wxTLS_XXX() macros implementation and normally should use
+// the compiler-provided support as it's simpler and more efficient, but must
+// not use it if wxWidgets is used in a dynamically loaded Win32 (i.e. using
+// LoadLibrary()/GetProcAddress()) as this triggers a bug in compiler TLS
+// support that results in crashes when any TLS variables are used. So if you
+// are building a Win32 DLL using wxWidgets that can be loaded dynamically, set
+// this to 0.
+//
+// Default is 1, but set to 0 if the scenario above is applicable.
+#define wxUSE_COMPILER_TLS 1
+
+// ----------------------------------------------------------------------------
+// Interoperability with the standard library.
+// ----------------------------------------------------------------------------
+
+// Set wxUSE_STL to 1 to enable maximal interoperability with the standard
+// library, even at the cost of backwards compatibility.
+//
+// Default is 0
+//
+// Recommended setting: 0 as the options below already provide a relatively
+// good level of interoperability and changing this option arguably isn't worth
+// diverging from the official builds of the library.
+#define wxUSE_STL 0
+
// This is not a real option but is used as the default value for
-// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING.
+// wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS.
//
// Currently the Digital Mars and Watcom compilers come without standard C++
// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
#define wxUSE_STD_DEFAULT 1
#endif
+// Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<>
+// and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but
+// usually more limited) implementations are used which allows to avoid the
+// dependency on the C++ run-time library.
+//
+// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't
+// support using standard containers and that VC6 needs non-default options for
+// such build to avoid getting "fatal error C1076: compiler limit : internal
+// heap limit reached; use /Zm to specify a higher limit" in its own standard
+// headers, so you need to ensure you do increase the heap size before enabling
+// this option for this compiler.
+//
+// Default is 0 for compatibility reasons.
+//
+// Recommended setting: 1 unless compatibility with the official wxWidgets
+// build and/or the existing code is a concern.
+#define wxUSE_STD_CONTAINERS 0
+
// Use standard C++ streams if 1 instead of wx streams in some places. If
-// disabled (default), wx streams are used everywhere and wxWidgets doesn't
-// depend on the standard streams library.
+// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
+// standard streams library.
//
// Notice that enabling this does not replace wx streams with std streams
// everywhere, in a lot of places wx streams are used no matter what.
//
-// Default is 0
+// Default is 1 if compiler supports it.
//
// Recommended setting: 1 if you use the standard streams anyhow and so
// dependency on the standard streams library is not a
// problem
#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT
-// Enable conversion to standard C++ string if 1.
+// Enable minimal interoperability with the standard C++ string class if 1.
+// "Minimal" means that wxString can be constructed from std::string or
+// std::wstring but can't be implicitly converted to them. You need to enable
+// the option below for the latter.
//
// Default is 1 for most compilers.
//
// the standard C++ library at all.
#define wxUSE_STD_STRING wxUSE_STD_DEFAULT
-// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
-// Note that if the system's implementation does not support positional
-// parameters, setting this to 1 forces the use of the wxWidgets implementation
-// of wxVsnprintf. The standard vsnprintf() supports positional parameters on
-// many Unix systems but usually doesn't under Windows.
+// Make wxString as much interchangeable with std::[w]string as possible, in
+// particular allow implicit conversion of wxString to either of these classes.
+// This comes at a price (or a benefit, depending on your point of view) of not
+// allowing implicit conversion to "const char *" and "const wchar_t *".
//
-// Positional parameters are very useful when translating a program since using
-// them in formatting strings allow translators to correctly reorder the
-// translated sentences.
+// Because a lot of existing code relies on these conversions, this option is
+// disabled by default but can be enabled for your build if you don't care
+// about compatibility.
//
-// Default is 1
+// Default is 0 if wxUSE_STL has its default value or 1 if it is enabled.
//
-// Recommended setting: 1 if you want to support multiple languages
-#define wxUSE_PRINTF_POS_PARAMS 1
+// Recommended setting: 0 to remain compatible with the official builds of
+// wxWidgets.
+#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// Recommended setting: 1 (needed by wxSocket)
#define wxUSE_STOPWATCH 1
+// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_FSWATCHER 1
+
// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
// which allow the application to store its settings in the persistent
// storage. Setting this to 1 will also enable on-demand creation of the
// possible in which case setting this to 0 can gain up to 100KB.
#define wxUSE_VARIANT 1
+// Support for wxAny class, the successor for wxVariant.
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you want to reduce the library size by a small amount,
+// or your compiler cannot for some reason cope with complexity of templates used.
+#define wxUSE_ANY 1
+
// Support for regular expression matching via wxRegEx class: enable this to
// use POSIX regular expressions in your code. You need to compile regex
// library from src/regex to use it under Windows.
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use GStreamer for Unix.
-//
-// Default is 0 as this requires a lot of dependencies which might not be
-// available.
-//
-// Recommended setting: 1 (wxMediaCtrl won't work by default without it)
-#define wxUSE_GSTREAMER 0
-
// Use wxWidget's XRC XML-based resource system. Recommended.
//
// Default is 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxWidget's Ribbon classes for interfaces
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_RIBBON 1
+
// Use wxPropertyGrid.
//
// Default is 1
// Recommended setting: 1
#define wxUSE_STC 1
+// Use wxWidget's web viewing classes
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_WEBVIEW 1
+
+// Use the IE wxWebView backend
+//
+// Default is 1 on MSW
+//
+// Recommended setting: 1
+#ifdef __WXMSW__
+#define wxUSE_WEBVIEW_IE 1
+#else
+#define wxUSE_WEBVIEW_IE 0
+#endif
+
+// Use the WebKit wxWebView backend
+//
+// Default is 1 on GTK and OSX
+//
+// Recommended setting: 1
+#if defined(__WXGTK__) || defined(__WXOSX__)
+#define wxUSE_WEBVIEW_WEBKIT 1
+#else
+#define wxUSE_WEBVIEW_WEBKIT 0
+#endif
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
//
-// Please note that on Windows you will need to link with gdiplus.lib (use
-// USE_GDIPLUS=1 for makefile builds) and distribute gdiplus.dll with your
-// application if you want it to be runnable on pre-XP systems.
+// Please note that on Windows gdiplus.dll is loaded dynamically which means
+// that nothing special needs to be done as long as you don't use
+// wxGraphicsContext at all or only use it on XP and later systems but you
+// still do need to distribute it yourself for an application using
+// wxGraphicsContext to be runnable on pre-XP systems.
+//
+// Default is 1 except if you're using a non-Microsoft compiler under Windows
+// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g.
+// mingw32) you may need to install the headers (and just the headers)
+// yourself. If you do, change the setting below manually.
+//
+// Recommended setting: 1 if supported by the compilation environment
+
+// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is
+// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined
+#ifdef _MSC_VER
+# if _MSC_VER >= 1310
+ // MSVC7.1+ comes with new enough Platform SDK, enable
+ // wxGraphicsContext support for it
+# define wxUSE_GRAPHICS_CONTEXT 1
+# else
+ // MSVC 6 didn't include GDI+ headers so disable by default, enable it
+ // here if you use MSVC 6 with a newer SDK
+# define wxUSE_GRAPHICS_CONTEXT 0
+# endif
+#else
+ // Disable support for other Windows compilers, enable it if your compiler
+ // comes with new enough SDK or you installed the headers manually.
+ //
+ // Notice that this will be set by configure under non-Windows platforms
+ // anyhow so the value there is not important.
+# define wxUSE_GRAPHICS_CONTEXT 0
+#endif
+
+// Enable wxGraphicsContext implementation using Cairo library.
+//
+// This is not needed under Windows and detected automatically by configure
+// under other systems, however you may set this to 1 manually if you installed
+// Cairo under Windows yourself and prefer to use it instead the native GDI+
+// implementation.
//
// Default is 0
//
-// Recommended setting: 1
-#ifndef wxUSE_GRAPHICS_CONTEXT
-#define wxUSE_GRAPHICS_CONTEXT 0
-#endif
+// Recommended setting: 0
+#define wxUSE_CAIRO 0
+
// ----------------------------------------------------------------------------
// Individual GUI controls
// Recommended setting: 1 (don't change except for very special programs)
#define wxUSE_CONTROLS 1
+// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup().
+// Currently markup is supported only by a few controls and only some ports but
+// their number will increase with time.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0 if you want to save on code size)
+#define wxUSE_MARKUP 1
+
// wxPopupWindow class is a top level transient window. It is currently used
// to implement wxTipWindow
//
//
// Recommended setting: 1
#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
+#define wxUSE_BANNERWINDOW 1 // wxBannerWindow
#define wxUSE_BUTTON 1 // wxButton
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
#define wxUSE_COLLPANE 1 // wxCollapsiblePane
#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton
#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
#define wxUSE_LISTCTRL 1 // wxListCtrl
#define wxUSE_RADIOBOX 1 // wxRadioBox
#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog
#define wxUSE_SCROLLBAR 1 // wxScrollBar
#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl
#define wxUSE_SLIDER 1 // wxSlider
#define wxUSE_STATTEXT 1 // wxStaticText
#define wxUSE_STATBMP 1 // wxStaticBitmap
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
+#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl
#define wxUSE_TOGGLEBTN 1 // requires wxButton
#define wxUSE_TREECTRL 1 // wxTreeCtrl
+#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// below either wxStatusBar95 or a generic wxStatusBar will be used.
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1
+// Use the standard art provider. The icons returned by this provider are
+// embedded into the library as XPMs so disabling it reduces the library size
+// somewhat but this should only be done if you use your own custom art
+// provider returning the icons or never use any icons not provided by the
+// native art provider (which might not be implemented at all for some
+// platforms) or by the Tango icons provider (if it's not itself disabled
+// below).
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you use your own custom art provider.
+#define wxUSE_ARTPROVIDER_STD 1
+
+// Use art provider providing Tango icons: this art provider has higher quality
+// icons than the default ones using smaller size XPM icons without
+// transparency but the embedded PNG icons add to the library size.
+//
+// Default is 1 under non-GTK ports. Under wxGTK the native art provider using
+// the GTK+ stock icons replaces it so it is normally not necessary.
+//
+// Recommended setting: 1 but can be turned off to reduce the library size.
+#define wxUSE_ARTPROVIDER_TANGO 1
+
// Hotkey support (currently Windows only)
#define wxUSE_HOTKEY 1
// enumerated above, then this class is mostly useless too)
#define wxUSE_IMAGLIST 1
+// Use wxInfoBar class.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be disabled without problems as nothing
+// depends on it)
+#define wxUSE_INFOBAR 1
+
// Use wxMenu, wxMenuBar, wxMenuItem.
//
// Default is 1.
// Recommended setting: 1
#define wxUSE_NOTIFICATION_MESSAGE 1
+// wxPreferencesEditor provides a common API for different ways of presenting
+// the standard "Preferences" or "Properties" dialog under different platforms
+// (e.g. some use modal dialogs, some use modeless ones; some apply the changes
+// immediately while others require an explicit "Apply" button).
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_PREFERENCES_EDITOR 1
+
+// wxRichToolTip is a customizable tooltip class which has more functionality
+// than the stock (but native, unlike this class) wxToolTip.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely set to 0 if you don't need it)
+#define wxUSE_RICHTOOLTIP 1
+
// Use wxSashWindow class.
//
// Default is 1.
// use this function
#define wxUSE_ABOUTDLG 1
+// wxFileHistory class
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_FILE_HISTORY 1
+
// ----------------------------------------------------------------------------
// Metafiles support
// ----------------------------------------------------------------------------
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
-// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
-// will need to manually add opengl32.lib and glu32.lib to the list of
-// libraries linked with your program if you use OpenGL.
+// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
+// list of libraries used to link your application (although this is done
+// implicitly for Microsoft Visual C++ users).
//
-// Default is 0.
+// Default is 1 unless the compiler is known to ship without the necessary
+// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
//
-// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
-#define wxUSE_GLCANVAS 0
+// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
+// otherwise.
+#define wxUSE_GLCANVAS 1
// wxRichTextCtrl allows editing of styled text.
//
#define wxUSE_MOUSEWHEEL 1
// Include mouse wheel support
+// Compile wxUIActionSimulator class?
+#define wxUSE_UIACTIONSIMULATOR 1
+
// ----------------------------------------------------------------------------
// wxDC classes for various output formats
// ----------------------------------------------------------------------------
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
+// Should wxDC provide SetTransformMatrix() and related methods?
//
-// Default is 1.
+// Default is 1 but can be set to 0 if this functionality is not used. Notice
+// that currently only wxMSW supports this so setting this to 0 doesn't change
+// much for non-MSW platforms (although it will still save a few bytes
+// probably).
//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
+// Recommended setting: 1.
+#define wxUSE_DC_TRANSFORM_MATRIX 1
// ----------------------------------------------------------------------------
// image format support
// Recommended setting: 1, required by wxMediaCtrl
#define wxUSE_ACTIVEX 1
-// wxDC cacheing implementation
+// wxDC caching implementation
#define wxUSE_DC_CACHEING 1
// Set this to 1 to enable wxDIB class used internally for manipulating