//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
IMPLEMENT_CLASS(wxMediaCtrl, wxControl)
-wxDEFINE_EVENT( wxEVT_MEDIA_STATECHANGED, wxMediaEvent )
-wxDEFINE_EVENT( wxEVT_MEDIA_PLAY, wxMediaEvent )
-wxDEFINE_EVENT( wxEVT_MEDIA_PAUSE, wxMediaEvent )
+wxDEFINE_EVENT( wxEVT_MEDIA_STATECHANGED, wxMediaEvent );
+wxDEFINE_EVENT( wxEVT_MEDIA_PLAY, wxMediaEvent );
+wxDEFINE_EVENT( wxEVT_MEDIA_PAUSE, wxMediaEvent );
IMPLEMENT_CLASS(wxMediaBackend, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxMediaEvent, wxEvent)
-wxDEFINE_EVENT( wxEVT_MEDIA_FINISHED, wxMediaEvent )
-wxDEFINE_EVENT( wxEVT_MEDIA_LOADED, wxMediaEvent )
-wxDEFINE_EVENT( wxEVT_MEDIA_STOP, wxMediaEvent )
+wxDEFINE_EVENT( wxEVT_MEDIA_FINISHED, wxMediaEvent );
+wxDEFINE_EVENT( wxEVT_MEDIA_LOADED, wxMediaEvent );
+wxDEFINE_EVENT( wxEVT_MEDIA_STOP, wxMediaEvent );
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
{
wxMediaEvent theEvent(wxEVT_MEDIA_STOP, m_ctrl->GetId());
- return !m_ctrl->ProcessEvent(theEvent) || theEvent.IsAllowed();
+ return !m_ctrl->GetEventHandler()->ProcessEvent(theEvent) || theEvent.IsAllowed();
}
void wxMediaBackendCommonBase::QueueEvent(wxEventType evtType)
{
wxMediaEvent theEvent(evtType, m_ctrl->GetId());
- m_ctrl->AddPendingEvent(theEvent);
+ m_ctrl->GetEventHandler()->AddPendingEvent(theEvent);
}
void wxMediaBackendCommonBase::QueuePlayEvent()