#include "wx/control.h"
#include "wx/event.h"
+#include "wx/range.h"
-#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
-
-class WXDLLIMPEXP_FWD_CORE wxSpinEvent;
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN_UP, wxSpinEvent )
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN_DOWN, wxSpinEvent )
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN, wxSpinEvent )
+#define wxSPIN_BUTTON_NAME wxT("wxSpinButton")
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
virtual int GetValue() const = 0;
virtual int GetMin() const { return m_min; }
virtual int GetMax() const { return m_max; }
+ wxRange GetRange() const { return wxRange( GetMin(), GetMax() );}
// operations
virtual void SetValue(int val) = 0;
m_min = minVal;
m_max = maxVal;
}
+ void SetRange( const wxRange& range) { SetRange( range.GetMin(), range.GetMax()); }
// is this spin button vertically oriented?
bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
int m_min;
int m_max;
- DECLARE_NO_COPY_CLASS(wxSpinButtonBase)
+ wxDECLARE_NO_COPY_CLASS(wxSpinButtonBase);
};
// ----------------------------------------------------------------------------
#define wxSpinEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSpinEventFunction, func)
-// macros for handling spin events
+// macros for handling spin events: notice that we must use the real values of
+// the event type constants and not their references (wxEVT_SPIN[_UP/DOWN])
+// here as otherwise the event tables could end up with non-initialized
+// (because of undefined initialization order of the globals defined in
+// different translation units) references in them
#define EVT_SPIN_UP(winid, func) \
wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
#define EVT_SPIN_DOWN(winid, func) \