#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
-class WXDLLIMPEXP_FWD_CORE wxSpinEvent;
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN_UP, wxSpinEvent )
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN_DOWN, wxSpinEvent )
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN, wxSpinEvent )
-
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
// to a text control.
#define wxSpinEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSpinEventFunction, func)
-// macros for handling spin events
+// macros for handling spin events: notice that we must use the real values of
+// the event type constants and not their references (wxEVT_SPIN[_UP/DOWN])
+// here as otherwise the event tables could end up with non-initialized
+// (because of undefined initialization order of the globals defined in
+// different translation units) references in them
#define EVT_SPIN_UP(winid, func) \
wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
#define EVT_SPIN_DOWN(winid, func) \