virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = true );
+ virtual bool Show(bool show = true);
+ virtual bool ShowWithEffect(wxShowEffect effect,
+ unsigned timeout = 0,
+ wxDirection dir = wxBOTTOM)
+ {
+ return MSWShowWithEffect(true, effect, timeout, dir);
+ }
+ virtual bool HideWithEffect(wxShowEffect effect,
+ unsigned timeout = 0,
+ wxDirection dir = wxBOTTOM)
+ {
+ return MSWShowWithEffect(false, effect, timeout, dir);
+ }
virtual void SetFocus();
virtual void SetFocusFromKbd();
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
- virtual void Freeze();
- virtual void Thaw();
- virtual bool IsFrozen() const { return m_frozenness > 0; }
virtual void SetWindowStyleFlag(long style);
virtual void SetExtraStyle(long exStyle);
return true;
}
+ // common part of Show/HideWithEffect()
+ bool MSWShowWithEffect(bool show,
+ wxShowEffect effect,
+ unsigned timeout,
+ wxDirection dir);
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const;
+ // Translate wxBORDER_THEME (and other border styles if necessary to the value
+ // that makes most sense for this Windows environment
+ virtual wxBorder TranslateBorder(wxBorder border) const;
+
#if wxUSE_MENUS_NATIVE
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
#endif // wxUSE_MENUS_NATIVE
virtual void DoEnable(bool enable);
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
// this simply moves/resizes the given HWND which is supposed to be our
// sibling (this is useful for controls which are composite at MSW level
// and for which DoMoveWindow() is not enough)
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
- // number of calls to Freeze() minus number of calls to Thaw()
- unsigned int m_frozenness;
-
// current defer window position operation handle (may be NULL)
WXHANDLE m_hDWP;