/////////////////////////////////////////////////////////////////////////////
-// Name: accel.cpp
+// Name: src/motif/accel.cpp
// Purpose: wxAcceleratorTable
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "accel.h"
-#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
-#include "wx/setup.h"
#include "wx/accel.h"
-#include "wx/string.h"
-#include "wx/utils.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/string.h"
+ #include "wx/utils.h"
+#endif
+
#include <ctype.h>
IMPLEMENT_DYNAMIC_CLASS(wxAcceleratorTable, wxObject)
friend class WXDLLEXPORT wxAcceleratorTable;
public:
wxAcceleratorRefData();
- ~wxAcceleratorRefData();
+ virtual ~wxAcceleratorRefData();
public:
int m_count;
}
-bool wxAcceleratorTable::Ok() const
+bool wxAcceleratorTable::IsOk() const
{
return (m_refData != (wxAcceleratorRefData*) NULL);
}
bool eventAltDown = event.AltDown();
bool eventCtrlDown = event.ControlDown();
bool eventShiftDown = event.ShiftDown();
- int eventKeyCode = event.KeyCode();
+ int eventKeyCode = event.GetKeyCode();
bool accAltDown = ((GetFlags() & wxACCEL_ALT) == wxACCEL_ALT);
bool accCtrlDown = ((GetFlags() & wxACCEL_CTRL) == wxACCEL_CTRL);
(eventShiftDown == accShiftDown) &&
((eventKeyCode == accKeyCode || eventKeyCode == accKeyCode2))) ;
}
-