#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_SOCKETS
-#include "wx/app.h"
-#include "wx/apptrait.h"
-#include "wx/object.h"
-#include "wx/string.h"
-#include "wx/timer.h"
-#include "wx/utils.h"
-#include "wx/module.h"
-#include "wx/log.h"
-#include "wx/intl.h"
-#include "wx/event.h"
+#include "wx/socket.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/object.h"
+ #include "wx/string.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/event.h"
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/timer.h"
+ #include "wx/module.h"
+#endif
+#include "wx/apptrait.h"
#include "wx/sckaddr.h"
-#include "wx/socket.h"
-#include "wx/datetime.h"
+#include "wx/stopwatch.h"
+#include "wx/thread.h"
+#include "wx/evtloop.h"
// DLL options compatibility check:
#include "wx/build.h"
DECLARE_NO_COPY_CLASS(wxSocketState)
};
+// ============================================================================
+// GSocketManager
+// ============================================================================
+
+GSocketManager *GSocketManager::ms_manager = NULL;
+
+/* static */
+void GSocketManager::Set(GSocketManager *manager)
+{
+ wxASSERT_MSG( !ms_manager, "too late to set manager now" );
+
+ ms_manager = manager;
+}
+
+/* static */
+void GSocketManager::Init()
+{
+ wxASSERT_MSG( !ms_manager, "shouldn't be initialized twice" );
+
+ /*
+ Details: Initialize() creates a hidden window as a sink for socket
+ events, such as 'read completed'. wxMSW has only one message loop
+ for the main thread. If Initialize is called in a secondary thread,
+ the socket window will be created for the secondary thread, but
+ since there is no message loop on this thread, it will never
+ receive events and all socket operations will time out.
+ BTW, the main thread must not be stopped using sleep or block
+ on a semaphore (a bad idea in any case) or socket operations
+ will time out.
+
+ On the Mac side, Initialize() stores a pointer to the CFRunLoop for
+ the main thread. Because secondary threads do not have run loops,
+ adding event notifications to the "Current" loop would have no
+ effect at all, events would never fire.
+ */
+ wxASSERT_MSG( wxIsMainThread(),
+ "sockets must be initialized from the main thread" );
+
+ wxAppConsole * const app = wxAppConsole::GetInstance();
+ wxCHECK_RET( app, "sockets can't be initialized without wxApp" );
+
+ ms_manager = app->GetTraits()->GetSocketManager();
+}
+
// ==========================================================================
// wxSocketBase
// ==========================================================================
{
if ( !m_countInit++ )
{
- /*
- Details: Initialize() creates a hidden window as a sink for socket
- events, such as 'read completed'. wxMSW has only one message loop
- for the main thread. If Initialize is called in a secondary thread,
- the socket window will be created for the secondary thread, but
- since there is no message loop on this thread, it will never
- receive events and all socket operations will time out.
- BTW, the main thread must not be stopped using sleep or block
- on a semaphore (a bad idea in any case) or socket operations
- will time out.
-
- On the Mac side, Initialize() stores a pointer to the CFRunLoop for
- the main thread. Because secondary threads do not have run loops,
- adding event notifications to the "Current" loop would have no
- effect at all, events would never fire.
- */
- wxASSERT_MSG( wxIsMainThread(),
- wxT("Call wxSocketBase::Initialize() from the main thread first!"));
-
- wxAppTraits *traits = wxAppConsole::GetInstance() ?
- wxAppConsole::GetInstance()->GetTraits() : NULL;
- GSocketGUIFunctionsTable *functions =
- traits ? traits->GetSocketGUIFunctionsTable() : NULL;
- GSocket_SetGUIFunctions(functions);
-
if ( !GSocket_Init() )
{
m_countInit--;
void wxSocketBase::Shutdown()
{
// we should be initialized
- wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") );
+ wxASSERT_MSG( m_countInit > 0, _T("extra call to Shutdown()") );
if ( --m_countInit == 0 )
{
GSocket_Cleanup();
m_establishing =
m_reading =
m_writing =
- m_error = false;
+ m_error =
+ m_closed = false;
m_lcount = 0;
m_timeout = 600;
m_beingDeleted = false;
return *this;
}
-wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
+wxUint32 wxSocketBase::_Read(void* buffer_, wxUint32 nbytes)
{
+ char *buffer = (char *)buffer_;
+
int total;
// Try the pushback buffer first
// Return now in one of the following cases:
// - the socket is invalid,
- // - we got all the data,
- // - we got *some* data and we are not using wxSOCKET_WAITALL.
+ // - we got all the data
if ( !m_socket ||
- !nbytes ||
- ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) )
+ !nbytes )
return total;
// Possible combinations (they are checked in this order)
if (m_flags & wxSOCKET_NOWAIT)
{
m_socket->SetNonBlocking(1);
- ret = m_socket->Read((char *)buffer, nbytes);
+ ret = m_socket->Read(buffer, nbytes);
m_socket->SetNonBlocking(0);
- if (ret > 0)
- total += ret;
+ if ( ret < 0 )
+ return 0;
+
+ total += ret;
}
- else
+ else // blocking socket
{
- bool more = true;
-
- while (more)
+ for ( ;; )
{
+ // dispatch events unless disabled
if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
break;
- ret = m_socket->Read((char *)buffer, nbytes);
+ ret = m_socket->Read(buffer, nbytes);
+ if ( ret == 0 )
+ {
+ // for connection-oriented (e.g. TCP) sockets we can only read 0
+ // bytes if the other end has been closed, and for connectionless
+ // ones (UDP) this flag doesn't make sense anyhow so we can set it to
+ // true too without doing any harm
+ m_closed = true;
+ break;
+ }
- if (ret > 0)
+ if ( ret < 0 )
{
- total += ret;
- nbytes -= ret;
- buffer = (char *)buffer + ret;
+ // this will be always interpreted as error by Read()
+ return 0;
}
- // If we got here and wxSOCKET_WAITALL is not set, we can leave
- // now. Otherwise, wait until we recv all the data or until there
- // is an error.
- //
- more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
+ total += ret;
+
+ // if wxSOCKET_WAITALL is not set, we can leave now as we did read
+ // something
+ if ( !(m_flags & wxSOCKET_WAITALL) )
+ break;
+
+ // otherwise check if read the maximal requested amount of data
+ nbytes -= ret;
+ if ( !nbytes )
+ break;
+
+ // we didn't, so continue reading
+ buffer = (char *)buffer + ret;
}
}
return *this;
}
-wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
+wxUint32 wxSocketBase::_Write(const void *buffer_, wxUint32 nbytes)
{
+ const char *buffer = (const char *)buffer_;
+
wxUint32 total = 0;
// If the socket is invalid or parameters are ill, return immediately
if (m_flags & wxSOCKET_NOWAIT)
{
m_socket->SetNonBlocking(1);
- ret = m_socket->Write((const char *)buffer, nbytes);
+ ret = m_socket->Write(buffer, nbytes);
m_socket->SetNonBlocking(0);
if (ret > 0)
total = ret;
}
- else
+ else // blocking socket
{
- bool more = true;
-
- while (more)
+ for ( ;; )
{
if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
break;
- ret = m_socket->Write((const char *)buffer, nbytes);
+ ret = m_socket->Write(buffer, nbytes);
+
+ // see comments for similar logic for ret handling in _Read()
+ if ( ret == 0 )
+ {
+ m_closed = true;
+ break;
+ }
- if (ret > 0)
+ if ( ret < 0 )
{
- total += ret;
- nbytes -= ret;
- buffer = (const char *)buffer + ret;
+ return 0;
}
- // If we got here and wxSOCKET_WAITALL is not set, we can leave
- // now. Otherwise, wait until we send all the data or until there
- // is an error.
- //
- more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
+ total += ret;
+ if ( !(m_flags & wxSOCKET_WAITALL) )
+ break;
+
+ nbytes -= ret;
+ if ( !nbytes )
+ break;
+
+ buffer = (const char *)buffer + ret;
}
}
wxSocketEventFlags flags)
{
GSocketEventFlags result;
- long timeout;
+ long timeout; // in ms
// Set this to true to interrupt ongoing waits
m_interrupt = false;
else
timeout = m_timeout * 1000;
- bool has_event_loop = wxTheApp->GetTraits() ? (wxTheApp->GetTraits()->GetSocketGUIFunctionsTable() ? true : false) : false;
+ // check if we are using event loop or not: normally we do in GUI but not in
+ // console applications but this can be overridden
+ const bool has_event_loop = wxEventLoop::GetActive() != NULL;
// Wait in an active polling loop.
//
// Do this at least once (important if timeout == 0, when
// we are just polling). Also, if just polling, do not yield.
- wxDateTime current_time = wxDateTime::UNow();
- unsigned int time_limit = (current_time.GetTicks() * 1000) + current_time.GetMillisecond() + timeout;
+ const wxMilliClock_t time_limit = wxGetLocalTimeMillis() + timeout;
bool done = false;
bool valid_result = false;
- if (!has_event_loop)
+ if (!has_event_loop)
{
// This is used to avoid a busy loop on wxBase - having a select
// timeout of 50 ms per iteration should be enough.
}
// Wait more?
- current_time = wxDateTime::UNow();
- int time_left = time_limit - ((current_time.GetTicks() * 1000) + current_time.GetMillisecond());
+ long time_left = wxMilliClockToLong(time_limit - wxGetLocalTimeMillis());
if ((!timeout) || (time_left <= 0) || (m_interrupt))
done = true;
else
{
- if (has_event_loop)
+ if (has_event_loop)
{
PROCESS_EVENTS();
}
- else
+ else
{
// If there's less than 50 ms left, just call select with that timeout.
if (time_left < 50)
void wxSocketBase::Notify(bool notify)
{
m_notify = notify;
+ if (m_socket)
+ m_socket->Notify(notify);
}
void wxSocketBase::SetNotify(wxSocketEventFlags flags)
return;
}
- // Setup the socket as server
-
+ // Setup the socket as server
+ m_socket->Notify(m_notify);
m_socket->SetLocal(addr_man.GetAddress());
if (GetFlags() & wxSOCKET_REUSEADDR) {
m_socket->SetReusable();
}
+ if (GetFlags() & wxSOCKET_BROADCAST) {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND) {
+ m_socket->DontDoBind();
+ }
if (m_socket->SetServer() != GSOCK_NOERROR)
{
m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)this);
+
+ wxLogTrace( wxTRACE_Socket, _T("wxSocketServer on fd %d"), m_socket->m_fd );
}
// --------------------------------------------------------------------------
int optlen)
{
wxASSERT_MSG( m_socket, _T("Socket not initialised") );
-
+
if (m_socket->SetSockOpt(level, optname, optval, optlen)
!= GSOCK_NOERROR)
{
return true;
}
-bool wxSocketBase::SetLocal(wxIPV4address& local)
+bool wxSocketBase::SetLocal(const wxIPV4address& local)
{
GAddress* la = local.GetAddress();
wxSocketClient::wxSocketClient(wxSocketFlags flags)
: wxSocketBase(flags, wxSOCKET_CLIENT)
{
+ m_initialRecvBufferSize =
+ m_initialSendBufferSize = -1;
}
wxSocketClient::~wxSocketClient()
// Connect
// --------------------------------------------------------------------------
-bool wxSocketClient::DoConnect(wxSockAddress& addr_man, wxSockAddress* local, bool wait)
+bool wxSocketClient::DoConnect(const wxSockAddress& addr_man,
+ const wxSockAddress* local,
+ bool wait)
{
GSocketError err;
{
m_socket->SetReusable();
}
+ if (GetFlags() & wxSOCKET_BROADCAST)
+ {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND)
+ {
+ m_socket->DontDoBind();
+ }
// If no local address was passed and one has been set, use the one that was Set
if (!local && m_localAddress.GetAddress())
m_socket->SetLocal(la);
}
+#if defined(__WXMSW__) || defined(__WXGTK__)
+ m_socket->SetInitialSocketBuffers(m_initialRecvBufferSize, m_initialSendBufferSize);
+#endif
+
m_socket->SetPeer(addr_man.GetAddress());
err = m_socket->Connect(GSOCK_STREAMED);
+ //this will register for callbacks - must be called after m_socket->m_fd was initialized
+ m_socket->Notify(m_notify);
+
if (!wait)
m_socket->SetNonBlocking(0);
return true;
}
-bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
+bool wxSocketClient::Connect(const wxSockAddress& addr_man, bool wait)
{
- return (DoConnect(addr_man, NULL, wait));
+ return DoConnect(addr_man, NULL, wait);
}
-bool wxSocketClient::Connect(wxSockAddress& addr_man, wxSockAddress& local, bool wait)
+bool wxSocketClient::Connect(const wxSockAddress& addr_man,
+ const wxSockAddress& local,
+ bool wait)
{
- return (DoConnect(addr_man, &local, wait));
+ return DoConnect(addr_man, &local, wait);
}
bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
// Create the socket
m_socket = GSocket_new();
- if(!m_socket)
+ if (!m_socket)
{
wxFAIL_MSG( _T("datagram socket not new'd") );
return;
}
+ m_socket->Notify(m_notify);
// Setup the socket as non connection oriented
m_socket->SetLocal(addr.GetAddress());
- if( m_socket->SetNonOriented() != GSOCK_NOERROR )
+ if (flags & wxSOCKET_REUSEADDR)
+ {
+ m_socket->SetReusable();
+ }
+ if (GetFlags() & wxSOCKET_BROADCAST)
+ {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND)
+ {
+ m_socket->DontDoBind();
+ }
+ if ( m_socket->SetNonOriented() != GSOCK_NOERROR )
{
delete m_socket;
m_socket = NULL;
wxUint32 nBytes )
{
wxASSERT_MSG( m_socket, _T("Socket not initialised") );
-
+
m_socket->SetPeer(addr.GetAddress());
Write(buf, nBytes);
return (*this);