// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+
/**
- @class wxApp
+ @class wxAppConsole
@wxheader{app.h}
- The wxApp class represents the application itself. It is used to:
+ This class is essential for writing console-only or hybrid apps without
+ having to define wxUSE_GUI=0.
- @li set and get application-wide properties;
- @li implement the windowing system message or event loop;
- @li initiate application processing via wxApp::OnInit;
- @li allow default processing of events not handled by other
- objects in the application.
-
- You should use the macro IMPLEMENT_APP(appClass) in your application
- implementation file to tell wxWidgets how to create an instance of your
- application class.
-
- Use DECLARE_APP(appClass) in a header file if you want the wxGetApp function
- (which returns a reference to your application object) to be visible to other
- files.
+ @todo MORE INFO
@library{wxbase}
@category{appmanagement}
@see @ref overview_app
*/
-class wxApp : public wxEvtHandler
+class wxAppConsole : public wxEvtHandler
{
-public:
+protected:
/**
- Constructor. Called implicitly with a definition of a wxApp object.
- */
- wxApp();
+ Creates the wxAppTraits object when GetTraits() needs it for the first time.
- /**
- Destructor. Will be called implicitly on program exit if the wxApp
- object is created on the stack.
+ @see wxAppTraits
*/
- ~wxApp();
-
- /**
- Creates a wxLog class for the application to use for logging errors.
- The default implementation returns a new wxLogGui class.
+ virtual wxAppTraits* CreateTraits();
- @see wxLog
- */
- virtual wxLog* CreateLogTarget();
+public:
/**
- Creates the wxAppTraits object when GetTraits() needs it for the first time.
-
- @see wxAppTraits
+ Destructor.
*/
- virtual wxAppTraits* CreateTraits();
+ virtual ~wxAppConsole();
/**
Dispatches the next event in the windowing system event queue.
+ Blocks until an event appears if there are none currently
+ (use Pending() if this is not wanted).
+
This can be used for programming event loops, e.g.
@code
Dispatch();
@endcode
+ @return @false if the event loop should stop and @true otherwise.
+
@see Pending()
*/
- virtual void Dispatch();
+ virtual bool Dispatch();
/**
Call this to explicitly exit the main message (event) loop.
considering that the event had been already processed (for the former return
value) or that it is not going to be processed at all (for the latter one).
*/
- int FilterEvent(wxEvent& event);
+ virtual int FilterEvent(wxEvent& event);
/**
Returns the user-readable application name.
e.g. for the file names or configuration file keys.
By default, returns the same string as GetAppName().
- @wxsince{2.9.0}
+ @since 2.9.0
*/
wxString GetAppDisplayName() const;
*/
wxString GetClassName() const;
- /**
- Returns @true if the application will exit when the top-level window is
- deleted, @false otherwise.
-
- @see SetExitOnFrameDelete(), @ref overview_app_shutdown
- */
- bool GetExitOnFrameDelete() const;
-
/**
Returns the one and only global application object.
Usually ::wxTheApp is usead instead.
*/
static wxAppConsole* GetInstance();
- /**
- Returns a pointer to the top window.
-
- @remarks If the top window hasn't been set using SetTopWindow(),
- this function will find the first top-level window
- (frame or dialog) and return that.
-
- @see SetTopWindow()
- */
- virtual wxWindow* GetTopWindow() const;
-
/**
Returns a pointer to the wxAppTraits object for the application.
If you want to customize the wxAppTraits object, you must override the
*/
wxAppTraits* GetTraits();
- /**
- Returns @true if the application will use the best visual on systems that support
- different visuals, @false otherwise.
-
- @see SetUseBestVisual()
- */
- bool GetUseBestVisual() const;
-
/**
Returns the user-readable vendor name. The difference between this string
and the one returned by GetVendorName() is that this one is meant to be shown
By default, returns the same string as GetVendorName().
- @wxsince{2.9.0}
+ @since 2.9.0
*/
- wxString GetVendorDisplayName() const;
+ const wxString& GetVendorDisplayName() const;
/**
Returns the application's vendor name.
*/
- wxString GetVendorName() const;
+ const wxString& GetVendorName() const;
/**
This function simply invokes the given method @a func of the specified
handlers in the application in one place: if you want to do this, override
this function in your wxApp-derived class and add try/catch clause(s) to it.
*/
- virtual void HandleEvent(wxEvtHandler handler,
+ virtual void HandleEvent(wxEvtHandler* handler,
wxEventFunction func,
wxEvent& event) const;
- /**
- Returns @true if the application is active, i.e. if one of its windows is
- currently in the foreground.
-
- If this function returns @false and you need to attract users attention to
- the application, you may use wxTopLevelWindow::RequestUserAttention to do it.
- */
- bool IsActive() const;
-
/**
Returns @true if the main event loop is currently running, i.e. if the
application is inside OnRun().
static bool IsMainLoopRunning();
/**
- Mac specific. Called in response of an "open-application" Apple event.
+ Called in response of an "open-application" Apple event.
Override this to create a new document in your app.
+
+ @onlyfor{wxmac}
*/
- void MacNewFile();
+ virtual void MacNewFile();
/**
- Mac specific. Called in response of an "open-document" Apple event.
+ Called in response of an "open-document" Apple event.
You need to override this method in order to open a document file after the
user double clicked on it or if the document file was dropped on either the
running application or the application icon in Finder.
+
+ @onlyfor{wxmac}
*/
- void MacOpenFile(const wxString& fileName);
+ virtual void MacOpenFile(const wxString& fileName);
/**
- Mac specific. Called in response of a "get-url" Apple event.
+ Called in response of a "get-url" Apple event.
+
+ @onlyfor{wxmac}
*/
- void MacOpenURL(const wxString& url);
+ virtual void MacOpenURL(const wxString& url);
/**
- Mac specific. Called in response of a "print-document" Apple event.
+ Called in response of a "print-document" Apple event.
+
+ @onlyfor{wxmac}
*/
- void MacPrintFile(const wxString& fileName);
+ virtual void MacPrintFile(const wxString& fileName);
/**
- Mac specific. Called in response of a "reopen-application" Apple event.
+ Called in response of a "reopen-application" Apple event.
+
+ @onlyfor{wxmac}
*/
- void MacReopenApp();
+ virtual void MacReopenApp();
/**
Called by wxWidgets on creation of the application. Override this if you wish
to provide your own (environment-dependent) main loop.
- @returns Returns 0 under X, and the wParam of the WM_QUIT message under
- Windows.
+ @return 0 under X, and the wParam of the WM_QUIT message under Windows.
*/
virtual int MainLoop();
the message specified as argument to wxASSERT_MSG or wxFAIL_MSG, will
be @NULL if just wxASSERT or wxFAIL was used
*/
- void OnAssertFailure(const wxChar file, int line,
- const wxChar func,
- const wxChar cond,
- const wxChar msg);
+ virtual void OnAssertFailure(const wxChar *file,
+ int line,
+ const wxChar *func,
+ const wxChar *cond,
+ const wxChar *msg);
/**
Called when command line parsing fails (i.e. an incorrect command line option
@see OnInitCmdLine()
*/
- bool OnCmdLineError(wxCmdLineParser& parser);
+ virtual bool OnCmdLineError(wxCmdLineParser& parser);
/**
Called when the help option (@c --help) was specified on the command line.
@see OnInitCmdLine()
*/
- bool OnCmdLineHelp(wxCmdLineParser& parser);
+ virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
/**
Called after the command line had been successfully parsed. You may override
@see OnInitCmdLine()
*/
- bool OnCmdLineParsed(wxCmdLineParser& parser);
+ virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
/**
This function is called if an unhandled exception occurs inside the main
@see wxHandleFatalExceptions()
*/
- void OnFatalException();
+ virtual void OnFatalException();
/**
This must be provided by the application, and will usually create the
Return @true to continue processing, @false to exit the application
immediately.
*/
- bool OnInit();
+ virtual bool OnInit();
/**
Called from OnInit() and may be used to initialize the parser with the
command line options for this application. The base class versions adds
support for a few standard options only.
*/
- void OnInitCmdLine(wxCmdLineParser& parser);
+ virtual void OnInitCmdLine(wxCmdLineParser& parser);
/**
This virtual function is where the execution of a program written in wxWidgets
*/
virtual bool Pending();
+ /**
+ Set the application name to be used in the user-visible places such as window
+ titles. See GetAppDisplayName() for more about the differences between the
+ display name and name.
+ */
+ void SetAppDisplayName(const wxString& name);
+
+ /**
+ Sets the name of the application. This name should be used for file names,
+ configuration file entries and other internal strings. For the user-visible
+ strings, such as the window titles, the application display name set by
+ SetAppDisplayName() is used instead.
+
+ By default the application name is set to the name of its executable file.
+
+ @see GetAppName()
+ */
+ void SetAppName(const wxString& name);
+
+ /**
+ Sets the class name of the application. This may be used in a platform specific
+ manner to refer to the application.
+
+ @see GetClassName()
+ */
+ void SetClassName(const wxString& name);
+
+ /**
+ Allows external code to modify global ::wxTheApp, but you should really
+ know what you're doing if you call it.
+
+ @param app
+ Replacement for the global application object.
+
+ @see GetInstance()
+ */
+ static void SetInstance(wxAppConsole* app);
+
+ /**
+ Set the vendor name to be used in the user-visible places.
+ See GetVendorDisplayName() for more about the differences between the
+ display name and name.
+ */
+ void SetVendorDisplayName(const wxString& name);
+
+ /**
+ Sets the name of application's vendor. The name will be used
+ in registry access. A default name is set by wxWidgets.
+
+ @see GetVendorName()
+ */
+ void SetVendorName(const wxString& name);
+
+ /**
+ Yields control to pending messages in the windowing system.
+
+ This can be useful, for example, when a time-consuming process writes to a
+ text window. Without an occasional yield, the text window will not be updated
+ properly, and on systems with cooperative multitasking, such as Windows 3.1
+ other processes will not respond.
+
+ Caution should be exercised, however, since yielding may allow the
+ user to perform actions which are not compatible with the current task.
+ Disabling menu items or whole menus during processing can avoid unwanted
+ reentrance of code: see ::wxSafeYield for a better function.
+
+ Note that Yield() will not flush the message logs. This is intentional as
+ calling Yield() is usually done to quickly update the screen and popping up
+ a message box dialog may be undesirable. If you do wish to flush the log
+ messages immediately (otherwise it will be done during the next idle loop
+ iteration), call wxLog::FlushActive.
+
+ Calling Yield() recursively is normally an error and an assert failure is
+ raised in debug build if such situation is detected. However if the
+ @a onlyIfNeeded parameter is @true, the method will just silently
+ return @false instead.
+ */
+ virtual bool Yield(bool onlyIfNeeded = false);
+
+ /**
+ Number of command line arguments (after environment-specific processing).
+ */
+ int argc;
+
+ /**
+ Command line arguments (after environment-specific processing).
+
+ Under Windows and Linux/Unix, you should parse the command line
+ arguments and check for files to be opened when starting your
+ application. Under OS X, you need to override MacOpenFile()
+ since command line arguments are used differently there.
+
+ You may use the wxCmdLineParser to parse command line arguments.
+ */
+ wxChar** argv;
+};
+
+
+
+
+/**
+ @class wxApp
+ @wxheader{app.h}
+
+ The wxApp class represents the application itself. It is used to:
+
+ @li set and get application-wide properties;
+ @li implement the windowing system message or event loop;
+ @li initiate application processing via wxApp::OnInit;
+ @li allow default processing of events not handled by other
+ objects in the application.
+
+ You should use the macro IMPLEMENT_APP(appClass) in your application
+ implementation file to tell wxWidgets how to create an instance of your
+ application class.
+
+ Use DECLARE_APP(appClass) in a header file if you want the wxGetApp function
+ (which returns a reference to your application object) to be visible to other
+ files.
+
+ @library{wxbase}
+ @category{appmanagement}
+
+ @see @ref overview_app
+*/
+class wxApp : public wxAppConsole
+{
+public:
+ /**
+ Constructor. Called implicitly with a definition of a wxApp object.
+ */
+ wxApp();
+
+ /**
+ Destructor. Will be called implicitly on program exit if the wxApp
+ object is created on the stack.
+ */
+ virtual ~wxApp();
+
+ /**
+ Returns @true if the application will exit when the top-level frame is deleted.
+
+ @see SetExitOnFrameDelete()
+ */
+ bool GetExitOnFrameDelete() const;
+
+ /**
+ Returns @true if the application will use the best visual on systems that support
+ different visuals, @false otherwise.
+
+ @see SetUseBestVisual()
+ */
+ bool GetUseBestVisual() const;
+
+ /**
+ Returns a pointer to the top window.
+
+ @remarks If the top window hasn't been set using SetTopWindow(),
+ this function will find the first top-level window
+ (frame or dialog) and return that.
+
+ @see SetTopWindow()
+ */
+ virtual wxWindow* GetTopWindow() const;
+
+ /**
+ Returns @true if the application is active, i.e. if one of its windows is
+ currently in the foreground.
+
+ If this function returns @false and you need to attract users attention to
+ the application, you may use wxTopLevelWindow::RequestUserAttention to do it.
+ */
+ virtual bool IsActive() const;
+
/**
Windows-only function for processing a message. This function is called
from the main message loop, checking for windows that may wish to process it.
return CWinApp::PreTranslateMessage(msg);
}
@endcode
+
+ @onlyfor{wxmsw}
*/
bool ProcessMessage(WXMSG* msg);
@see wxIdleEvent
*/
- bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
-
- /**
- Set the application name to be used in the user-visible places such as window
- titles. See GetAppDisplayName() for more about the differences between the
- display name and name.
- */
- void SetAppDisplayName(const wxString& name);
-
- /**
- Sets the name of the application. This name should be used for file names,
- configuration file entries and other internal strings. For the user-visible
- strings, such as the window titles, the application display name set by
- SetAppDisplayName() is used instead.
-
- By default the application name is set to the name of its executable file.
-
- @see GetAppName()
- */
- void SetAppName(const wxString& name);
-
- /**
- Sets the class name of the application. This may be used in a platform specific
- manner to refer to the application.
-
- @see GetClassName()
- */
- void SetClassName(const wxString& name);
+ virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
/**
Allows the programmer to specify whether the application will exit when the
@param theme
The name of the new theme or an absolute path to a gtkrc-theme-file
*/
- bool SetNativeTheme(const wxString& theme);
+ virtual bool SetNativeTheme(const wxString& theme);
/**
Sets the 'top' window. You can call this from within OnInit() to let wxWidgets
visual and abort the app if none is found.
*/
void SetUseBestVisual(bool flag, bool forceTrueColour = false);
-
- /**
- Set the vendor name to be used in the user-visible places.
- See GetVendorDisplayName() for more about the differences between the
- display name and name.
- */
- void SetVendorDisplayName(const wxString& name);
-
- /**
- Sets the name of application's vendor. The name will be used
- in registry access. A default name is set by wxWidgets.
-
- @see GetVendorName()
- */
- void SetVendorName(const wxString& name);
-
- /**
- Yields control to pending messages in the windowing system.
-
- This can be useful, for example, when a time-consuming process writes to a
- text window. Without an occasional yield, the text window will not be updated
- properly, and on systems with cooperative multitasking, such as Windows 3.1
- other processes will not respond.
-
- Caution should be exercised, however, since yielding may allow the
- user to perform actions which are not compatible with the current task.
- Disabling menu items or whole menus during processing can avoid unwanted
- reentrance of code: see ::wxSafeYield for a better function.
-
- Note that Yield() will not flush the message logs. This is intentional as
- calling Yield() is usually done to quickly update the screen and popping up
- a message box dialog may be undesirable. If you do wish to flush the log
- messages immediately (otherwise it will be done during the next idle loop
- iteration), call wxLog::FlushActive.
-
- Calling Yield() recursively is normally an error and an assert failure is
- raised in debug build if such situation is detected. However if the
- @a onlyIfNeeded parameter is @true, the method will just silently
- return @false instead.
- */
- bool Yield(bool onlyIfNeeded = false);
-
- /**
- Number of command line arguments (after environment-specific processing).
- */
- int argc;
-
- /**
- Command line arguments (after environment-specific processing).
-
- Under Windows and Linux/Unix, you should parse the command line
- arguments and check for files to be opened when starting your
- application. Under OS X, you need to override MacOpenFile()
- since command line arguments are used differently there.
-
- You may use the wxCmdLineParser to parse command line arguments.
- */
- wxChar** argv;
};
This is used in headers to create a forward declaration of the wxGetApp()
function implemented by IMPLEMENT_APP().
- It creates the declaration @a className wxGetApp(void).
+ It creates the declaration <tt>className& wxGetApp()</tt>.
@header{wx/app.h}