- On PocketPC, a frame must always have a menubar, even if it's empty.
- An empty menubar/toolbar is automatically provided for dialogs, to hide
- any existing menubar for the duration of the dialog.
-
- Menubars and toolbars are implemented using a combined control,
- but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
- and toolbar. However, there are some restrictions:
-
- @li You must create the frame's primary toolbar with wxFrame::CreateToolBar,
- because this uses the special wxToolMenuBar class (derived from wxToolBar)
- to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
- using the wxToolBar class as usual, for example to implement an optional
- formatting toolbar above the menubar as Pocket Word does. But don't assign
- a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
- for the main frame toolbar.
- @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
- @li For speed, colours are not remapped to the system colours as they are
- in wxMSW. Provide the tool bitmaps either with the correct system button background,
- or with transparency (for example, using XPMs).
- @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
- controls.
-
- Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
- for you. You may either leave it blank, or access it with wxDialog::GetToolBar
- and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
- the toolbar.
-
- @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
-
- On Smartphone, there are only two menu buttons, so a menubar is simulated
- using a nested menu on the right menu button. Any toolbars are simply ignored on
- Smartphone.
-
- @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
-
- The guidelines state that applications should not have a Quit menu item,
- since the user should not have to know whether an application is in memory
- or not. The close button on a window does not call the window's
- close handler; it simply hides the window. However, the guidelines say that
- the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
- defines this accelerator by default and if your application handles
- wxID_EXIT, it will do the right thing.
-
- @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
-
- To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
- a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
- never be sent. This API is subject to change.
-
- Context menus are not supported in Smartphone.
-
- @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
-
- These controls and styles are specific to wxWinCE:
-
- @li wxTextCtrl The wxTE_CAPITALIZE style causes a CAPEDIT control to
- be created, which capitalizes the first letter.
-
- These controls are missing from wxWinCE:
-
- @li MDI classes MDI is not supported under Windows CE.
- @li wxMiniFrame Not supported under Windows CE.
-
- Tooltips are not currently supported for controls, since on PocketPC controls with
- tooltips are distinct controls, and it will be hard to add dynamic
- tooltip support.
-
- Control borders on PocketPC and Smartphone should normally be specified with
- wxBORDER_SIMPLE instead of wxBORDER_SUNKEN. Controls will usually adapt
- appropriately by virtue of their GetDefaultBorder() function, but if you
- wish to specify a style explicitly you can use wxDEFAULT_CONTROL_BORDER
- which will give a simple border on PocketPC and Smartphone, and the sunken border on
- other platforms.
-
- @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
-
- You can use the help controller wxWinceHelpController which controls
- simple @c .htm files, usually installed in the Windows directory.
- See the Windows CE reference for how to format the HTML files.
-
- @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
-
- To install your application, you need to build a CAB file using
- the parameters defined in a special .inf file. The CabWiz program
- in your SDK will compile the CAB file from the .inf file and
- files that it specifies.
-
- For delivery, you can simply ask the user to copy the CAB file to the
- device and execute the CAB file using File Explorer. Or, you can
- write a program for the desktop PC that will find the ActiveSync
- Application Manager and install the CAB file on the device,
- which is obviously much easier for the user.
-
- Here are some links that may help.
-
- @li A setup builder that takes CABs and builds a setup program is at
- http://www.eskimo.com/~scottlu/win/index.html.
- @li Sample installation files can be found in
- <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
- @li An installer generator using wxPython can be found at
- http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
- @li Miscellaneous Windows CE resources can be found at
- http://www.orbworks.com/pcce/resources.html.
- @li Installer creation instructions with a setup.exe for installing to PPC can be found at
- http://www.pocketpcdn.com/articles/creatingsetup.html.
- @li Microsoft instructions are at
- http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
- @li Troubleshooting WinCE application installations:
- http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
-
- You may also check out <tt>demos/life/setup/wince</tt> which contains
- scripts to create a PocketPC installation for ARM-based
- devices. In particular, @c build.bat builds the distribution and
- copies it to a directory called @c Deliver.
-
- @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
-
- Allowing the user to access files on memory cards, or on arbitrary
- parts of the filesystem, is a pain; the standard file dialog only
- shows folders under My Documents or folders on memory cards
- (not the system or card root directory, for example). This is
- a known problem for PocketPC developers.
-
- If you need a file dialog that allows access to all folders,
- you can use wxGenericFileDialog instead. You will need to include
- @c wx/generic/filedlgg.h.
-
- @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
-
- <b>Run-time type information</b>
-
- If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
- an extra library, @c ccrtrtti.lib, and link with it. At the time of
- writing you can get it from here:
-
- @verbatim
- http://support.microsoft.com/kb/830482/en-us
- @endverbatim
-
- Otherwise you will get linker errors similar to this:
-
- @verbatim
- wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
- @endverbatim
-
- <b>Windows Mobile 5.0 emulator</b>
-
- Note that there is no separate emulator configuration for Windows Mobile 5.0: the
- emulator runs the ARM code directly.
-
- <b>Visual Studio 2005 project files</b>
-
- Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
- doesn't do a perfect job of converting the project files from eVC++ format.
-
- When you have converted the wxWidgets workspace, edit the configuration properties
- for each configuration and in the Librarian, add a relative path ..\\..\\lib to
- each library path. For example:
- <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
-
- Then, for a sample you want to compile, edit the configuration properties
- and make sure
- <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
- is in the Linker/General/Additional Library Directories property.
- Also change the Linker/Input/Additional Dependencies property to something like
- <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
- commctrl.lib winsock.lib wininet.lib</tt>
- (since the library names in the wxWidgets workspace were changed by VS 2005).
-
- Alternately, you could could edit all the names to be identical to the original eVC++
- names, but this will probably be more fiddly.
-
- @subsubsection page_port_wxmsw_wince_issues Remaining issues
-
- These are some of the remaining problems to be sorted out, and features
- to be supported.
-
- @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
- the command bar on Mobile 5, so the menubar functions need to be rewritten
- to get the individual menus without use of a menubar handle. Also the
- new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
- considered.
- @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
- layout seems slow. Some analysis is required.
- @li <b>Notification boxes.</b> The balloon-like notification messages, and their
- icons, should be implemented. This will be quite straightforward.
- @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
- and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
- the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
- the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
- show the SIP automatically using the WC_SIPREF control.
- @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
- the correct size on the emulator, but too small on a VGA Pocket Loox device.
- @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
- missing styles are implemented with WM_PAINT.
- @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
- local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
- control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
- to wxHtmlWindow.
- @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
- tooltips, with the tooltip separated from the label with a double tilde. We need to support
- this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
- so an extra style may be required.)
- @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
- between controls. The focus handling in wxWidgets needs investigation. See in particular
- src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
- sets the focus to the first child of the dialog.
- @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
- by using wxCLOSE_BOX to indicate when the OK button should be displayed.
- @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
- than preprocessor tests, so that the same WinCE application can run on different
- versions of the operating system.
- @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
- frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
- if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
- not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
- on deactivation and activation.
- @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
- applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
- Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
- a generic plugin that takes registry information from a given application, with
- options to display information in a particular way using icons and text from
- a specified location.
- @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
- between desktop and mobile applications, in particular for sizer layout.
- @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
- should be catered for, either by hard-wiring the capability into all dialogs and panels,
- or by providing a standard component and sizer.
-
-
- @section page_port_nativedocs Documentation for the native toolkits
-
- It's sometimes useful to interface directly with the underlying toolkit
- used by wxWidgets to e.g. use toolkit-specific features.
- In such case (or when you want to e.g. write a port-specific patch) it can be
- necessary to use the underlying toolkit API directly:
-
- @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
- @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
+There is only ever one instance of a Windows CE application running,
+and wxWidgets will take care of showing the current instance and
+shutting down the second instance if necessary.
+
+You can test the return value of wxSystemSettings::GetScreenType()
+for a qualitative assessment of what kind of display is available,
+or use wxGetDisplaySize() if you need more information.
+
+You can also use wxGetOsVersion to test for a version of Windows CE at
+run-time (see the next section). However, because different builds
+are currently required to target different kinds of device, these
+values are hard-wired according to the build, and you cannot
+dynamically adapt the same executable for different major Windows CE
+platforms. This would require a different approach to the way
+wxWidgets adapts its behaviour (such as for menubars) to suit the
+style of device.
+
+See the "Life!" example (demos/life) for an example of
+an application that has been tailored for PocketPC and Smartphone use.
+
+@note don't forget to have this line in your .rc file, as for
+ desktop Windows applications:
+
+@verbatim #include "wx/msw/wx.rc" @endverbatim
+
+@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
+
+Use these preprocessor symbols to test for the different types of device or SDK:
+
+@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
+@li @b __PDA__ Generic mobile devices with no phone
+@li @b __HANDHELDPC__ Generic mobile device with a keyboard
+@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
+@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
+@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
+@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
+@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
+
+wxGetOsVersion will return these values:
+
+@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
+@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
+@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
+
+
+@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
+
+Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
+level windows but instead will scale window content.
+
+If the screen orientation changes, the windows will automatically be resized
+so no further action needs to be taken (unless you want to change the layout
+according to the orientation, which you could detect in idle time, for example).
+When input panel (SIP) is shown, top level windows (frames and dialogs) resize
+accordingly (see wxTopLevelWindow::HandleSettingChange()).
+
+@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
+
+You won't get a wxCloseEvent when the user clicks on the X in the titlebar
+on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
+event to force the application to close down.
+
+@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
+
+Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
+memory conditions. Your application should release memory and close dialogs,
+and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
+(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
+in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
+
+@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
+
+Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
+under Smartphone and PocketPC. You should first register each required button with
+wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
+
+@code
+win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
+win->UnregisterHotKey(0);
+@endcode
+
+You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
+since other applications will grab the buttons.
+
+There is currently no method of finding out the names of the special
+buttons or how many there are.
+
+@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
+
+PocketPC dialogs have an OK button on the caption, and so you should generally
+not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
+simply don't offer you the choice (the guidelines recommend you offer an Undo facility
+to make up for it). When the user clicks on the OK button, your dialog will receive
+a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
+with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
+have wxWidgets simply call Close to dismiss the dialog).
+
+Smartphone dialogs do @e not have an OK button on the caption, and are closed
+using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
+and wxTopLevelWindow::SetRightMenu(), for example:
+
+@code
+#ifdef __SMARTPHONE__
+ SetLeftMenu(wxID_OK);
+ SetRightMenu(wxID_CANCEL, _("Cancel"));
+#elif defined(__POCKETPC__)
+ // No OK/Cancel buttons on PocketPC, OK on caption will close
+#else
+ topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
+#endif
+@endcode
+
+For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
+and have the notebook left, top and right sides overlap the dialog by about 3 pixels
+to eliminate spurious borders. You can do this by using a negative spacing in your
+sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
+provided, to show settings in the correct style on PocketPC and on other platforms.
+
+Notifications (bubble HTML text with optional buttons and links) will also be
+implemented in the future for PocketPC.
+
+Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
+frames and dialogs are normally full-screen, and a modeless dialog is normally
+intended to co-exist with the main application frame.
+
+@subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
+
+On PocketPC, a frame must always have a menubar, even if it's empty.
+An empty menubar/toolbar is automatically provided for dialogs, to hide
+any existing menubar for the duration of the dialog.
+
+Menubars and toolbars are implemented using a combined control,
+but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
+and toolbar. However, there are some restrictions:
+
+@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
+because this uses the special wxToolMenuBar class (derived from wxToolBar)
+to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
+using the wxToolBar class as usual, for example to implement an optional
+formatting toolbar above the menubar as Pocket Word does. But don't assign
+a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
+for the main frame toolbar.
+@li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
+@li For speed, colours are not remapped to the system colours as they are
+in wxMSW. Provide the tool bitmaps either with the correct system button background,
+or with transparency (for example, using XPMs).
+@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
+controls.
+
+Unlike in all other ports, a wxDialog has a wxToolBar automatically created
+for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
+and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
+the toolbar.
+
+@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
+
+On Smartphone, there are only two menu buttons, so a menubar is simulated
+using a nested menu on the right menu button. Any toolbars are simply ignored on
+Smartphone.
+
+@subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
+
+The guidelines state that applications should not have a Quit menu item,
+since the user should not have to know whether an application is in memory
+or not. The close button on a window does not call the window's
+close handler; it simply hides the window. However, the guidelines say that
+the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
+defines this accelerator by default and if your application handles
+wxID_EXIT, it will do the right thing.
+
+@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
+
+To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
+a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
+never be sent. This API is subject to change.
+
+Context menus are not supported in Smartphone.
+
+@subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
+
+These controls and styles are specific to wxWinCE:
+
+@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
+be created, which capitalizes the first letter.
+
+These controls are missing from wxWinCE:
+
+@li MDI classes MDI is not supported under Windows CE.
+@li wxMiniFrame Not supported under Windows CE.
+
+Tooltips are not currently supported for controls, since on PocketPC controls with
+tooltips are distinct controls, and it will be hard to add dynamic
+tooltip support.
+
+Control borders on PocketPC and Smartphone should normally be specified with
+@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
+appropriately by virtue of their GetDefaultBorder() function, but if you
+wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
+which will give a simple border on PocketPC and Smartphone, and the sunken border on
+other platforms.
+
+@subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
+
+You can use the help controller wxWinceHelpController which controls
+simple @c .htm files, usually installed in the Windows directory.
+See the Windows CE reference for how to format the HTML files.
+
+@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
+
+To install your application, you need to build a CAB file using
+the parameters defined in a special .inf file. The CabWiz program
+in your SDK will compile the CAB file from the .inf file and
+files that it specifies.
+
+For delivery, you can simply ask the user to copy the CAB file to the
+device and execute the CAB file using File Explorer. Or, you can
+write a program for the desktop PC that will find the ActiveSync
+Application Manager and install the CAB file on the device,
+which is obviously much easier for the user.
+
+Here are some links that may help.
+
+@li A setup builder that takes CABs and builds a setup program is at
+ http://www.eskimo.com/~scottlu/win/index.html.
+@li Sample installation files can be found in
+ <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
+@li An installer generator using wxPython can be found at
+ http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
+@li Miscellaneous Windows CE resources can be found at
+ http://www.orbworks.com/pcce/resources.html.
+@li Installer creation instructions with a setup.exe for installing to PPC can be found at
+ http://www.pocketpcdn.com/articles/creatingsetup.html.
+@li Microsoft instructions are at
+ http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
+@li Troubleshooting WinCE application installations:
+ http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
+
+You may also check out <tt>demos/life/setup/wince</tt> which contains
+scripts to create a PocketPC installation for ARM-based
+devices. In particular, @c build.bat builds the distribution and
+copies it to a directory called @c Deliver.
+
+@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
+
+Allowing the user to access files on memory cards, or on arbitrary
+parts of the filesystem, is a pain; the standard file dialog only
+shows folders under My Documents or folders on memory cards
+(not the system or card root directory, for example). This is
+a known problem for PocketPC developers.
+
+If you need a file dialog that allows access to all folders,
+you can use wxGenericFileDialog instead. You will need to include
+@c wx/generic/filedlgg.h.
+
+@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
+
+<b>Run-time type information</b>
+
+If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
+an extra library, @c ccrtrtti.lib, and link with it. At the time of
+writing you can get it from here:
+
+@verbatim
+http://support.microsoft.com/kb/830482/en-us
+@endverbatim
+
+Otherwise you will get linker errors similar to this:
+
+@verbatim
+wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
+@endverbatim
+
+<b>Windows Mobile 5.0 emulator</b>
+
+Note that there is no separate emulator configuration for Windows Mobile 5.0: the
+emulator runs the ARM code directly.
+
+<b>Visual Studio 2005 project files</b>
+
+Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
+doesn't do a perfect job of converting the project files from eVC++ format.
+
+When you have converted the wxWidgets workspace, edit the configuration properties
+for each configuration and in the Librarian, add a relative path ..\\..\\lib to
+each library path. For example:
+<tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
+
+Then, for a sample you want to compile, edit the configuration properties
+and make sure
+<tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
+is in the Linker/General/Additional Library Directories property.
+Also change the Linker/Input/Additional Dependencies property to something like
+<tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
+ commctrl.lib winsock.lib wininet.lib</tt>
+(since the library names in the wxWidgets workspace were changed by VS 2005).
+
+Alternately, you could edit all the names to be identical to the original eVC++
+names, but this will probably be more fiddly.
+
+@subsubsection page_port_wxmsw_wince_issues Remaining issues
+
+These are some of the remaining problems to be sorted out, and features
+to be supported.
+
+@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
+the command bar on Mobile 5, so the menubar functions need to be rewritten
+to get the individual menus without use of a menubar handle. Also the
+new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
+considered.
+@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
+layout seems slow. Some analysis is required.
+@li <b>Notification boxes.</b> The balloon-like notification messages, and their
+icons, should be implemented. This will be quite straightforward.
+@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
+and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
+the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
+the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
+show the SIP automatically using the @c WC_SIPREF control.
+@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
+the correct size on the emulator, but too small on a VGA Pocket Loox device.
+@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
+missing styles are implemented with @c WM_PAINT.
+@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
+local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
+control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
+to wxHtmlWindow.
+@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
+tooltips, with the tooltip separated from the label with a double tilde. We need to support
+this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
+so an extra style may be required.)
+@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
+between controls. The focus handling in wxWidgets needs investigation. See in particular
+src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
+sets the focus to the first child of the dialog.
+@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
+by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
+@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
+than preprocessor tests, so that the same WinCE application can run on different
+versions of the operating system.
+@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
+frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
+if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
+not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
+on deactivation and activation.
+@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
+applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
+Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
+a generic plugin that takes registry information from a given application, with
+options to display information in a particular way using icons and text from
+a specified location.
+@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
+between desktop and mobile applications, in particular for sizer layout.
+@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
+should be catered for, either by hard-wiring the capability into all dialogs and panels,
+or by providing a standard component and sizer.
+
+
+@section page_port_nativedocs Documentation for the native toolkits
+
+It's sometimes useful to interface directly with the underlying toolkit
+used by wxWidgets to e.g. use toolkit-specific features.
+In such case (or when you want to e.g. write a port-specific patch) it can be
+necessary to use the underlying toolkit API directly:
+
+- wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
+- wxGTK port uses GTK+ and other lower-level libraries; see
+ - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
+ - GDK docs at http://library.gnome.org/devel/gdk/unstable/
+ - GLib docs at http://library.gnome.org/devel/glib/unstable/
+ - GObject docs at http://library.gnome.org/devel/gobject/unstable/
+ - Pango docs at http://library.gnome.org/devel/pango/unstable/
+- wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
+- wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa