instance, or indirectly using the static convenience CreateXXX functions of
wxGraphicsContext that always delegate the task to the default renderer.
+ @code
+ void MyCanvas::OnPaint(wxPaintEvent &event)
+ {
+ // Create paint DC
+ wxPaintDC dc(this);
+
+ // Create graphics context from it
+ wxGraphicsContext *gc = dc.CreateGraphicsContext();
+
+ if (gc)
+ {
+ // make a path that contains a circle and some lines, centered at 100,100
+ gc->SetPen( *wxRED_PEN );
+ wxGraphicsPath path = gc->CreatePath();
+ path.AddCircle( 50.0, 50.0, 50.0 );
+ path.MoveToPoint(0.0, 50.0);
+ path.AddLineToPoint(100.0, 50.0);
+ path.MoveToPoint(50.0, 0.0);
+ path.AddLineToPoint(50.0, 100.0 );
+ path.CloseSubpath();
+ path.AddRectangle(25.0, 25.0, 50.0, 50.0);
+
+ gc->StrokePath(path);
+
+ delete gc;
+ }
+ }
+ @endcode
+
+
@library{wxcore}
@category{FIXME}