via a wxSashEvent notification.
@beginStyleTable
- @style{wxSW_3D}:
+ @style{wxSW_3D}
Draws a 3D effect sash and border.
- @style{wxSW_3DSASH}:
+ @style{wxSW_3DSASH}
Draws a 3D effect sash.
- @style{wxSW_3DBORDER}:
+ @style{wxSW_3DBORDER}
Draws a 3D effect border.
- @style{wxSW_BORDER}:
+ @style{wxSW_BORDER}
Draws a thin black border.
@endStyleTable
- @beginEventTable
- @event{EVT_SASH_DRAGGED(id, func)}:
+ @beginEventTable{wxSashEvent}
+ @event{EVT_SASH_DRAGGED(id, func)}
Process a wxEVT_SASH_DRAGGED event, when the user has finished
dragging a sash.
- @event{EVT_SASH_DRAGGED_RANGE(id1, id2, func)}:
+ @event{EVT_SASH_DRAGGED_RANGE(id1, id2, func)}
Process a wxEVT_SASH_DRAGGED_RANGE event, when the user has
finished dragging a sash. The event handler is called when windows
with ids in the given range have their sashes dragged.
@library{wxadv}
@category{miscwnd}
- @see wxSashEvent, wxSashLayoutWindow, @ref overview_eventhandlingoverview
+ @see wxSashEvent, wxSashLayoutWindow, @ref overview_eventhandling
*/
class wxSashWindow : public wxWindow
{