- Override this if you wish to draw the window contents to the backing bitmap
- yourself. This can be desirable if you wish to avoid flicker by not having to
- redraw the updated window itself just before dragging, which can cause a
- flicker just
- as the drag starts. Instead, paint the drag image's backing bitmap to show the
- appropriate
- graphic @e minus the objects to be dragged, and leave the window itself to be
- updated
- by the drag image. This can provide eerily smooth, flicker-free drag behaviour.
- The default implementation copies the window contents to the backing bitmap. A
- new
- implementation will normally copy information from another source, such as from
- its
- own backing bitmap if it has one, or directly from internal data structures.
+ Override this if you wish to draw the window contents to the backing
+ bitmap yourself. This can be desirable if you wish to avoid flicker by
+ not having to redraw the updated window itself just before dragging,
+ which can cause a flicker just as the drag starts. Instead, paint the
+ drag image's backing bitmap to show the appropriate graphic @e minus
+ the objects to be dragged, and leave the window itself to be updated by
+ the drag image. This can provide eerily smooth, flicker-free drag
+ behaviour.
+
+ The default implementation copies the window contents to the backing
+ bitmap. A new implementation will normally copy information from
+ another source, such as from its own backing bitmap if it has one, or
+ directly from internal data structures.
+