// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#include "wx/evtloop.h"
+#if wxUSE_CONSOLE_EVENTLOOP
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif
#include <errno.h>
+#include "wx/apptrait.h"
+#include "wx/evtloop.h"
#include "wx/thread.h"
#include "wx/module.h"
+#include "wx/unix/private/timer.h"
#include "wx/unix/private/epolldispatcher.h"
#include "wx/private/selectdispatcher.h"
-#include "wx/generic/private/timer.h"
-
#define TRACE_EVENTS _T("events")
-//this code should not be compiled when GUI is defined
-//(monolithic build issue)
-#if !wxUSE_GUI
-
// ===========================================================================
// wxEventLoop::PipeIOHandler implementation
// ===========================================================================
return;
}
-#ifdef HAVE_SYS_EPOLL_H
- m_dispatcher = wxEpollDispatcher::Get();
+ m_dispatcher = wxFDIODispatcher::Get();
if ( !m_dispatcher )
-#endif // HAVE_SYS_EPOLL_H
- {
- m_dispatcher = wxSelectDispatcher::Get();
- }
-
- wxCHECK_RET( m_dispatcher, _T("failed to create IO dispatcher") );
+ return;
m_dispatcher->RegisterFD
(
&m_wakeupPipe,
wxFDIO_INPUT
);
-};
+}
//-----------------------------------------------------------------------------
// events dispatch and loop handling
}
bool wxConsoleEventLoop::Dispatch()
-{
- wxTheApp->ProcessPendingEvents();
- return true;
-}
-
-void wxConsoleEventLoop::WakeUp()
-{
- m_wakeupPipe.WakeUp();
-}
-
-void wxConsoleEventLoop::OnNextIteration()
{
// calculate the timeout until the next timer expiration
int timeout;
timeout = wxFDIODispatcher::TIMEOUT_INFINITE;
}
- m_dispatcher->RunLoop(timeout);
+ m_dispatcher->Dispatch(timeout);
#if wxUSE_TIMER
wxTimerScheduler::Get().NotifyExpired();
#endif
+ wxTheApp->ProcessPendingEvents();
+ return true;
+}
+
+void wxConsoleEventLoop::WakeUp()
+{
+ m_wakeupPipe.WakeUp();
+}
+
+void wxConsoleEventLoop::OnNextIteration()
+{
// call the signal handlers for any signals we caught recently
wxTheApp->CheckSignal();
}
-#endif // !wxUSE_GUI
+
+wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
+{
+ return new wxEventLoop();
+}
+
+#endif // wxUSE_CONSOLE_EVENTLOOP