void SetEncoding(wxFontEncoding encoding);
void SetNoAntiAliasing( bool no = TRUE ) { m_noAA = no; }
- bool GetNoAntiAliasing() { return m_noAA; }
+ bool GetNoAntiAliasing() const { return m_noAA; }
// and this one also modifies all the other font data fields
void SetNativeFontInfo(const wxNativeFontInfo& info);
return M_FONTDATA->m_encoding;
}
-bool wxFont::GetNoAntiAliasing()
+bool wxFont::GetNoAntiAliasing() const
{
wxCHECK_MSG( Ok(), wxFONTENCODING_DEFAULT, wxT("invalid font") );
wxCHECK_MSG( Ok(), FALSE, wxT("invalid font") );
#if wxUSE_UNICODE
+ return wxFontBase::IsFixedWidth();
#else
// Robert, is this right? HasNativeFont doesn't exist.
if ( TRUE )
return spacing.Upper() == _T('M');
}
+ // Unreaceable code for now
+ // return wxFontBase::IsFixedWidth();
#endif
- return wxFontBase::IsFixedWidth();
}
// ----------------------------------------------------------------------------