// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "app.h"
#endif
#include "wx/dynarray.h"
#include "wx/wxchar.h"
#include "wx/icon.h"
+ #include "wx/log.h"
#endif
-#include "wx/log.h"
+#include "wx/apptrait.h"
+#include "wx/filename.h"
#include "wx/module.h"
+#include "wx/dynlib.h"
#include "wx/msw/private.h"
-#if wxUSE_THREADS
- #include "wx/thread.h"
-
- // define the array of MSG strutures
- WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
-
- #include "wx/arrimpl.cpp"
-
- WX_DEFINE_OBJARRAY(wxMsgArray);
-#endif // wxUSE_THREADS
-
-#if wxUSE_WX_RESOURCES
- #include "wx/resource.h"
-#endif
-
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
#endif // wxUSE_TOOLTIPS
// OLE is used for drag-and-drop, clipboard, OLE Automation..., but some
// compilers don't support it (missing headers, libs, ...)
-#if defined(__GNUWIN32_OLD__) || defined(__SC__) || defined(__SALFORDC__)
+#if defined(__GNUWIN32_OLD__) || defined(__SYMANTEC__) || defined(__SALFORDC__)
#undef wxUSE_OLE
#define wxUSE_OLE 0
#include <string.h>
#include <ctype.h>
-#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
- #include <commctrl.h>
-#endif
-
-#include "wx/msw/msvcrt.h"
-
-// ----------------------------------------------------------------------------
-// conditional compilation
-// ----------------------------------------------------------------------------
-
-// The macro _WIN32_IE is defined by commctrl.h (unless it had already been
-// defined before) and shows us what common control features are available
-// during the compile time (it doesn't mean that they will be available during
-// the run-time, use GetComCtl32Version() to test for them!). The possible
-// values are:
-//
-// 0x0200 for comctl32.dll 4.00 shipped with Win95/NT 4.0
-// 0x0300 4.70 IE 3.x
-// 0x0400 4.71 IE 4.0
-// 0x0401 4.72 IE 4.01 and Win98
-// 0x0500 5.00 IE 5.x and NT 5.0 (Win2000)
-
-#ifndef _WIN32_IE
- // minimal set of features by default
- #define _WIN32_IE 0x0200
-#endif
+#include "wx/msw/wrapcctl.h"
-#if _WIN32_IE >= 0x0300
+#if (!defined(__MINGW32__) || wxCHECK_W32API_VERSION( 2, 0 )) && \
+ !defined(__CYGWIN__) && !defined(__DIGITALMARS__) && !defined(__WXWINCE__) && \
+ (!defined(_MSC_VER) || (_MSC_VER > 1100))
#include <shlwapi.h>
#endif
// global variables
// ---------------------------------------------------------------------------
-extern wxChar *wxBuffer;
-extern wxList *wxWinHandleList;
extern wxList WXDLLEXPORT wxPendingDelete;
-extern void wxSetKeyboardHook(bool doIt);
-MSG s_currentMsg;
-wxApp *wxTheApp = NULL;
+#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
+extern void wxSetKeyboardHook(bool doIt);
+#endif
// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::MSWCreate() supposes this
-const wxChar *wxFrameClassName = wxT("wxFrameClass");
-const wxChar *wxFrameClassNameNoRedraw = wxT("wxFrameClassNR");
+const wxChar *wxCanvasClassName = wxT("wxWindowClass");
+const wxChar *wxCanvasClassNameNR = wxT("wxWindowClassNR");
const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("wxMDIChildFrameClassNR");
-const wxChar *wxPanelClassName = wxT("wxPanelClass");
-const wxChar *wxPanelClassNameNR = wxT("wxPanelClassNR");
-const wxChar *wxCanvasClassName = wxT("wxCanvasClass");
-const wxChar *wxCanvasClassNameNR = wxT("wxCanvasClassNR");
-
-HICON wxSTD_FRAME_ICON = (HICON) NULL;
-HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
-HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL;
-
-HICON wxDEFAULT_FRAME_ICON = (HICON) NULL;
-HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL;
-HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL;
HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
+// ----------------------------------------------------------------------------
+// private functions
+// ----------------------------------------------------------------------------
+
LRESULT WXDLLEXPORT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM);
-// FIXME wxUSE_ON_FATAL_EXCEPTION is only supported for VC++ now because it
-// needs compiler support for Win32 SEH. Others (especially Borland)
-// probably have it too, but I'm not sure about how it works
-// JACS: get 'Cannot use __try in functions that require unwinding
-// in Unicode mode, so disabling.
-#if !defined(__VISUALC__) || defined(__WIN16__) || defined(UNICODE)
- #undef wxUSE_ON_FATAL_EXCEPTION
- #define wxUSE_ON_FATAL_EXCEPTION 0
-#endif // VC++
-
-#if wxUSE_ON_FATAL_EXCEPTION
- static bool gs_handleExceptions = FALSE;
+// ===========================================================================
+// wxGUIAppTraits implementation
+// ===========================================================================
+
+// private class which we use to pass parameters from BeforeChildWaitLoop() to
+// AfterChildWaitLoop()
+struct ChildWaitLoopData
+{
+ ChildWaitLoopData(wxWindowDisabler *wd_, wxWindow *winActive_)
+ {
+ wd = wd_;
+ winActive = winActive_;
+ }
+
+ wxWindowDisabler *wd;
+ wxWindow *winActive;
+};
+
+void *wxGUIAppTraits::BeforeChildWaitLoop()
+{
+ /*
+ We use a dirty hack here to disable all application windows (which we
+ must do because otherwise the calls to wxYield() could lead to some very
+ unexpected reentrancies in the users code) but to avoid losing
+ focus/activation entirely when the child process terminates which would
+ happen if we simply disabled everything using wxWindowDisabler. Indeed,
+ remember that Windows will never activate a disabled window and when the
+ last childs window is closed and Windows looks for a window to activate
+ all our windows are still disabled. There is no way to enable them in
+ time because we don't know when the childs windows are going to be
+ closed, so the solution we use here is to keep one special tiny frame
+ enabled all the time. Then when the child terminates it will get
+ activated and when we close it below -- after reenabling all the other
+ windows! -- the previously active window becomes activated again and
+ everything is ok.
+ */
+ wxBeginBusyCursor();
+
+ // first disable all existing windows
+ wxWindowDisabler *wd = new wxWindowDisabler;
+
+ // then create an "invisible" frame: it has minimal size, is positioned
+ // (hopefully) outside the screen and doesn't appear on the taskbar
+ wxWindow *winActive = new wxFrame
+ (
+ wxTheApp->GetTopWindow(),
+ wxID_ANY,
+ wxEmptyString,
+ wxPoint(32600, 32600),
+ wxSize(1, 1),
+ wxDEFAULT_FRAME_STYLE | wxFRAME_NO_TASKBAR
+ );
+ winActive->Show();
+
+ return new ChildWaitLoopData(wd, winActive);
+}
+
+void wxGUIAppTraits::AlwaysYield()
+{
+ wxYield();
+}
+
+void wxGUIAppTraits::AfterChildWaitLoop(void *dataOrig)
+{
+ wxEndBusyCursor();
+
+ const ChildWaitLoopData * const data = (ChildWaitLoopData *)dataOrig;
+
+ delete data->wd;
+
+ // finally delete the dummy frame and, as wd has been already destroyed and
+ // the other windows reenabled, the activation is going to return to the
+ // window which had had it before
+ data->winActive->Destroy();
+}
+
+bool wxGUIAppTraits::DoMessageFromThreadWait()
+{
+ // we should return false only if the app should exit, i.e. only if
+ // Dispatch() determines that the main event loop should terminate
+ return !wxTheApp || wxTheApp->Dispatch();
+}
+
+wxToolkitInfo& wxGUIAppTraits::GetToolkitInfo()
+{
+ static wxToolkitInfo info;
+ wxToolkitInfo& baseInfo = wxAppTraits::GetToolkitInfo();
+ info.versionMajor = baseInfo.versionMajor;
+ info.versionMinor = baseInfo.versionMinor;
+ info.os = baseInfo.os;
+ info.shortName = _T("msw");
+ info.name = _T("wxMSW");
+#ifdef __WXUNIVERSAL__
+ info.shortName << _T("univ");
+ info.name << _T("/wxUniversal");
#endif
+ return info;
+}
// ===========================================================================
-// implementation
+// wxApp implementation
// ===========================================================================
+int wxApp::m_nCmdShow = SW_SHOWNORMAL;
+
// ---------------------------------------------------------------------------
-// wxApp
+// wxWin macros
// ---------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
END_EVENT_TABLE()
+// class to ensure that wxAppBase::CleanUp() is called if our Initialize()
+// fails
+class wxCallBaseCleanup
+{
+public:
+ wxCallBaseCleanup(wxApp *app) : m_app(app) { }
+ ~wxCallBaseCleanup() { if ( m_app ) m_app->wxAppBase::CleanUp(); }
+
+ void Dismiss() { m_app = NULL; }
+
+private:
+ wxApp *m_app;
+};
+
//// Initialize
-bool wxApp::Initialize()
+bool wxApp::Initialize(int& argc, wxChar **argv)
{
+ if ( !wxAppBase::Initialize(argc, argv) )
+ return false;
+
+ // ensure that base cleanup is done if we return too early
+ wxCallBaseCleanup callBaseCleanup(this);
+
// the first thing to do is to check if we're trying to run an Unicode
- // program under Win9x - if so, abort right now as it has no chance to
- // work
-#if wxUSE_UNICODE
- if ( wxGetOsVersion() != wxWINDOWS_NT )
+ // program under Win9x w/o MSLU emulation layer - if so, abort right now
+ // as it has no chance to work
+#if wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
+ if ( wxGetOsVersion() != wxWINDOWS_NT && wxGetOsVersion() != wxWINDOWS_CE )
{
// note that we can use MessageBoxW() as it's implemented even under
// Win9x - OTOH, we can't use wxGetTranslation() because the file APIs
::MessageBox
(
NULL,
- _T("This program uses Unicode and requires Windows NT/2000.\nProgram aborted."),
+ _T("This program uses Unicode and requires Windows NT/2000/XP/CE.\nProgram aborted."),
_T("wxWindows Fatal Error"),
MB_ICONERROR | MB_OK
);
return FALSE;
}
-#endif // wxUSE_UNICODE
-
- // Some people may wish to use this, but
- // probably it shouldn't be here by default.
-#ifdef __WXDEBUG__
- // wxRedirectIOToConsole();
-#endif
-
- wxBuffer = new wxChar[1500]; // FIXME
-
- wxClassInfo::InitializeClasses();
-
-#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection;
-#endif
-
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
-
- wxInitializeStockLists();
- wxInitializeStockObjects();
+#endif // wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
-#if wxUSE_WX_RESOURCES
- wxInitializeResourceSystem();
-#endif
-
- wxBitmap::InitStandardHandlers();
-
-#if defined(__WIN95__)
+#if defined(__WIN95__) && !defined(__WXMICROWIN__)
InitCommonControls();
-
#endif // __WIN95__
-#if wxUSE_OLE
+#if wxUSE_OLE || wxUSE_DRAG_AND_DROP
-#ifdef __WIN16__
- // for OLE, enlarge message queue to be as large as possible
- int iMsg = 96;
- while (!SetMessageQueue(iMsg) && (iMsg -= 8))
- ;
-#endif // Win16
+#if wxUSE_OLE
// we need to initialize OLE library
+#ifdef __WXWINCE__
+ if ( FAILED(::CoInitializeEx(NULL, COINIT_MULTITHREADED)) )
+ wxLogError(_("Cannot initialize OLE"));
+#else
if ( FAILED(::OleInitialize(NULL)) )
wxLogError(_("Cannot initialize OLE"));
+#endif
+#endif
+
#endif // wxUSE_OLE
#if wxUSE_CTL3D
wxLogError(wxT("Cannot register CTL3D"));
Ctl3dAutoSubclass(wxhInstance);
-#endif
-
- // VZ: these icons are not in wx.rc anyhow (but should they?)!
-#if 0
- wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME"));
- wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME"));
- wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME"));
-
- wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME"));
- wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME"));
- wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME"));
-#endif // 0
+#endif // wxUSE_CTL3D
RegisterWindowClasses();
+#if defined(__WXMICROWIN__) && !defined(__WXWINCE__)
// Create the brush for disabling bitmap buttons
LOGBRUSH lb;
lb.lbStyle = BS_PATTERN;
+ lb.lbColor = 0;
lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
if ( lb.lbHatch )
{
::DeleteObject( (HGDIOBJ)lb.lbHatch );
}
//else: wxWindows resources are probably not linked in
+#endif
#if wxUSE_PENWINDOWS
wxRegisterPenWin();
#endif
- wxWinHandleList = new wxList(wxKEY_INTEGER);
+ wxWinHandleHash = new wxWinHashTable(wxKEY_INTEGER, 100);
- // This is to foil optimizations in Visual C++ that throw out dummy.obj.
- // PLEASE DO NOT ALTER THIS.
-#if defined(__VISUALC__) && defined(__WIN16__) && !defined(WXMAKINGDLL)
- extern char wxDummyChar;
- if (wxDummyChar) wxDummyChar++;
+#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
+ wxSetKeyboardHook(TRUE);
#endif
- wxSetKeyboardHook(TRUE);
+ callBaseCleanup.Dismiss();
- wxModule::RegisterModules();
- if (!wxModule::InitializeModules())
- return FALSE;
- return TRUE;
+ return true;
}
// ---------------------------------------------------------------------------
bool wxApp::RegisterWindowClasses()
{
WNDCLASS wndclass;
+ wxZeroMemory(wndclass);
// for each class we register one with CS_(V|H)REDRAW style and one
// without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag
// the fields which are common to all classes
wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL;
wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- wndclass.lpszMenuName = NULL;
// Register the frame window class.
wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
- wndclass.lpszClassName = wxFrameClassName;
+ wndclass.lpszClassName = wxCanvasClassName;
wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(frame)"));
-
- return FALSE;
}
// "no redraw" frame
- wndclass.lpszClassName = wxFrameClassNameNoRedraw;
+ wndclass.lpszClassName = wxCanvasClassNameNR;
wndclass.style = styleNoRedraw;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(no redraw frame)"));
-
- return FALSE;
}
// Register the MDI frame window class.
if ( !RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(MDI parent)"));
-
- return FALSE;
}
// "no redraw" MDI frame
if ( !RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(no redraw MDI parent frame)"));
-
- return FALSE;
}
// Register the MDI child frame window class.
if ( !RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(MDI child)"));
-
- return FALSE;
}
// "no redraw" MDI child frame
if ( !RegisterClass(&wndclass) )
{
wxLogLastError(wxT("RegisterClass(no redraw MDI child)"));
-
- return FALSE;
}
- // Register the panel window class.
- wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH );
- wndclass.lpszClassName = wxPanelClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError(wxT("RegisterClass(panel)"));
+ return TRUE;
+}
- return FALSE;
- }
+// ---------------------------------------------------------------------------
+// UnregisterWindowClasses
+// ---------------------------------------------------------------------------
- // Register the no redraw panel window class.
- wndclass.lpszClassName = wxPanelClassNameNR;
- wndclass.style = styleNoRedraw;
+bool wxApp::UnregisterWindowClasses()
+{
+ bool retval = TRUE;
- if ( !RegisterClass(&wndclass) )
+#ifndef __WXMICROWIN__
+ // MDI frame window class.
+ if ( !::UnregisterClass(wxMDIFrameClassName, wxhInstance) )
{
- wxLogLastError(wxT("RegisterClass(no redraw panel)"));
+ wxLogLastError(wxT("UnregisterClass(MDI parent)"));
- return FALSE;
+ retval = FALSE;
}
- // Register the canvas and textsubwindow class name
- wndclass.hbrBackground = (HBRUSH)NULL;
- wndclass.lpszClassName = wxCanvasClassName;
-
- if ( !RegisterClass(&wndclass) )
+ // "no redraw" MDI frame
+ if ( !::UnregisterClass(wxMDIFrameClassNameNoRedraw, wxhInstance) )
{
- wxLogLastError(wxT("RegisterClass(canvas)"));
+ wxLogLastError(wxT("UnregisterClass(no redraw MDI parent frame)"));
- return FALSE;
+ retval = FALSE;
}
- wndclass.lpszClassName = wxCanvasClassNameNR;
- wndclass.style = styleNoRedraw;
- if ( !RegisterClass(&wndclass) )
+ // MDI child frame window class.
+ if ( !::UnregisterClass(wxMDIChildFrameClassName, wxhInstance) )
{
- wxLogLastError(wxT("RegisterClass(no redraw canvas)"));
+ wxLogLastError(wxT("UnregisterClass(MDI child)"));
- return FALSE;
+ retval = FALSE;
}
- return TRUE;
-}
-
-// ---------------------------------------------------------------------------
-// Convert Windows to argc, argv style
-// ---------------------------------------------------------------------------
-
-void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine)
-{
- wxStringList args;
-
- wxString cmdLine(lpCmdLine);
- int count = 0;
-
- // Get application name
- wxChar name[260]; // 260 is MAX_PATH value from windef.h
- ::GetModuleFileName(wxhInstance, name, WXSIZEOF(name));
-
- args.Add(name);
- count++;
-
- wxStrcpy(name, wxFileNameFromPath(name));
- wxStripExtension(name);
- wxTheApp->SetAppName(name);
-
- // Break up string
- // Treat strings enclosed in double-quotes as single arguments
- int i = 0;
- int len = cmdLine.Length();
- while (i < len)
+ // "no redraw" MDI child frame
+ if ( !::UnregisterClass(wxMDIChildFrameClassNameNoRedraw, wxhInstance) )
{
- // Skip whitespace
- while ((i < len) && wxIsspace(cmdLine.GetChar(i)))
- i ++;
-
- if (i < len)
- {
- if (cmdLine.GetChar(i) == wxT('"')) // We found the start of a string
- {
- i ++;
- int first = i;
- while ((i < len) && (cmdLine.GetChar(i) != wxT('"')))
- i ++;
-
- wxString arg(cmdLine.Mid(first, (i - first)));
-
- args.Add(arg);
- count ++;
+ wxLogLastError(wxT("UnregisterClass(no redraw MDI child)"));
- if (i < len)
- i ++; // Skip past 2nd quote
- }
- else // Unquoted argument
- {
- int first = i;
- while ((i < len) && !wxIsspace(cmdLine.GetChar(i)))
- i ++;
+ retval = FALSE;
+ }
- wxString arg(cmdLine.Mid(first, (i - first)));
+ // canvas class name
+ if ( !::UnregisterClass(wxCanvasClassName, wxhInstance) )
+ {
+ wxLogLastError(wxT("UnregisterClass(canvas)"));
- args.Add(arg);
- count ++;
- }
- }
+ retval = FALSE;
}
- wxTheApp->argv = new wxChar*[count + 1];
- for (i = 0; i < count; i++)
+ if ( !::UnregisterClass(wxCanvasClassNameNR, wxhInstance) )
{
- wxString arg(args[i]);
- wxTheApp->argv[i] = copystring((const wxChar*)arg);
+ wxLogLastError(wxT("UnregisterClass(no redraw canvas)"));
+
+ retval = FALSE;
}
- wxTheApp->argv[count] = NULL; // argv[] is a NULL-terminated list
- wxTheApp->argc = count;
-}
+#endif // __WXMICROWIN__
-//// Cleans up any wxWindows internal structures left lying around
+ return retval;
+}
void wxApp::CleanUp()
{
- //// COMMON CLEANUP
-
-#if wxUSE_LOG
- // flush the logged messages if any and install a 'safer' log target: the
- // default one (wxLogGui) can't be used after the resources are freed just
- // below and the user suppliedo ne might be even more unsafe (using any
- // wxWindows GUI function is unsafe starting from now)
- wxLog::DontCreateOnDemand();
-
- // this will flush the old messages if any
- delete wxLog::SetActiveTarget(new wxLogStderr);
-#endif // wxUSE_LOG
-
- // One last chance for pending objects to be cleaned up
- wxTheApp->DeletePendingObjects();
-
- wxModule::CleanUpModules();
-
-#if wxUSE_WX_RESOURCES
- wxCleanUpResourceSystem();
-
- // wxDefaultResourceTable->ClearTable();
-#endif
-
- wxDeleteStockObjects();
-
- // Destroy all GDI lists, etc.
- wxDeleteStockLists();
-
- delete wxTheColourDatabase;
- wxTheColourDatabase = NULL;
-
- wxBitmap::CleanUpHandlers();
-
- delete[] wxBuffer;
- wxBuffer = NULL;
-
- //// WINDOWS-SPECIFIC CLEANUP
+ // all objects pending for deletion must be deleted first, otherwise we
+ // would crash when they use wxWinHandleHash (and UnregisterWindowClasses()
+ // call wouldn't succeed as long as any windows still exist), so call the
+ // base class method first and only then do our clean up
+ wxAppBase::CleanUp();
+#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
wxSetKeyboardHook(FALSE);
+#endif
#if wxUSE_PENWINDOWS
wxCleanUpPenWin();
#endif
- if (wxSTD_FRAME_ICON)
- DestroyIcon(wxSTD_FRAME_ICON);
- if (wxSTD_MDICHILDFRAME_ICON)
- DestroyIcon(wxSTD_MDICHILDFRAME_ICON);
- if (wxSTD_MDIPARENTFRAME_ICON)
- DestroyIcon(wxSTD_MDIPARENTFRAME_ICON);
-
- if (wxDEFAULT_FRAME_ICON)
- DestroyIcon(wxDEFAULT_FRAME_ICON);
- if (wxDEFAULT_MDICHILDFRAME_ICON)
- DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON);
- if (wxDEFAULT_MDIPARENTFRAME_ICON)
- DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
-
if ( wxDisableButtonBrush )
::DeleteObject( wxDisableButtonBrush );
#if wxUSE_OLE
+#ifdef __WXWINCE__
+ ::CoUninitialize();
+#else
::OleUninitialize();
#endif
-
-#if wxUSE_CTL3D
- Ctl3dUnregister(wxhInstance);
-#endif
-
- if (wxWinHandleList)
- delete wxWinHandleList;
-
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
- delete wxPendingEvents;
-#if wxUSE_THREADS
- delete wxPendingEventsLocker;
- // If we don't do the following, we get an apparent memory leak.
-#if wxUSE_VALIDATORS
- ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
-#endif
#endif
- wxClassInfo::CleanUpClasses();
-
- delete wxTheApp;
- wxTheApp = NULL;
+ // for an EXE the classes are unregistered when it terminates but DLL may
+ // be loaded several times (load/unload/load) into the same process in
+ // which case the registration will fail after the first time if we don't
+ // unregister the classes now
+ UnregisterWindowClasses();
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
- {
- wxLogMessage(wxT("There were memory leaks."));
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
- // wxDebugContext::SetStream(NULL, NULL);
+#if wxUSE_CTL3D
+ Ctl3dUnregister(wxhInstance);
#endif
-#if wxUSE_LOG
- // do it as the very last thing because everything else can log messages
- delete wxLog::SetActiveTarget(NULL);
-#endif // wxUSE_LOG
+ delete wxWinHandleHash;
+ wxWinHandleHash = NULL;
}
-//----------------------------------------------------------------------
-// Entry point helpers, used by wxPython
-//----------------------------------------------------------------------
-
-int WXDLLEXPORT wxEntryStart( int WXUNUSED(argc), char** WXUNUSED(argv) )
-{
- return wxApp::Initialize();
-}
-
-int WXDLLEXPORT wxEntryInitGui()
-{
- wxTheApp->OnInitGui();
- return 0;
-}
-
-void WXDLLEXPORT wxEntryCleanup()
-{
- wxApp::CleanUp();
-}
-
-
-#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
-
-// temporarily disable this warning which would be generated in release builds
-// because of __try
-#ifdef __VISUALC__
- #pragma warning(disable: 4715) // not all control paths return a value
-#endif // Visual C++
-
-//----------------------------------------------------------------------
-// Main wxWindows entry point
-//----------------------------------------------------------------------
-int wxEntry(WXHINSTANCE hInstance,
- WXHINSTANCE WXUNUSED(hPrevInstance),
- char *lpCmdLine,
- int nCmdShow,
- bool enterLoop)
-{
- // do check for memory leaks on program exit
- // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
- // deallocated memory which may be used to simulate low-memory condition)
- wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
-#ifdef __MWERKS__
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // This seems to be necessary since there are 'rogue'
- // objects present at this point (perhaps global objects?)
- // Setting a checkpoint will ignore them as far as the
- // memory checking facility is concerned.
- // Of course you may argue that memory allocated in globals should be
- // checked, but this is a reasonable compromise.
- wxDebugContext::SetCheckpoint();
-#endif
-#endif
-
- // take everything into a try-except block to be able to call
- // OnFatalException() if necessary
-#if wxUSE_ON_FATAL_EXCEPTION
- __try {
-#endif
- wxhInstance = (HINSTANCE) hInstance;
-
- if (!wxEntryStart(0,0))
- return 0;
-
- // create the application object or ensure that one already exists
- if (!wxTheApp)
- {
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer
- // function for delayed, dynamic app object construction.
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- wxT("No initializer - use IMPLEMENT_APP macro.") );
-
- wxTheApp = (*wxApp::GetInitializerFunction()) ();
- }
-
- wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
-
- // save the WinMain() parameters
- wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
- wxTheApp->m_nCmdShow = nCmdShow;
-
- // GUI-specific initialisation. In fact on Windows we don't have any,
- // but this call is provided for compatibility across platforms.
- wxEntryInitGui();
-
- // We really don't want timestamps by default, because it means
- // we can't simply double-click on the error message and get to that
- // line in the source. So VC++ at least, let's have a sensible default.
-#ifdef __VISUALC__
- wxLog::SetTimestamp(NULL);
-#endif
-
- int retValue = 0;
-
- // it is common to create a modal dialog in OnInit() (to ask/notify the
- // user about something) but it wouldn't work if we don't change the
- // "exit on delete last frame" flag here as when this dialog is
- // deleted, the app would terminate (it was the last top level window
- // as the main frame wasn't created yet!), so disable this behaviour
- // temproarily
- bool exitOnLastFrameDelete = wxTheApp->GetExitOnFrameDelete();
- wxTheApp->SetExitOnFrameDelete(FALSE);
-
- // init the app
- retValue = wxTheApp->OnInit() ? 0 : -1;
-
- // restore the old flag value
- wxTheApp->SetExitOnFrameDelete(exitOnLastFrameDelete);
-
- if ( retValue == 0 )
- {
- if ( enterLoop )
- {
- // run the main loop
- retValue = wxTheApp->OnRun();
- }
- else
- {
- // we want to initialize, but not run or exit immediately.
- return 1;
- }
- }
- //else: app initialization failed, so we skipped OnRun()
-
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow )
- {
- // Forcibly delete the window.
- if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
- topWindow->IsKindOf(CLASSINFO(wxDialog)) )
- {
- topWindow->Close(TRUE);
- wxTheApp->DeletePendingObjects();
- }
- else
- {
- delete topWindow;
- wxTheApp->SetTopWindow(NULL);
- }
- }
-
- wxTheApp->OnExit();
-
- wxEntryCleanup();
-
- return retValue;
-
-#if wxUSE_ON_FATAL_EXCEPTION
- }
- __except ( gs_handleExceptions ? EXCEPTION_EXECUTE_HANDLER
- : EXCEPTION_CONTINUE_SEARCH ) {
- if ( wxTheApp )
- {
- // give the user a chance to do something special about this
- wxTheApp->OnFatalException();
- }
-
- ::ExitProcess(3); // the same exit code as abort()
-
- // NOTREACHED
- }
-#endif // wxUSE_ON_FATAL_EXCEPTION
-}
-
-// restore warning state
-#ifdef __VISUALC__
- #pragma warning(default: 4715) // not all control paths return a value
-#endif // Visual C++
-
-#else /* _WINDLL */
-
-//----------------------------------------------------------------------
-// Entry point for wxWindows + the App in a DLL
-//----------------------------------------------------------------------
-
-int wxEntry(WXHINSTANCE hInstance)
-{
- wxhInstance = (HINSTANCE) hInstance;
- wxEntryStart(0, 0);
-
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer function
- // for delayed, dynamic app object construction.
- if (!wxTheApp)
- {
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- "No initializer - use IMPLEMENT_APP macro." );
-
- wxTheApp = (* wxApp::GetInitializerFunction()) ();
- }
-
- wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" );
-
- wxTheApp->argc = 0;
- wxTheApp->argv = NULL;
-
- wxEntryInitGui();
-
- wxTheApp->OnInit();
-
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow && topWindow->GetHWND())
- {
- topWindow->Show(TRUE);
- }
-
- return 1;
-}
-#endif // _WINDLL
-
-//// Static member initialization
-
-wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
+// ----------------------------------------------------------------------------
+// wxApp ctor/dtor
+// ----------------------------------------------------------------------------
wxApp::wxApp()
{
- m_topWindow = NULL;
- wxTheApp = this;
- m_wantDebugOutput = TRUE;
-
- argc = 0;
- argv = NULL;
m_printMode = wxPRINT_WINDOWS;
- m_exitOnFrameDelete = TRUE;
- m_auto3D = TRUE;
}
wxApp::~wxApp()
{
- // Delete command-line args
- int i;
- for (i = 0; i < argc; i++)
- {
- delete[] argv[i];
- }
- delete[] argv;
-}
+ // our cmd line arguments are allocated inside wxEntry(HINSTANCE), they
+ // don't come from main(), so we have to free them
-bool wxApp::Initialized()
-{
-#ifndef _WINDLL
- if (GetTopWindow())
- return TRUE;
- else
- return FALSE;
-#else // Assume initialized if DLL (no way of telling)
- return TRUE;
-#endif
-}
-
-/*
- * Get and process a message, returning FALSE if WM_QUIT
- * received (and also set the flag telling the app to exit the main loop)
- *
- */
-bool wxApp::DoMessage()
-{
- BOOL rc = ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
- if ( rc == 0 )
- {
- // got WM_QUIT
- m_keepGoing = FALSE;
-
- return FALSE;
- }
- else if ( rc == -1 )
+ while ( argc )
{
- // should never happen, but let's test for it nevertheless
- wxLogLastError(wxT("GetMessage"));
+ // m_argv elements were allocated by wxStrdup()
+ free(argv[--argc]);
}
- else
- {
-#if wxUSE_THREADS
- wxASSERT_MSG( wxThread::IsMain(),
- wxT("only the main thread can process Windows messages") );
-
- static bool s_hadGuiLock = TRUE;
- static wxMsgArray s_aSavedMessages;
-
- // if a secondary thread owns is doing GUI calls, save all messages for
- // later processing - we can't process them right now because it will
- // lead to recursive library calls (and we're not reentrant)
- if ( !wxGuiOwnedByMainThread() )
- {
- s_hadGuiLock = FALSE;
-
- // leave out WM_COMMAND messages: too dangerous, sometimes
- // the message will be processed twice
- if ( !wxIsWaitingForThread() ||
- s_currentMsg.message != WM_COMMAND )
- {
- s_aSavedMessages.Add(s_currentMsg);
- }
-
- return TRUE;
- }
- else
- {
- // have we just regained the GUI lock? if so, post all of the saved
- // messages
- //
- // FIXME of course, it's not _exactly_ the same as processing the
- // messages normally - expect some things to break...
- if ( !s_hadGuiLock )
- {
- s_hadGuiLock = TRUE;
-
- size_t count = s_aSavedMessages.Count();
- for ( size_t n = 0; n < count; n++ )
- {
- MSG& msg = s_aSavedMessages[n];
- if ( !ProcessMessage((WXMSG *)&msg) )
- {
- ::TranslateMessage(&msg);
- ::DispatchMessage(&msg);
- }
- }
-
- s_aSavedMessages.Empty();
- }
- }
-#endif // wxUSE_THREADS
-
- // Process the message
- if ( !ProcessMessage((WXMSG *)&s_currentMsg) )
- {
- ::TranslateMessage(&s_currentMsg);
- ::DispatchMessage(&s_currentMsg);
- }
- }
-
- return TRUE;
-}
-
-/*
- * Keep trying to process messages until WM_QUIT
- * received.
- *
- * If there are messages to be processed, they will all be
- * processed and OnIdle will not be called.
- * When there are no more messages, OnIdle is called.
- * If OnIdle requests more time,
- * it will be repeatedly called so long as there are no pending messages.
- * A 'feature' of this is that once OnIdle has decided that no more processing
- * is required, then it won't get processing time until further messages
- * are processed (it'll sit in DoMessage).
- */
-
-int wxApp::MainLoop()
-{
- m_keepGoing = TRUE;
-
- while ( m_keepGoing )
- {
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-
- while ( !Pending() && ProcessIdle() )
- ;
-
- // a message came or no more idle processing to do
- DoMessage();
- }
-
- return s_currentMsg.wParam;
-}
-
-// Returns TRUE if more time is needed.
-bool wxApp::ProcessIdle()
-{
- wxIdleEvent event;
- event.SetEventObject(this);
- ProcessEvent(event);
-
- return event.MoreRequested();
+ // but m_argv itself -- using new[]
+ delete [] argv;
}
-void wxApp::ExitMainLoop()
-{
- // VZ: why not ::PostQuitMessage()?
- m_keepGoing = FALSE;
-}
-
-bool wxApp::Pending()
+void wxApp::OnIdle(wxIdleEvent& event)
{
- return ::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0;
-}
+ wxAppBase::OnIdle(event);
-void wxApp::Dispatch()
-{
- DoMessage();
+#if wxUSE_DC_CACHEING
+ // automated DC cache management: clear the cached DCs and bitmap
+ // if it's likely that the app has finished with them, that is, we
+ // get an idle event and we're not dragging anything.
+ if (!::GetKeyState(MK_LBUTTON) && !::GetKeyState(MK_MBUTTON) && !::GetKeyState(MK_RBUTTON))
+ wxDC::ClearCache();
+#endif // wxUSE_DC_CACHEING
}
-/*
- * Give all windows a chance to preprocess
- * the message. Some may have accelerator tables, or have
- * MDI complications.
- */
-
-bool wxApp::ProcessMessage(WXMSG *wxmsg)
+void wxApp::WakeUpIdle()
{
- MSG *msg = (MSG *)wxmsg;
- HWND hWnd = msg->hwnd;
- wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
-
-#if wxUSE_TOOLTIPS
- // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
- // popup the tooltip bubbles
- if ( wndThis && (msg->message == WM_MOUSEMOVE) )
+ // Send the top window a dummy message so idle handler processing will
+ // start up again. Doing it this way ensures that the idle handler
+ // wakes up in the right thread (see also wxWakeUpMainThread() which does
+ // the same for the main app thread only)
+ wxWindow *topWindow = wxTheApp->GetTopWindow();
+ if ( topWindow )
{
- wxToolTip *tt = wndThis->GetToolTip();
- if ( tt )
+ if ( !::PostMessage(GetHwndOf(topWindow), WM_NULL, 0, 0) )
{
- tt->RelayEvent(wxmsg);
+ // should never happen
+ wxLogLastError(wxT("PostMessage(WM_NULL)"));
}
}
-#endif // wxUSE_TOOLTIPS
-
- // Try translations first; find the youngest window with
- // a translation table.
- wxWindow *wnd;
-
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->MSWTranslateMessage(wxmsg) )
- return TRUE;
-
- // stop at first top level window, i.e. don't try to process the key
- // strokes originating in a dialog using the accelerators of the parent
- // frame - this doesn't make much sense
- if ( wnd->IsTopLevel() )
- break;
- }
-
- // Anyone for a non-translation message? Try youngest descendants first.
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->MSWProcessMessage(wxmsg) )
- return TRUE;
- }
-
- return FALSE;
-}
-
-void wxApp::OnIdle(wxIdleEvent& event)
-{
- static bool s_inOnIdle = FALSE;
-
- // Avoid recursion (via ProcessEvent default case)
- if ( s_inOnIdle )
- return;
-
- s_inOnIdle = TRUE;
-
- // If there are pending events, we must process them: pending events
- // are either events to the threads other than main or events posted
- // with wxPostEvent() functions
- // GRG: I have moved this here so that all pending events are processed
- // before starting to delete any objects. This behaves better (in
- // particular, wrt wxPostEvent) and is coherent with wxGTK's current
- // behaviour. Changed Feb/2000 before 2.1.14
- ProcessPendingEvents();
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
-#if wxUSE_LOG
- // flush the logged messages if any
- wxLog::FlushActive();
-#endif // wxUSE_LOG
-
- // Send OnIdle events to all windows
- if ( SendIdleEvents() )
- {
- // SendIdleEvents() returns TRUE if at least one window requested more
- // idle events
- event.RequestMore(TRUE);
- }
-
- s_inOnIdle = FALSE;
-}
-
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
- return needMore;
-}
-
-// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxNode* node = win->GetChildren().First();
- while (node)
- {
- wxWindow* win = (wxWindow*) node->Data();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->Next();
- }
- return needMore;
-}
-
-void wxApp::DeletePendingObjects()
-{
- wxNode *node = wxPendingDelete.First();
- while (node)
- {
- wxObject *obj = (wxObject *)node->Data();
-
- delete obj;
-
- if (wxPendingDelete.Member(obj))
- delete node;
-
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- node = wxPendingDelete.First();
- }
}
void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
/* static */
int wxApp::GetComCtl32Version()
{
+//FIX ME FOR DIGITALMARS!!
+#if defined(__WXMICROWIN__) || defined(__WXWINCE__) || defined(__DIGITALMARS__)
+ return 0;
+#else
// cache the result
+ //
+ // NB: this is MT-ok as in the worst case we'd compute s_verComCtl32 twice,
+ // but as its value should be the same both times it doesn't matter
static int s_verComCtl32 = -1;
- wxCRIT_SECT_DECLARE(csComCtl32);
- wxCRIT_SECT_LOCKER(lock, csComCtl32);
-
if ( s_verComCtl32 == -1 )
{
// initally assume no comctl32.dll at all
s_verComCtl32 = 0;
+ // we're prepared to handle the errors
+ wxLogNull noLog;
+
// do we have it?
- HMODULE hModuleComCtl32 = ::GetModuleHandle(wxT("COMCTL32"));
+ wxDynamicLibrary dllComCtl32(_T("comctl32.dll"), wxDL_VERBATIM);
// if so, then we can check for the version
- if ( hModuleComCtl32 )
+ if ( dllComCtl32.IsLoaded() )
{
+#ifdef DLLVER_PLATFORM_WINDOWS
// try to use DllGetVersion() if available in _headers_
- #ifdef DLLVER_PLATFORM_WINDOWS // defined in shlwapi.h
- DLLGETVERSIONPROC pfnDllGetVersion = (DLLGETVERSIONPROC)
- ::GetProcAddress(hModuleComCtl32, "DllGetVersion");
- if ( pfnDllGetVersion )
+ wxDYNLIB_FUNCTION( DLLGETVERSIONPROC, DllGetVersion, dllComCtl32 );
+ if ( pfnDllGetVersion )
+ {
+ DLLVERSIONINFO dvi;
+ dvi.cbSize = sizeof(dvi);
+
+ HRESULT hr = (*pfnDllGetVersion)(&dvi);
+ if ( FAILED(hr) )
+ {
+ wxLogApiError(_T("DllGetVersion"), hr);
+ }
+ else
{
- DLLVERSIONINFO dvi;
- dvi.cbSize = sizeof(dvi);
+ // this is incompatible with _WIN32_IE values, but
+ // compatible with the other values returned by
+ // GetComCtl32Version()
+ s_verComCtl32 = 100*dvi.dwMajorVersion +
+ dvi.dwMinorVersion;
+ }
+ }
+#endif
- HRESULT hr = (*pfnDllGetVersion)(&dvi);
- if ( FAILED(hr) )
- {
- wxLogApiError(_T("DllGetVersion"), hr);
- }
- else
- {
- // this is incompatible with _WIN32_IE values, but
- // compatible with the other values returned by
- // GetComCtl32Version()
- s_verComCtl32 = 100*dvi.dwMajorVersion +
- dvi.dwMinorVersion;
- }
+ // if DllGetVersion() is unavailable either during compile or
+ // run-time, try to guess the version otherwise
+ if ( !s_verComCtl32 )
+ {
+ // InitCommonControlsEx is unique to 4.70 and later
+ void *pfn = dllComCtl32.GetSymbol(_T("InitCommonControlsEx"));
+ if ( !pfn )
+ {
+ // not found, must be 4.00
+ s_verComCtl32 = 400;
}
- #endif
- // DllGetVersion() unavailable either during compile or
- // run-time, try to guess the version otherwise
- if ( !s_verComCtl32 )
+ else // 4.70+
{
- // InitCommonControlsEx is unique to 4.70 and later
- FARPROC theProc = ::GetProcAddress
- (
- hModuleComCtl32,
- "InitCommonControlsEx"
- );
-
- if ( !theProc )
+ // many symbols appeared in comctl32 4.71, could use any of
+ // them except may be DllInstall()
+ pfn = dllComCtl32.GetSymbol(_T("InitializeFlatSB"));
+ if ( !pfn )
{
- // not found, must be 4.00
- s_verComCtl32 = 400;
+ // not found, must be 4.70
+ s_verComCtl32 = 470;
}
else
{
- // many symbols appeared in comctl32 4.71, could use
- // any of them except may be DllInstall
- theProc = ::GetProcAddress
- (
- hModuleComCtl32,
- "InitializeFlatSB"
- );
- if ( !theProc )
- {
- // not found, must be 4.70
- s_verComCtl32 = 470;
- }
- else
- {
- // found, must be 4.71
- s_verComCtl32 = 471;
- }
+ // found, must be 4.71 or later
+ s_verComCtl32 = 471;
}
}
+ }
}
}
return s_verComCtl32;
-}
-
-void wxExit()
-{
- wxLogError(_("Fatal error: exiting"));
-
- wxApp::CleanUp();
- exit(0);
+#endif // Microwin/!Microwin
}
// Yield to incoming messages
-static bool gs_inYield = FALSE;
-
-bool wxYield()
+bool wxApp::Yield(bool onlyIfNeeded)
{
+ // MT-FIXME
+ static bool s_inYield = FALSE;
+
+#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
+#endif // wxUSE_LOG
-#ifdef __WXDEBUG__
- if (gs_inYield)
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
-#endif
+ if ( s_inYield )
+ {
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( wxT("wxYield called recursively" ) );
+ }
+
+ return FALSE;
+ }
- gs_inYield = TRUE;
+ s_inYield = TRUE;
// we don't want to process WM_QUIT from here - it should be processed in
// the main event loop in order to stop it
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
- if ( !wxTheApp->DoMessage() )
+ if ( !wxTheApp->Dispatch() )
break;
}
- // If they are pending events, we must process them.
- if (wxTheApp)
- wxTheApp->ProcessPendingEvents();
+ // if there are pending events, we must process them.
+ ProcessPendingEvents();
+#if wxUSE_LOG
// let the logs be flashed again
wxLog::Resume();
+#endif // wxUSE_LOG
- gs_inYield = FALSE;
-
- return TRUE;
-}
-
-// Yield to incoming messages; but fail silently if recursion is detected.
-bool wxYieldIfNeeded()
-{
- if (gs_inYield)
- return FALSE;
-
- return wxYield();
-}
-
-bool wxHandleFatalExceptions(bool doit)
-{
-#if wxUSE_ON_FATAL_EXCEPTION
- // assume this can only be called from the main thread
- gs_handleExceptions = doit;
+ s_inYield = FALSE;
return TRUE;
-#else
- wxFAIL_MSG(_T("set wxUSE_ON_FATAL_EXCEPTION to 1 to sue this function"));
-
- (void)doit;
- return FALSE;
-#endif
}
-//-----------------------------------------------------------------------------
-// wxWakeUpIdle
-//-----------------------------------------------------------------------------
-
-void wxWakeUpIdle()
-{
- // Send the top window a dummy message so idle handler processing will
- // start up again. Doing it this way ensures that the idle handler
- // wakes up in the right thread (see also wxWakeUpMainThread() which does
- // the same for the main app thread only)
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow )
- {
- if ( !::PostMessage(GetHwndOf(topWindow), WM_NULL, 0, 0) )
- {
- // should never happen
- wxLogLastError(wxT("PostMessage(WM_NULL)"));
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-
-wxIcon
-wxApp::GetStdIcon(int which) const
-{
- switch(which)
- {
- case wxICON_INFORMATION:
- return wxIcon("wxICON_INFO");
-
- case wxICON_QUESTION:
- return wxIcon("wxICON_QUESTION");
-
- case wxICON_EXCLAMATION:
- return wxIcon("wxICON_WARNING");
-
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
-
- case wxICON_HAND:
- return wxIcon("wxICON_ERROR");
- }
-}
-
-// For some reason, with MSVC++ 1.5, WinMain isn't linked in properly
-// if in a separate file. So include it here to ensure it's linked.
-#if (defined(__VISUALC__) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(__TWIN32__) && !defined(WXMAKINGDLL))
-#include "main.cpp"
-#endif