+#endif // NEED_UNICODE_CHECK
+
+// ----------------------------------------------------------------------------
+// Windows-specific wxEntry
+// ----------------------------------------------------------------------------
+
+WXDLLEXPORT int wxEntry(HINSTANCE hInstance,
+ HINSTANCE WXUNUSED(hPrevInstance),
+ wxCmdLineArgType WXUNUSED(pCmdLine),
+ int nCmdShow)
+{
+ // the first thing to do is to check if we're trying to run an Unicode
+ // program under Win9x w/o MSLU emulation layer - if so, abort right now
+ // as it has no chance to work and has all chances to crash
+#ifdef NEED_UNICODE_CHECK
+ if ( !wxIsUnicodeAvailable() )
+ return -1;
+#endif // NEED_UNICODE_CHECK
+
+
+ // remember the parameters Windows gave us
+ wxSetInstance(hInstance);
+ wxApp::m_nCmdShow = nCmdShow;
+
+ // parse the command line: we can't use pCmdLine in Unicode build so it is
+ // simpler to never use it at all (this also results in a more correct
+ // argv[0])
+
+ // break the command line in words
+ wxArrayString args;
+
+ const wxChar *cmdLine = ::GetCommandLine();
+ if ( cmdLine )
+ {
+ args = wxCmdLineParser::ConvertStringToArgs(cmdLine);
+ }
+
+#ifdef __WXWINCE__
+ // WinCE doesn't insert the program itself, so do it ourselves.
+ args.Insert(wxGetFullModuleName(), 0);
+#endif
+
+ int argc = args.GetCount();