m_wheelRotation = 0;
m_wheelDelta = 0;
m_linesPerAction = 0;
+ m_columnsPerAction = 0;
}
void wxMouseEvent::Assign(const wxMouseEvent& event)
m_wheelRotation = event.m_wheelRotation;
m_wheelDelta = event.m_wheelDelta;
m_linesPerAction = event.m_linesPerAction;
+ m_columnsPerAction = event.m_columnsPerAction;
m_wheelAxis = event.m_wheelAxis;
}