#include <stdio.h>
#include "wx/module.h"
+#include "wx/intl.h"
+#include "wx/utils.h"
+#include "wx/log.h"
#include "wx/thread.h"
#define INCL_DOSSEMAPHORES
wxThread* m_pThread; // pointer to the wxWindows thread object
// if it's FALSE, some secondary thread is holding the GUI lock
-static bool s_bGuiOwnedByMainThread = TRUE;
+static bool gs_bGuiOwnedByMainThread = TRUE;
// critical section which controls access to all GUI functions: any secondary
// thread (i.e. except the main one) must enter this crit section before doing
// any GUI calls
-static wxCriticalSection *s_pCritsectGui = NULL;
+static wxCriticalSection *gs_pCritsectGui = NULL;
// critical section which protects s_nWaitingForGui variable
-static wxCriticalSection *s_pCritsectWaitingForGui = NULL;
+static wxCriticalSection *gs_pCritsectWaitingForGui = NULL;
// number of threads waiting for GUI in wxMutexGuiEnter()
-static size_t s_nWaitingForGui = 0;
+static size_t gs_nWaitingForGui = 0;
// are we waiting for a thread termination?
-static bool s_bWaitingForThread = FALSE;
+static bool gs_bWaitingForThread = FALSE;
// ============================================================================
// OS/2 implementation of thread classes
void wxCondition::Wait()
{
- (void)m_internal->Wait(SEM_INFINITE_WAIT);
+ (void)m_internal->Wait(SEM_INDEFINITE_WAIT);
}
bool wxCondition::Wait(
}
// create a new (suspended) thread (for the given thread object)
- bool Create(wxThread* pThread);
+ bool Create( wxThread* pThread
+ ,unsigned int uStackSize
+ );
// suspend/resume/terminate
bool Suspend();
// enter m_critsect before changing the thread state
pThread->m_critsect.Enter();
- bool bWasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
+ bool bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED;
pThread->m_internal->SetState(STATE_EXITED);
- thread->m_critsect.Leave();
+ pThread->m_critsect.Leave();
pThread->OnExit();
if (pThread->IsDetached() && !bWasCancelled)
{
// auto delete
- delete thread;
+ delete pThread;
}
//else: the joinable threads handle will be closed when Wait() is done
return dwRet;
{
// translate wxWindows priority to the PM one
ULONG ulOS2_Priority;
+ ULONG ulrc;
m_nPriority = nPriority;
bool wxThreadInternal::Create(
wxThread* pThread
+, unsigned int uStackSize
)
{
APIRET ulrc;
,(PFNTHREAD)wxThreadInternal::OS2ThreadStart
,(ULONG)pThread
,CREATE_SUSPENDED | STACK_SPARSE
- ,8192L
+ ,(ULONG)uStackSize
);
if(ulrc != 0)
{
// create/start thread
// -------------------
-wxThreadError wxThread::Create()
+wxThreadError wxThread::Create(
+ unsigned int uStackSize
+)
{
- if ( !m_internal->Create(this) )
+ if ( !m_internal->Create(this, uStackSize) )
return wxTHREAD_NO_RESOURCE;
return wxTHREAD_NO_ERROR;
if (IsMain())
{
// set flag for wxIsWaitingForThread()
- gs_waitingForThread = TRUE;
+ gs_bWaitingForThread = TRUE;
#if wxUSE_GUI
wxBeginBusyCursor();
if ( IsMain() )
{
- gs_waitingForThread = FALSE;
+ gs_bWaitingForThread = FALSE;
#if wxUSE_GUI
wxEndBusyCursor();
delete this;
}
- wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
- wxT("thread must be already terminated.") );
-
if ( pRc )
*pRc = rc;
bool wxThreadModule::OnInit()
{
- s_pCritsectWaitingForGui = new wxCriticalSection();
+ gs_pCritsectWaitingForGui = new wxCriticalSection();
- s_pCritsectGui = new wxCriticalSection();
- s_pCritsectGui->Enter();
+ gs_pCritsectGui = new wxCriticalSection();
+ gs_pCritsectGui->Enter();
PTIB ptib;
PPIB ppib;
void wxThreadModule::OnExit()
{
- if (s_pCritsectGui)
+ if (gs_pCritsectGui)
{
- s_pCritsectGui->Leave();
- delete s_pCritsectGui;
- s_pCritsectGui = NULL;
+ gs_pCritsectGui->Leave();
+#if (!(defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )))
+ delete gs_pCritsectGui;
+#endif
+ gs_pCritsectGui = NULL;
}
- wxDELETE(s_pCritsectWaitingForGui);
+#if (!(defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )))
+ wxDELETE(gs_pCritsectWaitingForGui);
+#endif
}
// ----------------------------------------------------------------------------
void WXDLLEXPORT wxMutexGuiLeave()
{
- wxCriticalSectionLocker enter(*s_pCritsectWaitingForGui);
+ wxCriticalSectionLocker enter(*gs_pCritsectWaitingForGui);
if ( wxThread::IsMain() )
{
- s_bGuiOwnedByMainThread = FALSE;
+ gs_bGuiOwnedByMainThread = FALSE;
}
else
{
// decrement the number of waiters now
- wxASSERT_MSG( s_nWaitingForGui > 0,
+ wxASSERT_MSG(gs_nWaitingForGui > 0,
wxT("calling wxMutexGuiLeave() without entering it first?") );
- s_nWaitingForGui--;
+ gs_nWaitingForGui--;
wxWakeUpMainThread();
}
- s_pCritsectGui->Leave();
+ gs_pCritsectGui->Leave();
}
void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
wxASSERT_MSG( wxThread::IsMain(),
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
- wxCriticalSectionLocker enter(*s_pCritsectWaitingForGui);
+ wxCriticalSectionLocker enter(*gs_pCritsectWaitingForGui);
- if ( s_nWaitingForGui == 0 )
+ if (gs_nWaitingForGui == 0)
{
// no threads are waiting for GUI - so we may acquire the lock without
// any danger (but only if we don't already have it)
if (!wxGuiOwnedByMainThread())
{
- s_pCritsectGui->Enter();
+ gs_pCritsectGui->Enter();
- s_bGuiOwnedByMainThread = TRUE;
+ gs_bGuiOwnedByMainThread = TRUE;
}
//else: already have it, nothing to do
}
bool WXDLLEXPORT wxGuiOwnedByMainThread()
{
- return s_bGuiOwnedByMainThread;
+ return gs_bGuiOwnedByMainThread;
}
bool WXDLLEXPORT wxIsWaitingForThread()
{
- return s_bWaitingForThread;
+ return gs_bWaitingForThread;
}
#endif