#| wx.LC_NO_HEADER
                                  #| wx.LC_VRULES
                                  #| wx.LC_HRULES
+                                 #| wx.LC_SINGLE_SEL
                                  )
         
         self.list.SetImageList(self.il, wx.IMAGE_LIST_SMALL)
         self.PopulateList()
 
         # Now that the list exists we can init the other base class,
-        # see wxPython/lib/mixins/listctrl.py
+        # see wx/lib/mixins/listctrl.py
         self.itemDataMap = musicdata
         listmix.ColumnSorterMixin.__init__(self, 3)
         #self.SortListItems(0, True)
         self.currentItem = 0
 
 
-    # Used by the ColumnSorterMixin, see wxPython/lib/mixins/listctrl.py
+    # Used by the ColumnSorterMixin, see wx/lib/mixins/listctrl.py
     def GetListCtrl(self):
         return self.list
 
-    # Used by the ColumnSorterMixin, see wxPython/lib/mixins/listctrl.py
+    # Used by the ColumnSorterMixin, see wx/lib/mixins/listctrl.py
     def GetSortImages(self):
         return (self.sm_dn, self.sm_up)
 
 
     def OnRightDown(self, event):
-        self.x = event.GetX()
-        self.y = event.GetY()
-        self.log.WriteText("x, y = %s\n" % str((self.x, self.y)))
-        item, flags = self.list.HitTest((self.x, self.y))
+        x = event.GetX()
+        y = event.GetY()
+        self.log.WriteText("x, y = %s\n" % str((x, y)))
+        item, flags = self.list.HitTest((x, y))
 
         if flags & wx.LIST_HITTEST_ONITEM:
             self.list.Select(item)
 
         # Popup the menu.  If an item is selected then its handler
         # will be called before PopupMenu returns.
-        self.PopupMenu(menu, (self.x, self.y))
+        self.PopupMenu(menu)
         menu.Destroy()