+bool wxSound::Create(int WXUNUSED(size), const wxByte* WXUNUSED(data))
+{
+ wxFAIL_MSG( "not implemented" );
+
+ return false;
+}
+
+bool wxSound::Create(const wxString& fileName, bool isResource)
+{
+ wxCHECK_MSG( !isResource, false, "not implemented" );
+
+ m_data = new wxOSXAudioToolboxSoundData(fileName);
+ return true;
+}
+