]> git.saurik.com Git - wxWidgets.git/blobdiff - src/osx/cocoa/window.mm
Support mouse click through as otherwise clicking inside an inactive window causes...
[wxWidgets.git] / src / osx / cocoa / window.mm
index 9ce10cc02c172e1a1dc5a56f2472b884287a2b73..c34c8978126291bf919bffa998a74cc02c089ebb 100644 (file)
@@ -21,6 +21,8 @@
     #include "wx/osx/private.h"
 #endif
 
     #include "wx/osx/private.h"
 #endif
 
+#include "wx/evtloop.h"
+
 #if wxUSE_CARET
     #include "wx/caret.h"
 #endif
 #if wxUSE_CARET
     #include "wx/caret.h"
 #endif
@@ -80,11 +82,20 @@ NSRect wxOSXGetFrameForControl( wxWindowMac* window , const wxPoint& pos , const
 @interface wxNSView : NSView
 {
     NSTrackingRectTag rectTag;
 @interface wxNSView : NSView
 {
     NSTrackingRectTag rectTag;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+    NSTrackingArea* _trackingArea;
+#endif
 }
 
 // the tracking tag is needed to track mouse enter / exit events
 - (void) setTrackingTag: (NSTrackingRectTag)tag;
 - (NSTrackingRectTag) trackingTag;
 }
 
 // the tracking tag is needed to track mouse enter / exit events
 - (void) setTrackingTag: (NSTrackingRectTag)tag;
 - (NSTrackingRectTag) trackingTag;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+// under 10.5 we can also track mouse moved events on non-focused windows if
+// we use the new NSTrackingArea APIs. 
+- (void) updateTrackingArea;
+- (NSTrackingArea*) trackingArea;
+#endif
 @end // wxNSView
 
 @interface NSView(PossibleMethods)
 @end // wxNSView
 
 @interface NSView(PossibleMethods)
@@ -560,6 +571,28 @@ void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEve
     return rectTag;
 }
 
     return rectTag;
 }
 
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+- (void) updateTrackingArea
+{
+    if (_trackingArea)
+    {
+        [self removeTrackingArea: _trackingArea];
+        [_trackingArea release];
+    }
+    
+    NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited|NSTrackingMouseMoved|NSTrackingActiveAlways;
+        
+    NSTrackingArea* area = [[NSTrackingArea alloc] initWithRect: [self bounds] options: options owner: self userInfo: nil];
+    [self addTrackingArea: area];
+
+    _trackingArea = area;
+}
+
+- (NSTrackingArea*) trackingArea
+{
+    return _trackingArea;
+}
+#endif
 @end // wxNSView
 
 //
 @end // wxNSView
 
 //
@@ -618,6 +651,13 @@ void wxOSX_mouseEvent(NSView* self, SEL _cmd, NSEvent *event)
     impl->mouseEvent(event, self, _cmd);
 }
 
     impl->mouseEvent(event, self, _cmd);
 }
 
+BOOL wxOSX_acceptsFirstMouse(NSView* self, SEL _cmd, NSEvent *event)
+{
+    // This is needed to support click through, otherwise the first click on a window
+    // will not do anything unless it is the active window already.
+    return YES;
+}
+
 void wxOSX_keyEvent(NSView* self, SEL _cmd, NSEvent *event)
 {
     wxWidgetCocoaImpl* impl = (wxWidgetCocoaImpl* ) wxWidgetImpl::FindFromWXWidget( self );
 void wxOSX_keyEvent(NSView* self, SEL _cmd, NSEvent *event)
 {
     wxWidgetCocoaImpl* impl = (wxWidgetCocoaImpl* ) wxWidgetImpl::FindFromWXWidget( self );
@@ -1086,6 +1126,8 @@ void wxOSXCocoaClassAddWXMethods(Class c)
     wxOSX_CLASS_ADD_METHOD(c, @selector(mouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
     wxOSX_CLASS_ADD_METHOD(c, @selector(rightMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
     wxOSX_CLASS_ADD_METHOD(c, @selector(otherMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
     wxOSX_CLASS_ADD_METHOD(c, @selector(mouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
     wxOSX_CLASS_ADD_METHOD(c, @selector(rightMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
     wxOSX_CLASS_ADD_METHOD(c, @selector(otherMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
+    
+    wxOSX_CLASS_ADD_METHOD(c, @selector(acceptsFirstMouse:), (IMP) wxOSX_acceptsFirstMouse, "v@:@" )
 
     wxOSX_CLASS_ADD_METHOD(c, @selector(scrollWheel:), (IMP) wxOSX_mouseEvent, "v@:@" )
     wxOSX_CLASS_ADD_METHOD(c, @selector(mouseEntered:), (IMP) wxOSX_mouseEvent, "v@:@" )
 
     wxOSX_CLASS_ADD_METHOD(c, @selector(scrollWheel:), (IMP) wxOSX_mouseEvent, "v@:@" )
     wxOSX_CLASS_ADD_METHOD(c, @selector(mouseEntered:), (IMP) wxOSX_mouseEvent, "v@:@" )
@@ -1192,6 +1234,242 @@ void wxWidgetCocoaImpl::SetVisibility( bool visible )
     [m_osxView setHidden:(visible ? NO:YES)];
 }
 
     [m_osxView setHidden:(visible ? NO:YES)];
 }
 
+// ----------------------------------------------------------------------------
+// window animation stuff
+// ----------------------------------------------------------------------------
+
+// define a delegate used to refresh the window during animation
+@interface wxNSAnimationDelegate : NSObject wxOSX_10_6_AND_LATER(<NSAnimationDelegate>)
+{
+    wxWindow *m_win;
+    bool m_isDone;
+}
+
+- (id)init:(wxWindow *)win;
+
+- (bool)isDone;
+
+// NSAnimationDelegate methods
+- (void)animationDidEnd:(NSAnimation*)animation;
+- (void)animation:(NSAnimation*)animation
+        didReachProgressMark:(NSAnimationProgress)progress;
+@end
+
+@implementation wxNSAnimationDelegate
+
+- (id)init:(wxWindow *)win
+{
+    [super init];
+
+    m_win = win;
+    m_isDone = false;
+
+    return self;
+}
+
+- (bool)isDone
+{
+    return m_isDone;
+}
+
+- (void)animation:(NSAnimation*)animation
+        didReachProgressMark:(NSAnimationProgress)progress
+{
+    wxUnusedVar(animation);
+    wxUnusedVar(progress);
+
+    m_win->SendSizeEvent();
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation
+{
+    m_isDone = true;
+}
+
+@end
+
+/* static */
+bool
+wxWidgetCocoaImpl::ShowViewOrWindowWithEffect(wxWindow *win,
+                                              bool show,
+                                              wxShowEffect effect,
+                                              unsigned timeout)
+{
+    // create the dictionary describing the animation to perform on this view
+    NSObject * const
+        viewOrWin = static_cast<NSObject *>(win->OSXGetViewOrWindow());
+    NSMutableDictionary * const
+        dict = [NSMutableDictionary dictionaryWithCapacity:4];
+    [dict setObject:viewOrWin forKey:NSViewAnimationTargetKey];
+
+    // determine the start and end rectangles assuming we're hiding the window
+    const wxRect rectOrig = win->GetRect();
+    wxRect rectStart,
+           rectEnd;
+    rectStart =
+    rectEnd = rectOrig;
+
+    if ( show )
+    {
+        if ( effect == wxSHOW_EFFECT_ROLL_TO_LEFT ||
+                effect == wxSHOW_EFFECT_SLIDE_TO_LEFT )
+            effect = wxSHOW_EFFECT_ROLL_TO_RIGHT;
+        else if ( effect == wxSHOW_EFFECT_ROLL_TO_RIGHT ||
+                    effect == wxSHOW_EFFECT_SLIDE_TO_RIGHT )
+            effect = wxSHOW_EFFECT_ROLL_TO_LEFT;
+        else if ( effect == wxSHOW_EFFECT_ROLL_TO_TOP ||
+                    effect == wxSHOW_EFFECT_SLIDE_TO_TOP )
+            effect = wxSHOW_EFFECT_ROLL_TO_BOTTOM;
+        else if ( effect == wxSHOW_EFFECT_ROLL_TO_BOTTOM ||
+                    effect == wxSHOW_EFFECT_SLIDE_TO_BOTTOM )
+            effect = wxSHOW_EFFECT_ROLL_TO_TOP;
+    }
+
+    switch ( effect )
+    {
+        case wxSHOW_EFFECT_ROLL_TO_LEFT:
+        case wxSHOW_EFFECT_SLIDE_TO_LEFT:
+            rectEnd.width = 0;
+            break;
+
+        case wxSHOW_EFFECT_ROLL_TO_RIGHT:
+        case wxSHOW_EFFECT_SLIDE_TO_RIGHT:
+            rectEnd.x = rectStart.GetRight();
+            rectEnd.width = 0;
+            break;
+
+        case wxSHOW_EFFECT_ROLL_TO_TOP:
+        case wxSHOW_EFFECT_SLIDE_TO_TOP:
+            rectEnd.height = 0;
+            break;
+
+        case wxSHOW_EFFECT_ROLL_TO_BOTTOM:
+        case wxSHOW_EFFECT_SLIDE_TO_BOTTOM:
+            rectEnd.y = rectStart.GetBottom();
+            rectEnd.height = 0;
+            break;
+
+        case wxSHOW_EFFECT_EXPAND:
+            rectEnd.x = rectStart.x + rectStart.width / 2;
+            rectEnd.y = rectStart.y + rectStart.height / 2;
+            rectEnd.width =
+            rectEnd.height = 0;
+            break;
+
+        case wxSHOW_EFFECT_BLEND:
+            [dict setObject:(show ? NSViewAnimationFadeInEffect
+                                  : NSViewAnimationFadeOutEffect)
+                  forKey:NSViewAnimationEffectKey];
+            break;
+
+        case wxSHOW_EFFECT_NONE:
+        case wxSHOW_EFFECT_MAX:
+            wxFAIL_MSG( "unexpected animation effect" );
+            return false;
+
+        default:
+            wxFAIL_MSG( "unknown animation effect" );
+            return false;
+    };
+
+    if ( show )
+    {
+        // we need to restore it to the original rectangle instead of making it
+        // disappear
+        wxSwap(rectStart, rectEnd);
+
+        // and as the window is currently hidden, we need to show it for the
+        // animation to be visible at all (but don't restore it at its full
+        // rectangle as it shouldn't appear immediately)
+        win->SetSize(rectStart);
+        win->Show();
+    }
+
+    NSView * const parentView = [viewOrWin isKindOfClass:[NSView class]]
+                                    ? [(NSView *)viewOrWin superview]
+                                    : nil;
+    const NSRect rStart = wxToNSRect(parentView, rectStart);
+    const NSRect rEnd = wxToNSRect(parentView, rectEnd);
+
+    [dict setObject:[NSValue valueWithRect:rStart]
+          forKey:NSViewAnimationStartFrameKey];
+    [dict setObject:[NSValue valueWithRect:rEnd]
+          forKey:NSViewAnimationEndFrameKey];
+
+    // create an animation using the values in the above dictionary
+    NSViewAnimation * const
+        anim = [[NSViewAnimation alloc]
+                initWithViewAnimations:[NSArray arrayWithObject:dict]];
+
+    if ( !timeout )
+    {
+        // what is a good default duration? Windows uses 200ms, Web frameworks
+        // use anything from 250ms to 1s... choose something in the middle
+        timeout = 500;
+    }
+
+    [anim setDuration:timeout/1000.];   // duration is in seconds here
+
+    // if the window being animated changes its layout depending on its size
+    // (which is almost always the case) we need to redo it during animation
+    //
+    // the number of layouts here is arbitrary, but 10 seems like too few (e.g.
+    // controls in wxInfoBar visibly jump around)
+    const int NUM_LAYOUTS = 20;
+    for ( float f = 1./NUM_LAYOUTS; f < 1.; f += 1./NUM_LAYOUTS )
+        [anim addProgressMark:f];
+
+    wxNSAnimationDelegate * const
+        animDelegate = [[wxNSAnimationDelegate alloc] init:win];
+    [anim setDelegate:animDelegate];
+    [anim startAnimation];
+
+    // Cocoa is capable of doing animation asynchronously or even from separate
+    // thread but wx API doesn't provide any way to be notified about the
+    // animation end and without this we really must ensure that the window has
+    // the expected (i.e. the same as if a simple Show() had been used) size
+    // when we return, so block here until the animation finishes
+    //
+    // notice that because the default animation mode is NSAnimationBlocking,
+    // no user input events ought to be processed from here
+    {
+        wxEventLoopGuarantor ensureEventLoopExistence;
+        wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+        while ( ![animDelegate isDone] )
+            loop->Dispatch();
+    }
+
+    if ( !show )
+    {
+        // NSViewAnimation is smart enough to hide the NSView being animated at
+        // the end but we also must ensure that it's hidden for wx too
+        win->Hide();
+
+        // and we must also restore its size because it isn't expected to
+        // change just because the window was hidden
+        win->SetSize(rectOrig);
+    }
+    else
+    {
+        // refresh it once again after the end to ensure that everything is in
+        // place
+        win->SendSizeEvent();
+    }
+
+    [anim setDelegate:nil];
+    [animDelegate release];
+    [anim release];
+
+    return true;
+}
+
+bool wxWidgetCocoaImpl::ShowWithEffect(bool show,
+                                       wxShowEffect effect,
+                                       unsigned timeout)
+{
+    return ShowViewOrWindowWithEffect(m_wxPeer, show, effect, timeout);
+}
+
 void wxWidgetCocoaImpl::Raise()
 {
     // Not implemented
 void wxWidgetCocoaImpl::Raise()
 {
     // Not implemented
@@ -1238,13 +1516,19 @@ void wxWidgetCocoaImpl::Move(int x, int y, int width, int height)
     [m_osxView setFrame:r];
     [[m_osxView superview] setNeedsDisplayInRect:r];
 
     [m_osxView setFrame:r];
     [[m_osxView superview] setNeedsDisplayInRect:r];
 
+    wxNSView* wxview = (wxNSView*)m_osxView;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+    if ([wxview respondsToSelector:@selector(updateTrackingArea)] )
+        [wxview updateTrackingArea]; 
+#else
     if ([m_osxView respondsToSelector:@selector(trackingTag)] )
     {
     if ([m_osxView respondsToSelector:@selector(trackingTag)] )
     {
-        if ( [(wxNSView*)m_osxView trackingTag] )
-            [m_osxView removeTrackingRect: [(wxNSView*)m_osxView trackingTag]];
+        if ( [wxview trackingTag] )
+            [wxview removeTrackingRect: [wxview trackingTag]];
 
 
-        [(wxNSView*)m_osxView setTrackingTag: [m_osxView addTrackingRect: [m_osxView bounds] owner: m_osxView userData: nil assumeInside: NO]];
+        [wxview setTrackingTag: [wxview addTrackingRect: [m_osxView bounds] owner: wxview userData: nil assumeInside: NO]];
     }
     }
+#endif
 }
 
 void wxWidgetCocoaImpl::GetPosition( int &x, int &y ) const
 }
 
 void wxWidgetCocoaImpl::GetPosition( int &x, int &y ) const
@@ -1442,6 +1726,7 @@ void wxWidgetCocoaImpl::SetBitmap( const wxBitmap& bitmap )
     if (  [m_osxView respondsToSelector:@selector(setImage:)] )
     {
         [m_osxView setImage:bitmap.GetNSImage()];
     if (  [m_osxView respondsToSelector:@selector(setImage:)] )
     {
         [m_osxView setImage:bitmap.GetNSImage()];
+        [m_osxView setNeedsDisplay:YES];
     }
 }
 
     }
 }