#include "wx/defs.h"
#include "wx/region.h"
-#include "wx/dfb/ifacehelpers.h"
+#include "wx/dfb/dfbptr.h"
wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
wxDC();
// Ctor.
- wxDC(const IDirectFBSurfacePtr& surface);
+ wxDC(const wxIDirectFBSurfacePtr& surface);
public:
// implement base class pure virtuals
}
// Returns the surface (and increases its ref count)
- IDirectFBSurfacePtr GetDirectFBSurface() const { return m_surface; }
+ wxIDirectFBSurfacePtr GetDirectFBSurface() const { return m_surface; }
protected:
// initializes the DC from a surface, must be called if default ctor
// was used
- void Init(const IDirectFBSurfacePtr& surface);
+ void Init(const wxIDirectFBSurfacePtr& surface);
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
void DoDrawSubBitmap(const wxBitmap &bmp,
wxCoord x, wxCoord y, wxCoord w, wxCoord h,
wxCoord destx, wxCoord desty, int rop, bool useMask);
+ bool DoBlitFromSurface(const wxIDirectFBSurfacePtr& src,
+ wxCoord srcx, wxCoord srcy,
+ wxCoord w, wxCoord h,
+ wxCoord dstx, wxCoord dsty);
// selects colour into surface's state
void SelectColour(const wxColour& clr);
protected:
- IDirectFBSurfacePtr m_surface;
+ wxIDirectFBSurfacePtr m_surface;
double m_mm_to_pix_x, m_mm_to_pix_y;
+ friend class WXDLLIMPEXP_CORE wxOverlayImpl; // for Init
+
DECLARE_DYNAMIC_CLASS(wxDC)
};