///////////////////////////////////////////////////////////////////////////////
-// Name: msw/renderer.cpp
+// Name: src/msw/renderer.cpp
// Purpose: implementation of wxRendererNative for Windows
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-// License: wxWindows license
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
#include "wx/string.h"
#include "wx/window.h"
#include "wx/dc.h"
+ #include "wx/settings.h"
#endif //WX_PRECOMP
+#include "wx/splitter.h"
#include "wx/renderer.h"
-
#include "wx/msw/uxtheme.h"
+#include "wx/msw/private.h"
+
+// tmschema.h is in Win32 Platform SDK and might not be available with earlier
+// compilers
+#ifndef CP_DROPDOWNBUTTON
+ #define BP_PUSHBUTTON 1
+ #define BP_CHECKBOX 3
+ #define CBS_UNCHECKEDNORMAL 1
+ #define CBS_CHECKEDNORMAL (CBS_UNCHECKEDNORMAL + 4)
+ #define CBS_MIXEDNORMAL (CBS_CHECKEDNORMAL + 4)
+
+ #define PBS_NORMAL 1
+ #define PBS_HOT 2
+ #define PBS_PRESSED 3
+ #define PBS_DISABLED 4
+ #define PBS_DEFAULTED 5
+
+ #define CP_DROPDOWNBUTTON 1
+
+ #define CBXS_NORMAL 1
+ #define CBXS_HOT 2
+ #define CBXS_PRESSED 3
+ #define CBXS_DISABLED 4
+
+ #define TVP_GLYPH 2
+
+ #define GLPS_CLOSED 1
+ #define GLPS_OPENED 2
+
+ #define HP_HEADERITEM 1
+
+ #define HIS_NORMAL 1
+ #define HIS_HOT 2
+ #define HIS_PRESSED 3
+
+ #define TMT_HEIGHT 2417
+
+ #define HP_HEADERSORTARROW 4
+ #define HSAS_SORTEDUP 1
+ #define HSAS_SORTEDDOWN 2
+#endif
+
+#if defined(__WXWINCE__) && !defined(DFCS_FLAT)
+ #define DFCS_FLAT 0
+#endif
// ----------------------------------------------------------------------------
// wxRendererMSW: wxRendererNative implementation for "old" Win32 systems
static wxRendererNative& Get();
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
private:
DECLARE_NO_COPY_CLASS(wxRendererMSW)
};
// wxRendererXP: wxRendererNative implementation for Windows XP and later
// ----------------------------------------------------------------------------
+#if wxUSE_UXTHEME
+
class WXDLLEXPORT wxRendererXP : public wxDelegateRendererNative
{
public:
static wxRendererNative& Get();
+ virtual void DrawHeaderButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL);
+ virtual int GetHeaderButtonHeight(wxWindow *win);
+
+ virtual void DrawTreeItemButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect,
wxCoord position,
wxOrientation orient,
int flags = 0);
- virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
DECLARE_NO_COPY_CLASS(wxRendererXP)
};
+#endif // wxUSE_UXTHEME
+
// ============================================================================
// wxRendererNative and wxRendererMSW implementation
// ============================================================================
/* static */
wxRendererNative& wxRendererNative::GetDefault()
{
+#if wxUSE_UXTHEME
wxUxThemeEngine *themeEngine = wxUxThemeEngine::Get();
- return themeEngine && themeEngine->IsAppThemed() ? wxRendererXP::Get()
- : wxRendererMSW::Get();
+ if ( themeEngine && themeEngine->IsAppThemed() )
+ return wxRendererXP::Get();
+#endif // wxUSE_UXTHEME
+
+ return wxRendererMSW::Get();
}
/* static */
return s_rendererMSW;
}
+void
+wxRendererMSW::DrawComboBoxDropButton(wxWindow * WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ RECT r;
+ r.left = rect.GetLeft();
+ r.top = rect.GetTop();
+ r.bottom = rect.y + rect.height;
+ r.right = rect.x + rect.width;
+
+ int style = DFCS_SCROLLCOMBOBOX;
+ if ( flags & wxCONTROL_DISABLED )
+ style |= DFCS_INACTIVE;
+ if ( flags & wxCONTROL_PRESSED )
+ style |= DFCS_PUSHED | DFCS_FLAT;
+
+ ::DrawFrameControl(GetHdcOf(dc), &r, DFC_SCROLL, style);
+}
+
+void
+wxRendererMSW::DrawPushButton(wxWindow * WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rectOrig,
+ int flags)
+{
+ wxRect rect(rectOrig);
+
+ int style = DFCS_BUTTONPUSH;
+ if ( flags & wxCONTROL_DISABLED )
+ style |= DFCS_INACTIVE;
+ if ( flags & wxCONTROL_PRESSED )
+ style |= DFCS_PUSHED | DFCS_FLAT;
+ if ( flags & wxCONTROL_ISDEFAULT )
+ {
+ // DrawFrameControl() doesn't seem to support default buttons so we
+ // have to draw the border ourselves
+ wxDCPenChanger pen(dc, *wxBLACK_PEN);
+ wxDCBrushChanger brush(dc, *wxTRANSPARENT_BRUSH);
+ dc.DrawRectangle(rect);
+ rect.Deflate(1);
+ }
+
+ RECT rc;
+ wxCopyRectToRECT(rect, rc);
+
+ ::DrawFrameControl(GetHdcOf(dc), &rc, DFC_BUTTON, style);
+}
+
// ============================================================================
// wxRendererXP implementation
// ============================================================================
+#if wxUSE_UXTHEME
+
/* static */
wxRendererNative& wxRendererXP::Get()
{
return s_rendererXP;
}
+// NOTE: There is no guarantee that the button drawn fills the entire rect (XP
+// default theme, for example), so the caller should have cleared button's
+// background before this call. This is quite likely a wxMSW-specific thing.
+void
+wxRendererXP::DrawComboBoxDropButton(wxWindow * win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ wxUxThemeHandle hTheme(win, L"COMBOBOX");
+ if ( !hTheme )
+ {
+ m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags);
+ return;
+ }
+
+ RECT r;
+ wxCopyRectToRECT(rect, r);
+
+ int state;
+ if ( flags & wxCONTROL_PRESSED )
+ state = CBXS_PRESSED;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = CBXS_HOT;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = CBXS_DISABLED;
+ else
+ state = CBXS_NORMAL;
+
+ wxUxThemeEngine::Get()->DrawThemeBackground
+ (
+ hTheme,
+ GetHdcOf(dc),
+ CP_DROPDOWNBUTTON,
+ state,
+ &r,
+ NULL
+ );
+
+}
+
+void
+wxRendererXP::DrawHeaderButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags,
+ wxHeaderSortIconType sortArrow,
+ wxHeaderButtonParams* params)
+{
+ wxUxThemeHandle hTheme(win, L"HEADER");
+ if ( !hTheme )
+ {
+ m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params);
+ return;
+ }
+
+ RECT r;
+ wxCopyRectToRECT(rect, r);
+
+ int state;
+ if ( flags & wxCONTROL_PRESSED )
+ state = HIS_PRESSED;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = HIS_HOT;
+ else
+ state = HIS_NORMAL;
+ wxUxThemeEngine::Get()->DrawThemeBackground
+ (
+ hTheme,
+ GetHdcOf(dc),
+ HP_HEADERITEM,
+ state,
+ &r,
+ NULL
+ );
+
+ // NOTE: Using the theme to draw HP_HEADERSORTARROW doesn't do anything.
+ // Why? If this can be fixed then draw the sort arrows using the theme
+ // and then clear those flags before calling DrawHeaderButtonContents.
+
+ // Add any extras that are specified in flags and params
+ DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
+}
+
+
+int
+wxRendererXP::GetHeaderButtonHeight(wxWindow *win)
+{
+ wxUxThemeHandle hTheme(win, L"HEADER");
+ if ( !hTheme )
+ {
+ return m_rendererNative.GetHeaderButtonHeight(win);
+ }
+
+ HRESULT hr;
+ int value = -1;
+
+ hr = wxUxThemeEngine::Get()->GetThemeMetric( hTheme,
+ NULL,
+ HP_HEADERITEM,
+ HIS_NORMAL,
+ TMT_HEIGHT,
+ &value );
+ if ( hr == S_OK )
+ return value;
+ else
+ return 20;
+}
+
+
+void
+wxRendererXP::DrawTreeItemButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ wxUxThemeHandle hTheme(win, L"TREEVIEW");
+ if ( !hTheme )
+ {
+ m_rendererNative.DrawTreeItemButton(win, dc, rect, flags);
+ return;
+ }
+
+ RECT r;
+ wxCopyRectToRECT(rect, r);
+
+ int state = flags & wxCONTROL_EXPANDED ? GLPS_OPENED : GLPS_CLOSED;
+ wxUxThemeEngine::Get()->DrawThemeBackground
+ (
+ hTheme,
+ GetHdcOf(dc),
+ TVP_GLYPH,
+ state,
+ &r,
+ NULL
+ );
+}
+
+void
+wxRendererXP::DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ wxUxThemeHandle hTheme(win, L"BUTTON");
+ if ( !hTheme )
+ {
+ m_rendererNative.DrawCheckBox(win, dc, rect, flags);
+ return;
+ }
+
+ RECT r;
+ wxCopyRectToRECT(rect, r);
+
+ int state;
+ if ( flags & wxCONTROL_CHECKED )
+ state = CBS_CHECKEDNORMAL;
+ else if ( flags & wxCONTROL_UNDETERMINED )
+ state = CBS_MIXEDNORMAL;
+ else
+ state = CBS_UNCHECKEDNORMAL;
+
+ // CBS_XXX is followed by CBX_XXXGOT, then CBS_XXXPRESSED and DISABLED
+ if ( flags & wxCONTROL_CURRENT )
+ state += 1;
+ else if ( flags & wxCONTROL_PRESSED )
+ state += 2;
+ else if ( flags & wxCONTROL_DISABLED )
+ state += 3;
+
+ wxUxThemeEngine::Get()->DrawThemeBackground
+ (
+ hTheme,
+ GetHdcOf(dc),
+ BP_CHECKBOX,
+ state,
+ &r,
+ NULL
+ );
+}
+
+void
+wxRendererXP::DrawPushButton(wxWindow * win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ wxUxThemeHandle hTheme(win, L"BUTTON");
+ if ( !hTheme )
+ {
+ m_rendererNative.DrawPushButton(win, dc, rect, flags);
+ return;
+ }
+
+ RECT r;
+ wxCopyRectToRECT(rect, r);
+
+ int state;
+ if ( flags & wxCONTROL_PRESSED )
+ state = PBS_PRESSED;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = PBS_HOT;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = PBS_DISABLED;
+ else if ( flags & wxCONTROL_ISDEFAULT )
+ state = PBS_DEFAULTED;
+ else
+ state = PBS_NORMAL;
+
+ wxUxThemeEngine::Get()->DrawThemeBackground
+ (
+ hTheme,
+ GetHdcOf(dc),
+ BP_PUSHBUTTON,
+ state,
+ &r,
+ NULL
+ );
+
+}
+
// ----------------------------------------------------------------------------
// splitter drawing
// ----------------------------------------------------------------------------
static const wxCoord SASH_WIDTH = 4;
wxSplitterRenderParams
-wxRendererXP::GetSplitterParams(const wxWindow * WXUNUSED(win))
+wxRendererXP::GetSplitterParams(const wxWindow * win)
{
- return wxSplitterRenderParams(SASH_WIDTH, 0, false);
+ if ( win->HasFlag(wxSP_NO_XP_THEME) )
+ return m_rendererNative.GetSplitterParams(win);
+ else
+ return wxSplitterRenderParams(SASH_WIDTH, 0, false);
}
void
-wxRendererXP::DrawSplitterBorder(wxWindow * WXUNUSED(win),
- wxDC& WXUNUSED(dc),
- const wxRect& WXUNUSED(rect),
- int WXUNUSED(flags))
+wxRendererXP::DrawSplitterBorder(wxWindow * win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
{
+ if ( win->HasFlag(wxSP_NO_XP_THEME) )
+ {
+ m_rendererNative.DrawSplitterBorder(win, dc, rect, flags);
+ }
}
void
const wxSize& size,
wxCoord position,
wxOrientation orient,
- int WXUNUSED(flags))
+ int flags)
{
- // I don't know if it is correct to use the rebar background for the
- // splitter but it least this works ok in the default theme
- wxUxThemeHandle hTheme(win, L"REBAR");
- if ( hTheme )
+ if ( !win->HasFlag(wxSP_NO_XP_THEME) )
{
- RECT rect;
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE)));
if ( orient == wxVERTICAL )
{
- rect.left = position;
- rect.right = position + SASH_WIDTH;
- rect.top = 0;
- rect.bottom = size.y;
+ dc.DrawRectangle(position, 0, SASH_WIDTH, size.y);
}
else // wxHORIZONTAL
{
- rect.left = 0;
- rect.right = size.x;
- rect.top = position;
- rect.bottom = position + SASH_WIDTH;
+ dc.DrawRectangle(0, position, size.x, SASH_WIDTH);
}
- wxUxThemeEngine::Get()->DrawThemeBackground
- (
- (WXHTHEME)hTheme,
- dc.GetHDC(),
- 3 /* RP_BAND */,
- 0 /* no state */ ,
- &rect,
- NULL
- );
+ return;
}
+
+ m_rendererNative.DrawSplitterSash(win, dc, size, position, orient, flags);
}
+#endif // wxUSE_UXTHEME