class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase
{
public:
+ // ctor calls IgnoreAppBuildSubDirs() and also sets up the object to use
+ // both vendor and application name by default
+ wxStandardPaths();
+
// implement base class pure virtuals
+ virtual wxString GetExecutablePath() const;
virtual wxString GetConfigDir() const;
virtual wxString GetUserConfigDir() const;
virtual wxString GetDataDir() const;
virtual wxString GetUserDataDir() const;
virtual wxString GetUserLocalDataDir() const;
virtual wxString GetPluginsDir() const;
- virtual wxString GetLocalizedResourcesDir(const wxChar *lang,
- ResourceCat category) const;
+ virtual wxString GetDocumentsDir() const;
+
+
+ // MSW-specific methods
+
+ // This class supposes that data, plugins &c files are located under the
+ // program directory which is the directory containing the application
+ // binary itself. But sometimes this binary may be in a subdirectory of the
+ // main program directory, e.g. this happens in at least the following
+ // common cases:
+ // 1. The program is in "bin" subdirectory of the installation directory.
+ // 2. The program is in "debug" subdirectory of the directory containing
+ // sources and data files during development
+ //
+ // By calling this function you instruct the class to remove the last
+ // component of the path if it matches its argument. Notice that it may be
+ // called more than once, e.g. you can call both IgnoreAppSubDir("bin") and
+ // IgnoreAppSubDir("debug") to take care of both production and development
+ // cases above but that each call will only remove the last path component.
+ // Finally note that the argument can contain wild cards so you can also
+ // call IgnoreAppSubDir("vc*msw*") to ignore all build directories at once
+ // when using wxWidgets-inspired output directories names.
+ void IgnoreAppSubDir(const wxString& subdirPattern);
+
+ // This function is used to ignore all common build directories and is
+ // called from the ctor -- use DontIgnoreAppSubDir() to undo this.
+ void IgnoreAppBuildSubDirs();
+
+ // Undo the effects of all preceding IgnoreAppSubDir() calls.
+ void DontIgnoreAppSubDir();
+
+
+ // Returns the directory corresponding to the specified Windows shell CSIDL
+ static wxString MSWGetShellDir(int csidl);
protected:
// get the path corresponding to the given standard CSIDL_XXX constant
static wxString DoGetDirectory(int csidl);
+
+ // return the directory of the application itself
+ wxString GetAppDir() const;
+
+ // directory returned by GetAppDir()
+ mutable wxString m_appDir;
};
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