// instead of wxPoint and wxSize because they are (x,y) and usually pixel
// oriented while grids and tables are usually thought of as (row,col) so some
// confusion would definitely result in using wxPoint...
-//
+//
// NOTE: This should probably be refactored to a common RowCol data type which
// is used for this and also for wxGridCellCoords.
//---------------------------------------------------------------------------
int GetCol() const { return m_col; }
void SetRow(int row) { m_row = row; }
void SetCol(int col) { m_col = col; }
-
+
bool operator==(const wxGBPosition& p) const { return m_row == p.m_row && m_col == p.m_col; }
bool operator!=(const wxGBPosition& p) const { return !(*this == p); }
int GetColspan() const { return m_colspan; }
void SetRowspan(int rowspan) { m_rowspan = rowspan; }
void SetColspan(int colspan) { m_colspan = colspan; }
-
+
bool operator==(const wxGBSpan& o) const { return m_rowspan == o.m_rowspan && m_colspan == o.m_colspan; }
bool operator!=(const wxGBSpan& o) const { return !(*this == o); }
int m_colspan;
};
-
+
WXDLLEXPORT_DATA(extern const wxGBSpan) wxDefaultSpan;
// default ctor
wxGBSizerItem();
-
+
// Get the grid position of the item
wxGBPosition GetPos() const { return m_pos; }
void GetPos(int& row, int& col) const;
// Get the row and column of the endpoint of this item
void GetEndPos(int& row, int& col);
-
+
wxGridBagSizer* GetGBSizer() const { return m_gbsizer; }
void SetGBSizer(wxGridBagSizer* sizer) { m_gbsizer = sizer; }
-
-
+
+
protected:
wxGBPosition m_pos;
wxGBSpan m_span;
wxGridBagSizer* m_gbsizer; // so SetPos/SetSpan can check for intersects
-
-private:
+
+private:
DECLARE_DYNAMIC_CLASS(wxGBSizerItem)
- DECLARE_NO_COPY_CLASS(wxGBSizerItem)
+ DECLARE_NO_COPY_CLASS(wxGBSizerItem)
};
// Get the size of the specified cell, including hgap and vgap. Only
// valid after a Layout.
wxSize GetCellSize(int row, int col) const;
-
+
// Get the grid position of the specified item (non-recursive)
wxGBPosition GetItemPosition(wxWindow *window);
wxGBPosition GetItemPosition(wxSizer *sizer);
bool SetItemSpan(wxWindow *window, const wxGBSpan& span);
bool SetItemSpan(wxSizer *sizer, const wxGBSpan& span);
bool SetItemSpan(size_t index, const wxGBSpan& span);
-
+
// Find the sizer item for the given window or subsizer, returns NULL if
// not found. (non-recursive)
wxGBSizerItem* FindItem(wxWindow* window);
wxGBSizerItem* FindItem(wxSizer* sizer);
-
+
// Return the sizer item for the given grid cell, or NULL if there is no
// item at that position. (non-recursive)
wxGBSizerItem* FindItemAtPosition(const wxGBPosition& pos);
-
+
// Return the sizer item located at the point given in pt, or NULL if
// there is no item at that point. The (x,y) coordinates in pt correspond
// to the client coordinates of the window using the sizer for
// layout. (non-recursive)
wxGBSizerItem* FindItemAtPoint(const wxPoint& pt);
-
+
// Return the sizer item that has a matching user data (it only compares
// pointer values) or NULL if not found. (non-recursive)
wxGBSizerItem* FindItemWithData(const wxObject* userData);
-
+
// These are what make the sizer do size calculations and layout
virtual void RecalcSizes();
virtual wxSize CalcMin();
bool CheckForIntersection(wxGBSizerItem* item, wxGBSizerItem* excludeItem = NULL);
bool CheckForIntersection(const wxGBPosition& pos, const wxGBSpan& span, wxGBSizerItem* excludeItem = NULL);
-
+
// The Add base class virtuals should not be used with this class, but
// we'll try to make them automatically select a location for the item
// anyway.
virtual void Prepend( int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
virtual void Prepend( wxSizerItem *item );
-
+
protected:
wxGBPosition FindEmptyCell();
wxSize m_emptyCellSize;
-
-
+
+
private:
DECLARE_CLASS(wxGridBagSizer)
- DECLARE_NO_COPY_CLASS(wxGridBagSizer)
+ DECLARE_NO_COPY_CLASS(wxGridBagSizer)
};
//---------------------------------------------------------------------------