- dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, true);
+ if ( mode == Draw_Stretch )
+ {
+ dc.StretchBlit(x, y, cx, cy, &memDC, 0, 0, cx/2, cy/2,
+ rasterOperations[n].rop, true);
+ }
+ else
+ {
+ dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, true);
+ }