// Author: Julian Smart, Vadim Zeitlin
// Created: 01/02/97
// Id: $Id$
-// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
+// Copyright: (c) 1998 Robert Roebling and Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "toplevelbase.h"
#endif
#endif
#ifndef WX_PRECOMP
- #include "wx/app.h"
#include "wx/toplevel.h"
#include "wx/dcclient.h"
+ #include "wx/app.h"
#endif // WX_PRECOMP
// ----------------------------------------------------------------------------
// implementation
// ============================================================================
-// FIXME: some platforms don't have wxTopLevelWindow yet
-#ifdef wxTopLevelWindowNative
- IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
-#endif
+IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
// ----------------------------------------------------------------------------
// construction/destruction
bool shouldExit = IsLastBeforeExit();
wxTopLevelWindows.DeleteObject(this);
-
+
if ( shouldExit )
{
// then do it
if ( !wxPendingDelete.Member(this) )
wxPendingDelete.Append(this);
+ if (wxTopLevelWindows.GetCount() > 1)
+ {
+ // Hide it immediately. This should
+ // not be done if this TLW is the
+ // only one left since we then would
+ // risk not to get any idle events
+ // at all anymore during which we
+ // could delete any pending events.
+ Hide();
+ }
+
return TRUE;
}
-/* static */
-bool wxTopLevelWindowBase::IsLastBeforeExit()
+bool wxTopLevelWindowBase::IsLastBeforeExit() const
{
// we exit the application if there are no more top level windows left
// normally but wxApp can prevent this from happening
- return (wxTopLevelWindows.GetCount() == 1) &&
+ return wxTopLevelWindows.GetCount() == 1 &&
+ wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
wxTheApp && wxTheApp->GetExitOnFrameDelete();
}
{
// do we have _exactly_ one child?
wxWindow *child = (wxWindow *)NULL;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
return GetEventHandler()->ProcessEvent(event);
}
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+
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