// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
-// ============================================================================
-// headers & declarations
-// ============================================================================
+#ifdef __GNUG__
+#pragma implementation
+#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+#pragma hdrstop
#endif
#ifndef WX_PRECOMP
+ #include "wx/font.h"
+ #include "wx/bitmap.h"
+ #include "wx/dcmemory.h"
#include "wx/menu.h"
+ #include "wx/utils.h"
#endif
#include "wx/ownerdrw.h"
#include <windows.h>
+#ifdef DrawText
+#undef DrawText
+#endif
+
// ============================================================================
// implementation of wxOwnerDrawn class
// ============================================================================
m_nMarginWidth = ms_nLastMarginWidth;
}
-#if defined(__WXMSW__) && defined(__WIN32__)
- uint wxOwnerDrawn::ms_nDefaultMarginWidth = GetSystemMetrics(SM_CXMENUCHECK);
+#if defined(__WXMSW__) && defined(__WIN32__) && defined(SM_CXMENUCHECK)
+ size_t wxOwnerDrawn::ms_nDefaultMarginWidth = GetSystemMetrics(SM_CXMENUCHECK);
#else // # what is the reasonable default?
- uint wxOwnerDrawn::ms_nDefaultMarginWidth = 15;
+ size_t wxOwnerDrawn::ms_nDefaultMarginWidth = 15;
#endif
-uint wxOwnerDrawn::ms_nLastMarginWidth = ms_nDefaultMarginWidth;
+size_t wxOwnerDrawn::ms_nLastMarginWidth = ms_nDefaultMarginWidth;
// drawing
// -------
// get size of the item
-bool wxOwnerDrawn::OnMeasureItem(uint *pwidth, uint *pheight)
+bool wxOwnerDrawn::OnMeasureItem(size_t *pwidth, size_t *pheight)
{
wxMemoryDC dc;
dc.SetFont(GetFont());
// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to
// port this code to X. (VZ)
-#ifdef __WIN32__
+#if defined(__WIN32__) && !defined(__SC__) && !defined(__TWIN32__)
#define O_DRAW_NATIVE_API // comments below explain why I use it
#endif
// then draw a check mark into it
RECT rect = { 0, 0, GetMarginWidth(), m_nHeight };
+#ifndef __SC__
DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK);
+#endif
// finally copy it to screen DC and clean up
BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight,