// ('width' is the number, 'units' determines its meaning)
int minWidth, maxWidth;
// minimal/maximal column width. This is needed by HTML 4.0
- // layouting algorithm and can be determined by trying to
+ // layout algorithm and can be determined by trying to
// layout table cells with width=1 and width=infinity
int leftpos, pixwidth, maxrealwidth;
// temporary (depends on actual width of table)
if (tag.HasParam(wxT("BGCOLOR")))
{
tag.GetParamAsColour(wxT("BGCOLOR"), &m_tBkg);
- if (m_tBkg.Ok())
+ if (m_tBkg.IsOk())
SetBackgroundColour(m_tBkg);
}
if (tag.HasParam(wxT("VALIGN")))
wxColour bk = m_rBkg;
if (tag.HasParam(wxT("BGCOLOR")))
tag.GetParamAsColour(wxT("BGCOLOR"), &bk);
- if (bk.Ok())
+ if (bk.IsOk())
cell->SetBackgroundColour(bk);
}
if (m_Border > 0)
/*
- LAYOUTING :
+ LAYOUT :
*/