// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#undef GL_EXT_vertex_array
#endif
-#include "isosurf.h"
+#include <fstream>
+#include "isosurf.h"
#include "../../sample.xpm"
// The following part is taken largely unchanged from the original C Version
static GLfloat yrot;
-static void read_surface( const wxChar *filename )
+static void read_surface(const char *filename)
{
- FILE *f = wxFopen(filename,_T("r"));
- if (!f)
+ std::ifstream inFile(filename);
+ numverts = 0;
+
+ if ( !inFile )
{
- wxString msg = _T("Couldn't read ");
- msg += filename;
- wxMessageBox(msg);
+ wxLogError("Couldn't read \"%s\"", filename);
return;
}
- numverts = 0;
- while (!feof(f) && numverts<MAXVERTS)
+ while ((inFile >> verts[numverts][0] >> verts[numverts][1] >> verts[numverts][2]
+ >> norms[numverts][0] >> norms[numverts][1] >> norms[numverts][2]) && numverts<MAXVERTS)
{
- fscanf( f, "%f %f %f %f %f %f",
- &verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
- &norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
numverts++;
}
- numverts--;
-
wxPrintf(_T("%d vertices, %d triangles\n"), numverts, numverts-2);
-
- fclose(f);
}
glPopMatrix();
- glFlush();
+ glFlush(); // Not really necessary: buffer swapping below implies glFlush()
}
return GL_TRUE;
}
-// The following part was written for wxWidgets 1.66
-MyFrame *frame = NULL;
IMPLEMENT_APP(MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
Args(argc, argv);
// Create the main frame window
- frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"),
+ new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"),
wxDefaultPosition, wxDefaultSize);
- // Give it an icon
- frame->SetIcon(wxIcon(_T("mondrian")));
+ read_surface("isosurf.dat");
+
+ Init();
+
+ return true;
+}
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+END_EVENT_TABLE()
+
+// My frame constructor
+MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
+ const wxSize& size, long style)
+ : wxFrame(frame, wxID_ANY, title, pos, size, style),
+ m_canvas(NULL)
+{
+ SetIcon(wxICON(sample));
+
// Make a menubar
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, _T("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, _T("&File"));
- frame->SetMenuBar(menuBar);
+ SetMenuBar(menuBar);
+
// Make a TestGLCanvas
int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
WX_GL_DOUBLEBUFFER,
-# ifdef __WXMAC__
+# if defined(__WXMAC__) || defined(__WXCOCOA__)
GL_NONE };
# else
None };
doubleBuffer = GL_FALSE;
}
- frame->m_canvas = new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition,
- wxDefaultSize, 0, _T("TestGLCanvas"), gl_attrib );
-
- // Show the frame
- frame->Show(true);
-
- frame->m_canvas->SetCurrent();
- read_surface( _T("isosurf.dat") );
+ // Show the frame
+ Show(true);
- Init();
-
- return true;
-}
-
-BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(wxID_EXIT, MyFrame::OnExit)
-END_EVENT_TABLE()
-
-// My frame constructor
-MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
- const wxSize& size, long style)
- : wxFrame(frame, wxID_ANY, title, pos, size, style)
-{
- m_canvas = NULL;
- SetIcon(wxIcon(sample_xpm));
+ m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
+ GetClientSize(), 0, _T("TestGLCanvas"), gl_attrib );
}
MyFrame::~MyFrame()
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_CHAR(TestGLCanvas::OnChar)
EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
- EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
END_EVENT_TABLE()
-TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style,
- const wxString& name, int* gl_attrib)
- : wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name, gl_attrib)
+TestGLCanvas::TestGLCanvas(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ int* gl_attrib)
+ : wxGLCanvas(parent, id, gl_attrib, pos, size,
+ style | wxFULL_REPAINT_ON_RESIZE, name)
{
- parent->Show(true);
- SetCurrent();
+ // Explicitly create a new rendering context instance for this canvas.
+ m_glRC = new wxGLContext(this);
+
+ // Make the new context current (activate it for use) with this canvas.
+ SetCurrent(*m_glRC);
/* Make sure server supports the vertex array extension */
char* extensions = (char *) glGetString( GL_EXTENSIONS );
}
}
+TestGLCanvas::~TestGLCanvas()
+{
+ delete m_glRC;
+}
void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
// OnPaint handlers must always create a wxPaintDC.
wxPaintDC dc(this);
-#ifndef __WXMOTIF__
- if (!GetContext()) return;
-#endif
-
- SetCurrent();
+ // This is normally only necessary if there is more than one wxGLCanvas
+ // or more than one wxGLContext in the application.
+ SetCurrent(*m_glRC);
draw1();
SwapBuffers();
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
- // this is also necessary to update the context on some platforms
- wxGLCanvas::OnSize(event);
-
- // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
- int w, h;
- GetClientSize(&w, &h);
-#ifndef __WXMOTIF__
- if (GetContext())
-#endif
- {
- SetCurrent();
- glViewport(0, 0, (GLint) w, (GLint) h);
- }
+ // This is normally only necessary if there is more than one wxGLCanvas
+ // or more than one wxGLContext in the application.
+ SetCurrent(*m_glRC);
+
+ // It's up to the application code to update the OpenGL viewport settings.
+ // This is OK here only because there is only one canvas that uses the
+ // context. See the cube sample for that case that multiple canvases are
+ // made current with one context.
+ glViewport(0, 0, event.GetSize().x, event.GetSize().y);
}
void TestGLCanvas::OnChar(wxKeyEvent& event)
static int dragging = 0;
static float last_x, last_y;
- //printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
+ // Allow default processing to happen, or else the canvas cannot gain focus
+ // (for key events).
+ event.Skip();
+
if(event.LeftIsDown())
{
if(!dragging)
last_y = event.GetY();
}
else
+ {
dragging = 0;
-
-}
-
-void TestGLCanvas::OnEraseBackground( wxEraseEvent& WXUNUSED(event) )
-{
- // Do nothing, to avoid flashing.
+ }
}