+ bool DoFloodFill(wxCoord x1, wxCoord y1, const wxColour &col, int style = wxFLOOD_SURFACE);
+ bool DoGetPixel(wxCoord x1, wxCoord y1, wxColour *col) const;
+ void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
+ void DoCrossHair(wxCoord x, wxCoord y) ;
+ void DoDrawArc(wxCoord x1,wxCoord y1,wxCoord x2,wxCoord y2,wxCoord xc,wxCoord yc);
+ void DoDrawEllipticArc(wxCoord x,wxCoord y,wxCoord w,wxCoord h,double sa,double ea);
+ void DoDrawPoint(wxCoord x, wxCoord y);
+ void DoDrawLines(int n, wxPoint points[], wxCoord xoffset = 0, wxCoord yoffset = 0);
+ void DoDrawPolygon(int n, wxPoint points[], wxCoord xoffset = 0, wxCoord yoffset = 0, int fillStyle = wxODDEVEN_RULE);
+ void DoDrawPolyPolygon(int n, int count[], wxPoint points[], wxCoord xoffset = 0, wxCoord yoffset = 0, int fillStyle = wxODDEVEN_RULE);
+ void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
+ void DoDrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius = 20);
+ void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
+#if wxUSE_SPLINES
+ void DoDrawSpline(const wxPointList *points);