+#endif
+
+
+ // we also have to provide specializations for other types which we want to
+ // handle using the specialized DoWriteXXX() instead of the generic template
+ // version below
+ bool Write(const wxString& key, short value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, unsigned short value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, unsigned int value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, int value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, unsigned long value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, float value)
+ { return DoWriteDouble(key, value); }
+
+ // Causes ambiguities in VC++ 6 (at least)
+#if (!defined(__VISUALC__) || __VISUALC__ > 1200)
+ // for other types, use wxToString()
+ template <typename T>
+ bool Write(const wxString& key, T const& value)
+ { return Write(key, wxToString(value)); }
+#endif