bool LifeCellBox::IsAlive(int dx, int dy) const
{
if (dy > 3)
- return (m_live2 & 1 << ((dy - 4) * 8 + dx));
+ return (m_live2 & 1 << ((dy - 4) * 8 + dx)) ? true : false ;
else
- return (m_live1 & 1 << ((dy) * 8 + dx));
+ return (m_live1 & 1 << ((dy) * 8 + dx)) ? true : false ;
}
// SetCell:
-// Sets cell dx, dy in this box to 'alive', returns TRUE if
-// the previous value was different, FALSE if it was the same.
+// Sets cell dx, dy in this box to 'alive', returns true if
+// the previous value was different, false if it was the same.
//
bool LifeCellBox::SetCell(int dx, int dy, bool alive)
{
// reset this here to avoid updating problems
m_dead = 0;
- return TRUE;
+ return true;
}
else
- return FALSE;
+ return false;
}
// state vars for BeginFind & FindMore
m_cells = new LifeCell[ARRAYSIZE];
m_ncells = 0;
- m_findmore = FALSE;
- m_changed = FALSE;
+ m_findmore = false;
+ m_changed = false;
}
Life::~Life()
//
bool Life::IsAlive(wxInt32 x, wxInt32 y)
{
- LifeCellBox *c = LinkBox(x, y, FALSE);
+ LifeCellBox *c = LinkBox(x, y, false);
return (c && c->IsAlive( x - c->m_x, y - c->m_y ));
}
for (c = m_boxes[hv]; c; c = c->m_hnext)
if ((c->m_x == x) && (c->m_y == y)) return c;
- // if not found, and (create == TRUE), create a new one
+ // if not found, and (create == true), create a new one
return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL;
}
LifeCell Life::FindNorth()
{
wxInt32 x = 0, y = 0;
- bool first = TRUE;
+ bool first = true;
LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
{
x = c->m_x;
y = c->m_y;
- first = FALSE;
+ first = false;
}
LifeCell cell;
LifeCell Life::FindSouth()
{
wxInt32 x = 0, y = 0;
- bool first = TRUE;
+ bool first = true;
LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
{
x = c->m_x;
y = c->m_y;
- first = FALSE;
+ first = false;
}
LifeCell cell;
LifeCell Life::FindWest()
{
wxInt32 x = 0, y = 0;
- bool first = TRUE;
+ bool first = true;
LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
{
x = c->m_x;
y = c->m_y;
- first = FALSE;
+ first = false;
}
LifeCell cell;
LifeCell Life::FindEast()
{
wxInt32 x = 0, y = 0;
- bool first = TRUE;
+ bool first = true;
LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
{
x = c->m_x;
y = c->m_y;
- first = FALSE;
+ first = false;
}
LifeCell cell;
m_x1 = (x1 + 7) & 0xfffffff8;
m_y1 = (y1 + 7) & 0xfffffff8;
- m_findmore = TRUE;
+ m_findmore = true;
m_changed = changed;
}
for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
for ( ; m_x <= m_x1; m_x += 8)
{
- if ((c = LinkBox(m_x, m_y, FALSE)) == NULL)
+ if ((c = LinkBox(m_x, m_y, false)) == NULL)
continue;
// check whether there is enough space left in the array
if (m_ncells > (ARRAYSIZE - 64))
{
*ncells = m_ncells;
- return FALSE;
+ return false;
}
DoLine(m_x, m_y , c->m_live1, c->m_old1 );
for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
for ( ; m_x <= m_x1; m_x += 8)
{
- if ((c = LinkBox(m_x, m_y, FALSE)) == NULL)
+ if ((c = LinkBox(m_x, m_y, false)) == NULL)
continue;
// check whether there is enough space left in the array
if (m_ncells > (ARRAYSIZE - 64))
{
*ncells = m_ncells;
- return FALSE;
+ return false;
}
DoLine(m_x, m_y , c->m_live1 );
}
*ncells = m_ncells;
- m_findmore = FALSE;
- return TRUE;
+ m_findmore = false;
+ return true;
}
// --------------------------------------------------------------------------
{
LifeCellBox *c, *up, *dn, *lf, *rt;
wxUint32 t1, t2, t3, t4;
- bool changed = FALSE;
+ bool changed = false;
m_numcells = 0;
// see below
g_tab = new unsigned char [0xfffff];
- if (!g_tab) return FALSE;
+ if (!g_tab) return false;
for (wxUint32 i = 0; i < 0xfffff; i++)
{
g_tab[i] = (unsigned char) live;
}
- return TRUE;
+ return true;
}
void LifeModule::OnExit()